***The (renamed) official Ogame thread***

Killerkebab said:
Make that 30%, and what you really want is 9, not 5, planets :)
8 tbh. :p

Having a planet slot free for a mobile base has already gotten me one ninja in this war (15% chance, no moon :/).
It also means I can move my fleet for more targets if I want to. :)
 
Anarchy said:
8 tbh. :p

Having a planet slot free for a mobile base has already gotten me one ninja in this war (15% chance, no moon :/).
It also means I can move my fleet for more targets if I want to. :)
Who said my ninth planet was a permanent base?

Someone said it might be home to an absurd amount of solar satellites soon though :p
 
Killerkebab said:
No. Think "absurd". That might mean a huge amount.

Now what needs a huge amount of energy?
I was referring to the first part of the post (probably should have only quoted that bit, but meh).
So you think Death Stars are worth it, or just doing it for a challenge? :p

Killerkebab said:
Also, "not a permanent base" does not mean "mobile" :)
Do you mean you have a planet with less fields than you'd like (and so you'll surrender it at some point)?
Ah, I guess that'll be the slot 1-2 planet for Graviton?

Are you putting mines on it? (I'd have just gone for robotics 10 and nanites)
 
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Anarchy said:
I was referring to the first part of the post (probably should have only quoted that bit, but meh).
So you think Death Stars are worth it, or just doing it for a challenge? :p


Do you mean you have a planet with less fields than you'd like (and so you'll surrender it at some point)?
Ah, I guess that'll be the slot 1-2 planet for Graviton?

Are you putting mines on it? (I'd have just gone for robotics 10 and nanites)

Robot 10.
Nanite 3 (maybe 4 if I can wait one or two extra days to get the few million resources)
No shipyard -> can build elsewhere.
Research 12.
6000 solar sats.

So far I have Robot 10, nanite 1 under way, 9m metal, 5m crystal, and 1m deuterium stockpiled for this.

Hopefully in one month I can finish.

Then I delete everything.

Going for a challenge really - maybe for the plus effect of having death stars in the fleet :)
 
Killerkebab said:
Robot 10.
Nanite 3 (maybe 4 if I can wait one or two extra days to get the few million resources)
No shipyard -> can build elsewhere.
Research 12.
6000 solar sats.

So far I have Robot 10, nanite 1 under way, 9m metal, 5m crystal, and 1m deuterium stockpiled for this.

Hopefully in one month I can finish.

Then I delete everything.

Going for a challenge really - maybe for the plus effect of having death stars in the fleet :)
You managed to get a planet hot enough for 50 energy per solar sat then? :)
What will you do if you get a moon when you crash the sats (to get some crystal back)? :p

Oh, and why research 12?
I thought Graviton researched instantly (when you have enough energy) - so you'd only want level 1.

Won't you want a decent shipyard to churn out the solar sats?
 
Killerkebab said:
Make that 30%, and what you really want is 9, not 5, planets :)
ahh wasn't sure on the 30%/33% thing tbh - cheers for clearing that up

as for the planets obviously 9 is better but i just meant 5 is plenty for producing the res for a 5% hit over a couple of days - i wouldn't recommend anyone have all 9 planets close enough together to make combining res that easy

as for the 20% moon it's not really necessary at this time in uni3 and with a smaller moon you would then have the tools to get well on your way to getting the res for a proper 20% chance later on

so nerrrrr :p
go back to uni2 old timer :D
 
Gilly said:
Not massive news for you lot but I've just broken into the top 3000 users :p
It's always big news when you break a milestone like that, so good job :)

I'm aiming for top 500 by the end of the week. Currently 564, so there's no reason why I can't get it done. Just need some good targets to raid and I'm well on my way :)
 
Not quite so impressive but I just passed 2000 points. That puts me at 3432. Oh well, still quite a way to go.

I am currently trying to decide where to focus my efforts. I have a modest fleet of 12 LF, 6 HF, 5 cruisers, 15 light cargo, 2 large cargo, with 3 more cruisers and 4 large cargo on the way. The fleet is earning it's keep rather well. Originally took on a few low level active players and won but have found some quite wealthy, unguarded inactives to raid.

The question is: do I go all out and try to get battleships or concentrate on building/upgrading ships at this level and espionage research? I am half way through researching hyperspace engine 2, so need 3 and 4 for battleships but this is going to be expensive I think.

Can anyone offer any advice?

Thanks in advance.
 
I would build up slowly, there is no need to rush to battleships when you're still noob protected (under 5000 points). When I was around the same stage, I built a decent little fleet that could raid the local inactives, and spent the res roughly 50% research/mines, 30% fleet, 20% defence. It worked well for me, but really, however you play should be fine, as long as you don't neglect your fleet completely.
 
I'm in a similar situation. I can now build battleships, but contemplating waiting until I can afford a nanite factory. Currently have lvl 10 robotic and lvl 8 computer tech.
 
Anarchy said:
Oh, and why research 12?
I thought Graviton researched instantly (when you have enough energy) - so you'd only want level 1.

Won't you want a decent shipyard to churn out the solar sats?

Graviton requires a lvl 12 lab :p
 
Davey_Pitch said:
I would build up slowly, there is no need to rush to battleships when you're still noob protected (under 5000 points). When I was around the same stage, I built a decent little fleet that could raid the local inactives, and spent the res roughly 50% research/mines, 30% fleet, 20% defence. It worked well for me, but really, however you play should be fine, as long as you don't neglect your fleet completely.


Makes sense I guess. My fleet is already technically more advanced than most I have seen locally. It is also more than capable of taking on low level defences, in most cases without loss. What I am struggling with is esping other players. The guy who gave me trouble when I started out keeps probing me (than occasionally complaining when I probe him back) but when I return the favour, he is taking out even single level 5 probes and I get little info back. The intelligence blackout makes me nervous.

Think I shall let the current research complete then build up my infrastructure and esp research.
 
If you want any esp'd let me know what the co-ords are. I've got esp level 10 so there's not many I can't scan :)

Actually, who's the guy continually scanning you? If he's near me I may pay him a visit :D
 
Davey_Pitch said:
If you want any esp'd let me know what the co-ords are. I've got esp level 10 so there's not many I can't scan :)

Actually, who's the guy continually scanning you? If he's near me I may pay him a visit :D

He may still be noob protected from you. He is at 2:141:7.

I am not too concerned at the moment. I don't think anyone needs to openly threaten him for me or attack him as he is not being too opening aggressive, just the occasional probe.

I would send a swarm of probes his way but for one I can't really afford it right now, and also it may be seen as a prelude to an attack I don't want to make. If anybody can esp him for me I would be grateful.
 
What the hell, is everyone an noob or is it just me being the noob? Everyone I attempt to probe is noob protection. Checked through solar systems and galaxies, all of them.

Is this an okay fleet?

21 Heavy Fighters
2 Light Fighters
6 Cargo Ships
 
If you ever find that you could take more resources if only you'd had more cargos - then get more. :p
Your attacking ships aren't as important - at the early stages of the game, the defences you attack are probably very weak anyway. :)

UncleBob said:
Graviton requires a lvl 12 lab :p
Good point. :o
 
Looking at your fleet i'm guessing the people you can't probe have their names in red, in which case this means they are stronger than you (over 5k usually), hence you're not allowed to attack them as it would be suicide 9 times out of 10...

Depending what galaxy you are in there should be a fair few inactives around that you can probe and raid...

As for the fleet, when i started i concentrated mostly on cargo's, small and then large when available, 6 cargo's, which i'm assuming are small, can't hold that much res really, and the kind of people you'll be attacking with that fleet are gonna be people without any defence/fleet so it's more important to have cargo's than heavy fighters...

it's quite possible to get really quite big whilst still raiding the defenceless inactives...
 
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