***The Official Starfield Thread*** (As endorsed by TNA)

I enjoyed Starfield infinitely more than RDR 2 which bored me to death.I am actually going to install it for the 4th time now to try and complete it once done with Cyberpunk DLC.

I hate how it is designed. You **** up a mission and you need to start all the way from the beginning and wait for the long sequence riding in to town with your horse and listen to the same tripe over and over again. No quick save, no proper auto saves. Can’t stand the lack of freedom. Too scripted and on rails for my liking.
 
I know it makes little sense but I'm well aware that SF is painfully average yet I'm having a lot of enjoyment with it.
I can certainly appreciate the technical etc aspects of RDR2 but had no fun with it and abandoned it after about two hours.

I also bounced off RDR2 pretty hard and fast, to me it seemed like it was barely a game. Much more an "interactive experience" where you click some buttons occasionally and watch the linear experience they crafted for you, much like an interactive novel. Maybe that changes if you get further into it, but I didn't. While the technical details of RDR2 may be more advanced, I find the delivery of a setting with the sheer breadth of Starfield more impressive.
 
I enjoyed Starfield infinitely more than RDR 2 which bored me to death.I am actually going to install it for the 4th time now to try and complete it once done with Cyberpunk DLC.

I hate how it is designed. You **** up a mission and you need to start all the way from the beginning and wait for the long sequence riding in to town with your horse and listen to the same tripe over and over again. No quick save, no proper auto saves. Can’t stand the lack of freedom. Too scripted and on rails for my liking.

This is one reason it was obvious when someone just had an axe to grind with Bethesda. You can guarantee that if you manually had to fly down to a planet, dock etc that people would bemoan the lack of fast travel.
For all the talk of games that 'dont respect your time', seemed to be a an awful lot of people making out like not spending ages travelling in the void was somehow a bad thing.
 
This is one reason it was obvious when someone just had an axe to grind with Bethesda. You can guarantee that if you manually had to fly down to a planet, dock etc that people would bemoan the lack of fast travel.
For all the talk of games that 'dont respect your time', seemed to be a an awful lot of people making out like not spending ages travelling in the void was somehow a bad thing.

I don’t see why they can’t provide the option for both though? Give people the option and then they won’t moan. What they did with the space stuff was way too basic in the end and it took a lot from the game imo.
 
I also bounced off RDR2 pretty hard and fast, to me it seemed like it was barely a game. Much more an "interactive experience" where you click some buttons occasionally and watch the linear experience they crafted for you, much like an interactive novel. Maybe that changes if you get further into it, but I didn't. While the technical details of RDR2 may be more advanced, I find the delivery of a setting with the sheer breadth of Starfield more impressive.

?

Starfield's "breadth" is an illusion. Even the main story missions have you going to the exact same rehashed cryo lab/abandoned whatever to look for artifacts. I mean, it is exactly the same ****** level all the time, even to the point where the lab technicians have somehow died in exactly the same place in every single one of them...:p

I don't know how you can call RDR2 "barely a game", it had a **** ton of "game" content, even beyond the main story. Hunting, fishing, crafting, robbery, helping people you came across etc
 
This is one reason it was obvious when someone just had an axe to grind with Bethesda. You can guarantee that if you manually had to fly down to a planet, dock etc that people would bemoan the lack of fast travel.
For all the talk of games that 'dont respect your time', seemed to be a an awful lot of people making out like not spending ages travelling in the void was somehow a bad thing.

For all my criticisms of the game, the loading/fast travel between planets and lack of landing is not one of them. I would have tried manual landing once and then fast traveled everywhere.

I do think the constant loading screens when in a city/within a level (or even starstation!) are bad. I have no idea why the engine struggled with a place like Neon and had to put even most of the shops behind a loading door.
 
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I also find the comparisons to RDR2 disingenuous

It was Todd Howard himself who compared it! He said "It has more of a feeling of like a Red Dead 2". That is how a lot of these comparison videos have come about.

It definitely does not. The world is in no way as well built or as immersive as Red Dead 2.
 
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. It's hard to get into that frame of mind when there is either a ship or a mining camp within visible distance of the ruin, or there is a mine with a relic in that someone just left there for some reason, and every planet is littered with left over outposts.

Yea, or after playing the game a while, the exact same outpost you found 3 planets back.

The exact same alien you found...

There is actually quite a limited number of man made assets compared to Fallout 4 for example. In terms of explorable areas and indoor locations, outside of the lifeless procedurally generated planets, there is faaar less in Starfield.

Having spent nearly 1000 hours in Fallout 4 the amount of content in that game is insane, if you think of the total explorable map, including all the indoor locations, other vaults, all the sewer and transit tunnels etc, it's huge. You can say the same for Skyrim, although I found with that a lot of the locations a bit samey.

They also seemed to put their effort in the wrong places, there is a lot of detail put into the well location for example, which outside of a few quests at the start is never used, nor needed to be used again.

They spent a lot of time on the resource system, mining and outpost building but it's utterly pointless aside from setting up a very basic outpost to put a ship builder.

Again, why no survival mode? Why????

I put 160 hours in I've well and truly hit a wall now, game is ok, but just all a bit average.
 
This is one reason it was obvious when someone just had an axe to grind with Bethesda. You can guarantee that if you manually had to fly down to a planet, dock etc that people would bemoan the lack of fast travel.
For all the talk of games that 'dont respect your time', seemed to be a an awful lot of people making out like not spending ages travelling in the void was somehow a bad thing.

There's a balance I think. I remember playing Elite Dangerous and just spending minutes on end flying through space with nothing to do, and that wasn't fun. On the other hand, in the original Elite games just travelling from world to world was most of the game and a lot of fun. The problem with Starfield is that it never feels like there's any reason to do anything other than fast travel. The world's aren't designed to be navigated without either fast travel or following the blue dot, or even using the path finding of the scanner at times. It makes the vast world they created feel pointless.
 
I'm running out of steam with the game atm on level 30..... I was really enjoying it for the first 20 hours or so - but it's got a bit samey.

I've not quite got all the artifacts or powers 8n the main quest and I've gone off and done a large part of Crimson Fleet and Free State Ranger lines.... but I am now getting the "too many loading screen / fast travel " fatigue that most other people were getting.

I've not done any ship building / outposts yet.... not sure thats going to invigorate the game or whether I just need to grind on/have a 4hr session and get back into it.
 
I'm on NG+ mode ~120 hours in and have reached the point where I think I've seen everything that the game offers.

There's more they can fix, I think they probably do read the feedback on the internet and are aware of what people want, things like the ship ladder/door/maze nightmare would be easy to fix, or maybe a mod can, if I can get mods to install.

I really hope this is the last game that decides to give only DLSS or FSR.

In the end my favorite part was the shipbuilding, maybe I need to play The Sims :) Even that is way more difficult to use than it should. Some element isn't connected to my ship? tell me which one.

I'm not sure I want to grind even more to mess around with further shipbuilding.
 
I'm running out of steam with the game atm on level 30..... I was really enjoying it for the first 20 hours or so - but it's got a bit samey.

I've not quite got all the artifacts or powers 8n the main quest and I've gone off and done a large part of Crimson Fleet and Free State Ranger lines.... but I am now getting the "too many loading screen / fast travel " fatigue that most other people were getting.

I've not done any ship building / outposts yet.... not sure thats going to invigorate the game or whether I just need to grind on/have a 4hr session and get back into it.

I'm feeling similar. Bit fed up of trudging through the same layout facility for the 100th time. I was really disappointed that even the main story sends you off to these copy and paste locations too.

Also, this might seem like an odd criticism , but does anyone else find the labs/outposts/mining facilities etc too big, with too much stuff/loot in them? I know i could just ignore all the items/loot, but then if i do that, a large part of what makes the game has kind of gone.

I don't know, it just seems like they have built these huge labyrinth type areas that take too much time to go through. This is compounded by the fact that they are copied and pasted everywhere, and form parts of a lot of story/side quest missions. I know these are sort of "grind" like games, but its getting a bit exhausting/tiresome.
 
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In the end my favorite part was the shipbuilding, maybe I need to play The Sims :) Even that is way more difficult to use than it should. Some element isn't connected to my ship? tell me which one.
I love the shipbuilding part the most too I think, and for me Its been so good I have no motivation to tinker with outposts at all. If you have an issue with something not connected I double click on the ship so its all highlighted red and pan around the build, anything not connected will be unhighlighted.
 
I haven't checked but likely have around 100 hours and now level 60.
I think I have completed the main quest excluding the final face off so that's paused, still some temples to visit.

Fell down a rabbit hole of outposts for the last few evenings which started with wanting to build lots of storage containers to dump everything on a planet next to a workshop and ended up with me going full breaking bad with an AMP supply chain.
I'm surprised my companion didn't shoot me as I spent so long jumping back and too because I needed some random material for the next bit.... too lazy to write a shopping list and I should probably build a bigger ship.
Along with the mass of resources collected as I sold barely anything to vendors in the game I was also able to do a lot of the research.

I can now buy out almost any vendor that will buy the AMP for near unlimited weapons / ammo etc and it creates a huge amount of XP so I've been able to add some extra perks.
A bit of a cheese XP farm but a legit in game mechanic. currently 9500XP in a few mins, or 11000 with companion boost.

Still have a number of big quests lines to explore as I've only done Ryujin and the main quest line, quite a few smaller quest lines etc.
Have done the main companion quest lines except Barrett who is currently on hold as he wants to talk every 5 mins while I'm busy building.

Expect there is another 50+ hours in this play through and that's before NG+ etc.
Perhaps more if I go crazy on ship building.

Not sure if I'll NG+ or start a different play through now I've evaluated the perks, there are definitely some I wouldn't bother much with again and bounty hunters are a pain when you jump around a lot and are just trying to get on with something else.

I'm also not that bothered by the load screens that much, and a endless supply of amp does speed up your sprint somewhat for ground based exploration.
 
It was Todd Howard himself who compared it! He said "It has more of a feeling of like a Red Dead 2". That is how a lot of these comparison videos have come about.

It definitely does not. The world is in no way as well built or as immersive as Red Dead 2.
Normally I'd ask for a citation but this is Todd Howard we're talking about - the man is a known liar and pretty much the American version of Peter Molyneux - I absolutely believe he'd say something that dumb :D

And you're right - Rockstar are unmatched when it comes to technical prowess and attention to detail (in their core games - stuff like the GTA remasters are shameful in how terrible they are).

I think Starfield's facing a similar problem to Cyberpunk (when it launched) in that some people's expectations were way beyond anything a studio like Bethesda can realistically deliver - clearly there's a demand for a hard sci-fi game with the freedom of Star Citizen, Elite or No Man's Sky combined with deep roleplaying elements a huge cast of characters and an equally huge quantity of story-driven missions and content - Bethesda was never going to deliver that and as we've seen, neither could CD Projekt Red.

I do think its Bethesda and Microsoft's job to manage those expectations though and clearly, for some people they've failed. Does that make Starfield a bad game though? I personally don't think so - but then I got Fallout in space which was pretty much what I was hoping I'd get.
 
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Normally I'd ask for a citation but this is Todd Howard we're talking about - the man is a known liar and pretty much the American version of Peter Molyneux - I absolutely believe he'd say something that dumb :D

And you're right - Rockstar are unmatched when it comes to technical prowess and attention to detail (in their core games - stuff like the GTA remasters are shameful in how terrible they are).

I think Starfield's facing a similar problem to Cyberpunk (when it launched) in that some people's expectations were way beyond anything a studio like Bethesda can realistically deliver - clearly there's a demand for a hard sci-fi game with the freedom of Star Citizen, Elite or No Man's Sky combined with deep roleplaying elements a huge cast of characters and an equally huge quantity of story-driven missions and content - Bethesda was never going to deliver that and as we've seen, neither could CD Projekt Red.

I do think its Bethesda and Microsoft's job to manage those expectations though and clearly, for some people they've failed. Does that make Starfield a bad game though? I personally don't think so - but then I got Fallout in space which was pretty much what I was hoping I'd get.

The customers are not the problem.
 
Normally I'd ask for a citation but this is Todd Howard we're talking about - the man is a known liar and pretty much the American version of Peter Molyneux - I absolutely believe he'd say something that dumb :D

And you're right - Rockstar are unmatched when it comes to technical prowess and attention to detail (in their core games - stuff like the GTA remasters are shameful in how terrible they are).

I think Starfield's facing a similar problem to Cyberpunk (when it launched) in that some people's expectations were way beyond anything a studio like Bethesda can realistically deliver - clearly there's a demand for a hard sci-fi game with the freedom of Star Citizen, Elite or No Man's Sky combined with deep roleplaying elements a huge cast of characters and an equally huge quantity of story-driven missions and content - Bethesda was never going to deliver that and as we've seen, neither could CD Projekt Red.

I do think its Bethesda and Microsoft's job to manage those expectations though and clearly, for some people they've failed. Does that make Starfield a bad game though? I personally don't think so - but then I got Fallout in space which was pretty much what I was hoping I'd get.

They did fail at managing expectations. I went in lower than most and was still disappointed. It felt like they did not innovate at all from 10-15 year's ago and in some instances regressed.

Still though, I like Fallout/Elder Scrolls type games and once I realised what this game was I still enjoyed it

I mean look at Jono. He was quite the critic from the start and he has now put in more hours than I have :cry:
 
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