***The Official Starfield Thread*** (As endorsed by TNA)

Yeah you're scheduler needs some sorting out. All my cores were getting used. Maybe something to address down the line.

I've just started the game so remember to restart Steam as mentioned. As a musician the music is pretty important to me and it's already off to a very good start. Time for my bed so enjoy when your turn comes. ;)
I'm on teh Steam beta build so probs that, scheduler is otherwise fine at everything :p
 
Yes unpacking is dog slow, usual fair with Steam and big games though. Gen 4 7000MB/s.... Then check task manager and see that Steam is using basically only the e-Cores lmao:
Behold! The 5800X3D unpacking!

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Reactions: mrk
Oh boy, this need DLSS badly.

Still not paying for it though.

Gotta hope FSR3 arrives soon, and actually makes the game run faster.

As expected, totally GPU bound, CPU just ticking over.
 
All working, getting around 100-120fps on my 4090, most settings on ultra, seems to run fine - gone through the first couple of intro missions,

Gonna play all day tomorrow :)
 
Only thing I'm initially disappointed on is some dark areas are grey not black. It's like having an led TV.

My tab key doesn't seem to 'go back' in menus either.

Also I'm getting higher FPS with FSR off, suits me.
 
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Ok so the lols that is FSR is indeed true as mentioned earlier :cry:

Enabling FSR results in LOWER framerates. I am playing with everything maxed, DRS off, render scale disabled or 100% if using FSR.

FSR off:
EwvV2Bw.jpg


FSR on:
ytY9oJT.jpg



Settings for best experience:
vvQlqhS.jpg



Game runs flawlessly though and the image is more stable with FSR off due to FSR2's weird artefact noise on stuff like grated fences/floors/walls etc so I prefer the cleaner image of native.

There is no fullscreen option so cannot use DLDSR without changing desktop resolution which as most will know, I CBA doing because principles.

There is no way to change the FSR mode, so not sure if it's in FSR Quality or whatever, doesn't matter either way since FSR is trash and is best left turned off anyway.

The GFX settings are severely lacklustre IMO compared to other games with superior GFX settings and an actual preview of what they do etc.

in terms of performance, did an RTSS benchmark during the first firefight which seemed the ideal place to run those numbers and got:

Starfield.exe benchmark completed, 5787 frames rendered in 68.750 s
Average framerate : 84.1 FPS
Minimum framerate : 75.2 FPS
Maximum framerate : 99.5 FPS
1% low framerate : 56.8 FPS
0.1% low framerate : 47.6 FPS


Before the firefight section I ran a long bench which lasted 224 seconds which covers indoors as well, that got:

Starfield.exe benchmark completed, 43703 frames rendered in 224.281 s
Average framerate : 194.8 FPS
Minimum framerate : 62.6 FPS
Maximum framerate : 1533.7 FPS
1% low framerate : 78.0 FPS
0.1% low framerate : 19.8 FPS


My immediate annoyance was that dark areas that SHOULD be black are instead a faded tone, I guess this is Bethesda's MO though, this makes the game entirely pointless on OLED, it's a space game, you kind of expect inky blacks... I'll see if this changes once I get into space though, areas like this are just faded black which looks a bit pants. I recall Cyberpunk being faded black too at launch but they later sorted the colour tones and now it uses proper black shades which look good on OLED:
THprc2O.jpg



Oh yeah, my guy:
cEFlCQP.jpg


There are no CPU optimisation issues, the CPU is basically walking along and all threads are healthily being utilised at all times which is nice to see. No stutters observed so far, as far as performance goes it's hit it out of the park really.

Edit*
Oh yeah look at the VRAM and RAM use, the textures are low enough quality than you could run this with a 6GB GPU at native 1440p lol :p
Wtf were they smoking with some of those system requirements?
 
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