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Um, not as if the resolutions that high either.Ulfhedjinn said:Those aren't nice frames on either card, especially considering the resolution and lack of AA.
Just thought I'd say it.
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Um, not as if the resolutions that high either.Ulfhedjinn said:Those aren't nice frames on either card, especially considering the resolution and lack of AA.
Just thought I'd say it.
That's what I mean, it's awful performance considering the image quality.fornowagain said:Um, not as if the resolutions that high either.

Ulfhedjinn said:If this is the future of DirectX 10 then...![]()
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Call Of Juarez is a PC game.queamin said:Is it a 360 port ?

Not sure. If it is, it was on PC first.queamin said:I thought it was on 360 aswell?




They look about right, they ran the same test on guru3dUlfhedjinn said:Not sure. If it is, it was on PC first.
Chronictank said:1600x1200 (relevant resolution for me)
Guru 3d
Nvidia driver: 158.42
ATi Driver: Catalyst 8.37.4.2 47323
Call of Juarez -dx10 Benchmark
HD2900 XT 512Mb - 22
8800 GTS 640Mb - 23
8800 GTX 768Mb - 27
WOOT!fornowagain said:Finally the one I've been waiting for
ATI Radeon HD 2900 XT: Calling a Spade a Spade
http://www.anandtech.com/video/showdoc.aspx?i=2988
*Goes off to read.*Anandtech said:Here's what AMD did right:
R600 features a tessellator which offers an interesting option to geeks and game developers even if it doesn't offer a lot of value to the average consumer. We've got full HD video decode acceleration for all the major codecs. There is a huge amount of processing power available for the code and data that fits the structure of the hardware. Audio is integrated into the video stream and sent out over HDMI with a special adapter allowing both DVI and HDMI to coexist and without the need of splitting the audio channel out from elsewhere. We like to see more options for antialiasing, and even if we don't necessarily like the tent filters the edge detect AA is a really cool concept that looks pretty good. And we absolutely love the architectural detail AMD has gone into with R600.
Anandtech said:And here's what AMD did wrong:
First, they refuse to call a spade a spade: this part was absolutely delayed, and it works better to admit this rather than making excuses. Forcing MSAA resolve to run on the shader hardware is less than desirable and degrades both pixel throughput and shader horsepower as opposed to implementing dedicated resolve hardware in the render back ends. Not being able to follow through with high end hardware will hurt in more than just in lost margins. The thirst for wattage that the R600 displays is not what we'd like to see from an architecture that is supposed to be about efficiency. Finally, attempting to extract a high instruction level parallelism using a VLIW design when something much simpler could exploit the huge amount of thread level parallelism inherent in graphics was not the right move.
Maybe that's a lot to digest, but the bottom line is that R600 is not perfect nor is it a failure. The HD 2900 XT competes well with the 640MB 8800 GTS, though the 8800 GTS 320MB does have a price/performance advantage over both in all but the highest resolutions and AA settings under most current games. There are features we like about the hardware and we would love to see exploited. There is potential there, especially for Xbox 360 ports, to really shine... though console ports are often looked down upon in the PC market, particularly if they come late and offer little new to the platform.
TaKeN said:I CBA Reading through this thread guys.
Please tell it to my like it is,
At the moment i see its overpriced performance wise ?
True ?
