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***The Official Vulkan API Thread***

Proof?

There's no doubt that it's an improvement though. My laptop with a 7730M GPU can only run Dota 2 @ 60fps (1080p) with minimum settings. But that's on the old engine too. So hard to know if Source 2 offers any benefits by itself.
It's not exactly The Witcher 3 when it comes to needing serious hardware is it?

They could've got 2 lots of fans excited if they'd released a demo of HL3 running on Vulkan.

Of all the Source games they could've picked, Dota 2 seems the least impressive one to demo. Why not Left 4 Dead 2 or something?

The other thing is that I believe they actually changed the game to have more creeps than normal too. That's how little this game needed it, demoing it as it normally runs probably didn't show enough difference.

Do you know how many people play mobas? I mean in the dota 2 reborn beta there's just under 650,000 atm in a game as i write this. There a even bigger player base in LoL, there's also Smite which is big now. Infinite crisis has built up a player base. So Moba games are big for sure i mean just look at Twitch LoL and Dota 2 is always in the top 6 and usually in the top 3. As of writing this LoL is number one and dota 2 is No. 4 so obviously has a lot of viewers!

So i think they did the right thing picking Dota 2 for this not to mention dota 2 smashed the most money made and raised for a e-sports as in the millions. And Dota 2 is played on most laptops and lower end pcs as its very playable on low end hardware. Maybe on lower settings sure but playable.

However in dota 2 when there is a lot of action onscreen such as a massive creep wave and a big team fight those FPS can drop. That demo just demonstrated how smooth it can be with a lot of action on screen and this is on a Intel IGPU which would feel the hit the most!
 
Yea well its running on intels IGPU which lets be honest isn't very powerful compared to a dedicated gpu. Then look how many creeps were on screen. Not bad for a intel chip that! Try running dota now on your igpu it would die maxed out. And that vid looked like 1080p maxed.

Do you know how many people play mobas? I mean in the dota 2 reborn beta there's just under 650,000 atm in a game as i write this. There a even bigger player base in LoL, there's also Smite which is big now. Infinite crisis has built up a player base. So Moba games are big for sure i mean just look at Twitch LoL and Dota 2 is always in the top 6 and usually in the top 3. As of writing this LoL is number one and dota 2 is No. 4 so obviously has a lot of viewers!

So i think they did the right thing picking Dota 2 for this not to mention dota 2 smashed the most money made and raised for a e-sports as in the millions. And Dota 2 is played on most laptops and lower end pcs as its very playable on low end hardware. Maybe on lower settings sure but playable.

However in dota 2 when there is a lot of action onscreen such as a massive creep wave and a big team fight those FPS can drop. That demo just demonstrated how smooth it can be with a lot of action on screen and this is on a Intel IGPU which would feel the hit the most!

So no proof then? Just make **** up and then ramble on?

Do we know how the iGPU used in the demo runs Dota 2 on the source 2 engine on DX11, 12 or OpenGL?

As I've said, I've no doubt there's an improvement, I'm not sure how much of an improvement, I'm just wondering if maybe Left 4 Dead 2 with 400 zombies on-screen might have been more impressive.

I guess Valve's list of games to demo this on is fairly limited, at least as far as recent releases go.

Hopefully it won't be long until they can implement Vulkan in the Source 2 engine and move a lot of their games over to the Source 2 engine.
 
Vulkan looking really decent in them tests.. I can't wait for this to take of just so I can use a SteamOS.

You can use SteamOS now...


Is this an indication that Vulkan is good or that OpenGL was/is bad?
I'm in work so haven't watched the video, do they test it against DirectX 11 and 12 too?
 
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That is true. But I looking forward to more games coming to the platform from this before jumping.
Also this api should bring the platform on par with other platforms.

Atm Linux is a hit and miss with game collection.

That's what's going to stop me moving to Linux for at least 5 - 10 years, the lack of a real back catalog.

I tried SteamOS and was surprised at how many games could actually be run, but it wasn't nearly enough, not by a long long shot.

When I've finish the all the games on my backlog (I've lost count of how many that is) then I may consider it if I'm sure I'll never want to go back.

Also Vulkan will need to be in every game that DX12 is in and will need to perform just as well as DX12 (or DX15, whatever we're on by then, maybe 12.3) too.

As a side note, would also like some decent temperature measuring software and fan control software for Linux too if I'm gonna be gaming on it. Something like MSI afterburner so I can overclock and control my fans would be great. Then something that can monitor my CPU...
 
Thats a big deal if it improves performance on Intel IGPs as they have a huge marketshare and most of the people I have met who run DOTA2 and LOL are running it on laptops too.

The chances of Riot Games either undertaking or having the expertise to undertake rewriting their game engine to use Vulkan (or writing a completely new one) is practically nil, I suspect.

They probably have 15-20 (game) coders with any kind of experience or seniority among 1200+ staff. Less than a quarter of those likely work on LoL.
 
That's what's going to stop me moving to Linux for at least 5 - 10 years, the lack of a real back catalog.

I tried SteamOS and was surprised at how many games could actually be run, but it wasn't nearly enough, not by a long long shot.

When I've finish the all the games on my backlog (I've lost count of how many that is) then I may consider it if I'm sure I'll never want to go back.

Also Vulkan will need to be in every game that DX12 is in and will need to perform just as well as DX12 (or DX15, whatever we're on by then, maybe 12.3) too.

As a side note, would also like some decent temperature measuring software and fan control software for Linux too if I'm gonna be gaming on it. Something like MSI afterburner so I can overclock and control my fans would be great. Then something that can monitor my CPU...

That's the down side, the sheer number of games that aint likely to see on *nix. Trouble is it's a chicken and egg thing I suppose. Until the numbers rise things like Afterburner and what that most gamers know will not likely come ether.

I was quite surprised that Middle-earth:SoM came to linux tbh also arma 3 has just gone into beta.

Wish kronos would pull their finger out and release the final spec for Vulkan. Interested to see how it performs with AMD. Hoping it's not going to be another opengl with regards devs coding for one manufactures addons :(
 
Most of the reason afaik for the extensions in previous openGL was to effectively expose newer features of the hardware so it can be used sooner than the next proper openGL update which could be years away. With low level api with the general idea of being simpler and exposing features of the hardware to begin with there should be less use for extensions and hopefully quicker updates to support new hardware. Again as it will be more a case of writing a new slim driver to expose the features and then the devs to use the features it's less of a driver/api thing in general.


I really do hope that Vulkan being somewhat similar to DX12(both being low level mean a lot less OS specific black box code automatically doing stuff for the hardware), how quickly devs are porting games to dx12 it should hopefully be even quicker to port from DX12 to Vulkan. I'd quite happily give up on Windows if most/all games were available on Linux.

As it is I might start going with Linux for media/coding/work/uni/day to day stuff and only fire up Windows 10 for gaming, would be convenient to not have to bother and have it all work great in Linux though.
 
http://wccftech.com/vulkan-reason-create-dx12-backend-valves-ginsburg/

Here’s why we think Vulkan is the future. Unless you are aggressive enough to be shipping a DX12 game this year, I would argue that there is really not much reason to ever create a DX12 back end for your game. And the reason for that is that Vulkan will cover you on Windows 10 on the same class of hardware and so much more from all these other platforms and IHVs that we’ve heard from. Metal is single platform, single vendor, and Vulkan; we are gonna have support for not only Windows 10 but Windows 7, Windows 8, we’re gonna have it on Android and all of the IHVs are making great progress on drivers, I think we’re going to see super rapid adoption. If you’re developing a game for next generation APIs, I think it’s clear that Vulkan is the best choice and we’re very pleased with the progress and the state of the API. We think it’s gonna power the next generation of games for years to come.

I hope this doesn't turn out like OGL all over again. 2018 year of desktop Linux???
 
http://wccftech.com/vulkan-reason-create-dx12-backend-valves-ginsburg/



I hope this doesn't turn out like OGL all over again. 2018 year of desktop Linux???

I really am getting on a bit now and have seen these type of statements for a great many products over the years.

The one thing they have all got in common is they don't exist anymore.

If an API has not got DX11 or DX12 in the title it is going nowhere for mainstream gaming.

Anyone seen an OS/2 based PC these days.:D
 
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