Poll: *The Official PlayStation (PS5/PS5 Pro) Thread*

Will you be buying a PS5 Pro on release?

  • Yes

    Votes: 52 15.1%
  • No (not at £700 Lol)

    Votes: 198 57.6%
  • No (other)

    Votes: 77 22.4%
  • Pancake

    Votes: 17 4.9%

  • Total voters
    344
You are forgetting things like PS+ membership, subscription services are big money and the bigger your user base the more subscribers you are likely to get.
.

Do I still need those to play SP games or the SP campaign? Do I need to register a game with an account permanently like on PC with Steam and other stores? I could just buy a used console and game(s), play, then resell with (probably) no loss (or limited), almost for free. Of course, that's true for both Xbox and PS.

I don't really like the utlisation limit either, even if Sony are marketing it as a way to encourage developers to come up with more efficient code which will benefit everyone it still just seems like marketing for bad cooling to me.

It works both ways though to be honest, Xbox Series X has 16GB of memory but only 10GB operates faster than PS5's entire 16GB pool, the other 6Gb is slower. What if you have a game using over 10GB of graphical assets?

It's not going to be black and white I don't think, PS5's GPU is clocked around 30% faster so the way I'm looking at it it's like having a 12 core 3ghz CPU versus an 8 core 4ghz CPU, if you don't make use of the extra 4 cores you are going to be running slower. We saw with AMD Bulldozer how "moooaarr cores" is not necessarily a good thing. I've said it before but I think where the Xbox Series X is really going to shine is 8K resolution but also that is the resolution where you're more likely going to be hitting the 10Gb memory barrier where the Xbox then has to dip into slower memory. Also, does the faster PS5 GPU (in terms of raw clock speed) mean that it will be able to push higher frame-rates assuming the developer keeps within the confines of what the GPU can do? we know that Xbox GPU isn't going to bottleneck as quickly with higher graphical demands but it's also not going to have as high peak performance when you have lower graphical demands.

It's going to be really interesting to see next generation compared in the early multi-platform games.

The developers are already using a multi core approach and will finally optimize for the Ryzen arch., so PC will also get the benefits. RAM is tricky, out of those 16, I guess 1-2 will be reserved for system/OS and you'll also need RAM for the game itself, not just the assets. Some of the limits should be mitigated by the fast SSDs.
Regarding 8k gaming... more of a dream.
 
It's unlikely you'll get more than 10GB of "VRAM" usage. I think there's maybe a handful of games that can max out the 11GB on the high end nVidia cards. But that's with today's games and today's coding techniques. With the fast SSD, you'll be able to swap out memory much quicker than before. And not as much "junk" needs to be held in memory just in case it's required. What's in memory will be what is actually needed.
 
Tbh I'm not fussed about TF on each console and neither are about 80% of the population who are quite casual gamers. MS might gain a bit more of the market share but PS5 will dominate again.

I'll buy both on release as I can't help myself but the nonsense on this thread about redesigns etc. Some people are surely on the wind up like Pioneer....the biggest Xbox fanboy out there.

I just hope Covid doesn't delay the release of the consoles.
 
It's unlikely you'll get more than 10GB of "VRAM" usage. I think there's maybe a handful of games that can max out the 11GB on the high end nVidia cards. But that's with today's games and today's coding techniques. With the fast SSD, you'll be able to swap out memory much quicker than before. And not as much "junk" needs to be held in memory just in case it's required. What's in memory will be what is actually needed.

When used efficiently, VRAM should really just contain data for is shown on screen at present, while new/old data is streamed in/out as needed. Historically this hasn't worked because the transfer speed into VRAM is too slow. But it's going to change.
 
Controller, Noise and price is all I’m really interested in these days. Given up caring about specs and which is better or how many flops it pushes. I’m still happy with the PS4 Pro apart from the noise. I don’t really like the PlayStation stick layout never have I find the Xbox layout much more comfortable. Going to assume Sony will stick with the layout so next gen hand cramps will be a given.....

Just hope they sort the cooling this time.
 

This autoplayed on the TV this morning and I found myself paying attention to it the more it went on.

Seems we are really in for a big treat what ever console you choose.
Really? Seems like a lot of waffle to basically say, "I don't have a clue."

He does manage to pad out not having a clue into a 30 min video tho. Which I suppose is a skill in itself.
 
This is one area I'd like to see Sony improve. My PS4 Pro in particular sounds like a vacuum cleaner when running an intensive game.

It's surprisingly easy to clean out the fan and at least part of the heatsink with a can of compressed air on the PS4 Pro; the top of the console (with the silver PS logo) is held on with clips around the edges, it pulls off a bit like a lid which gives you some access. No void stickers or torx security screws to contend with.
 
Afaik the issue was with the fan itself and the people who modded it for silence had to essentially replace the fan; a clean was not doing anything because it was happening even on brand new units. I think the newer produced units didn't have that problem anymore though, at least when I had a PS4 Pro it was fine even in intense games but I did hear them. Amusingly my V64 running >340w kept much quieter (have PC in living room also). : ))
 
They learned on power with the One X but it made no difference in the grand scale of things.

Millions of gamers have now invested in PS on the back of their exclusives and are tied to, they will continue to do so with PS5 regardless of Series X power advantage, me included.

The Microsoft console really will be for the enthusiast more than the casual and 'bought for' gamer, and looking at the raw specs of the Series X and regardless of what they have learned on price, they just will not be able to compete on that unless they sell it at a major loss rather than just a loss.

PS5 will sell at evens or a loss, Series X will have to sell at a HUGE loss to compete, the specs clearly show that, but to what end? They then have to convince the masses to change/move platform from something they have invested in for 6 years...
You could be right - Nintendo have repeatedly shown how a compelling price point and exclusives can be a powerful combination.

With backwards compat if I was Microsoft I'd be thinking of including first year of Gamepass and Xcloud with the console. That could help offset pricing and provide an instant game catalogue for gamers new to Xbox. Rather depends on how deep their pockets are though to your point on pricing.

Anyway - this probably isn't the right thread so apologies for that, any way you look at it it's a good year for gaming :)
 
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It looks a bit odd tbh. Sticks in the usual hand cramp inducing location but did not expect anything to change there.

Hope the console is not white I’m all black with my gear.......
 
Looks pretty sweet IMO. Even nearly 25 years later I still think the Dualshock is the best controller on the market and it doesn't look like Sony have mucked around with the design thankfully.

The "Adaptive Triggers" sound interesting with variable resistance but I'm a bit skeptical how well it will work in practice? Having a Microphone on the controller will be handy for chatting without the need for a headset which I feel is much more convenient. Plus if the controllers all have it built in then devs can make more use of voice control and chat in games as a default feature knowing that even those without headsets have access to a microphone.
 
Plus if the controllers all have it built in then devs can make more use of voice control and chat in games as a default feature knowing that even those without headsets have access to a microphone.

I hope not I have issues talking to Siri really don’t want to be talking to my games too....
 
It's also noticeable that the led tracking light which the DualShock4 had appears to be gone (though there is a strip around the touchpad area?). Presumably this means it'll no longer work with the Playstation Move camera add-on and hence won't be compatible with Playstation VR titles?

:confused:

I wonder if like the Oculus Quest controllers this one has invisible tracking markers so it can be tracked using Inside-Out cameras which will persumably be part of any upcoming Playstation VR2 Headset?
 
I wish it was available in all black, the white will be a bit of a pain to keep clean and I'm personally not a fan of the two tone design. I like the actual shape of the controller and the new features they've included sound good, it's just that colour that I'm not keen on. My concern is they'll carry over the colour choice to the console as well, which would stand out like a sore thumb against everything else in my entertainment setup (TV, Sky Q box, soundbar).

It's also noticeable that the led tracking light which the DualShock4 had appears to be gone (though there is a strip around the touchpad area?). Presumably this means it'll no longer work the with Playstation Move camera add-on and hence won't work with playstation VR titles?

:confused:

That strip around the touch pad is the light sensor that was at the top of the DS4, they've repositioned it.
 
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