Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,252
You are forgetting things like PS+ membership, subscription services are big money and the bigger your user base the more subscribers you are likely to get.
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Do I still need those to play SP games or the SP campaign? Do I need to register a game with an account permanently like on PC with Steam and other stores? I could just buy a used console and game(s), play, then resell with (probably) no loss (or limited), almost for free. Of course, that's true for both Xbox and PS.
I don't really like the utlisation limit either, even if Sony are marketing it as a way to encourage developers to come up with more efficient code which will benefit everyone it still just seems like marketing for bad cooling to me.
It works both ways though to be honest, Xbox Series X has 16GB of memory but only 10GB operates faster than PS5's entire 16GB pool, the other 6Gb is slower. What if you have a game using over 10GB of graphical assets?
It's not going to be black and white I don't think, PS5's GPU is clocked around 30% faster so the way I'm looking at it it's like having a 12 core 3ghz CPU versus an 8 core 4ghz CPU, if you don't make use of the extra 4 cores you are going to be running slower. We saw with AMD Bulldozer how "moooaarr cores" is not necessarily a good thing. I've said it before but I think where the Xbox Series X is really going to shine is 8K resolution but also that is the resolution where you're more likely going to be hitting the 10Gb memory barrier where the Xbox then has to dip into slower memory. Also, does the faster PS5 GPU (in terms of raw clock speed) mean that it will be able to push higher frame-rates assuming the developer keeps within the confines of what the GPU can do? we know that Xbox GPU isn't going to bottleneck as quickly with higher graphical demands but it's also not going to have as high peak performance when you have lower graphical demands.
It's going to be really interesting to see next generation compared in the early multi-platform games.
The developers are already using a multi core approach and will finally optimize for the Ryzen arch., so PC will also get the benefits. RAM is tricky, out of those 16, I guess 1-2 will be reserved for system/OS and you'll also need RAM for the game itself, not just the assets. Some of the limits should be mitigated by the fast SSDs.
Regarding 8k gaming... more of a dream.