Soldato
- Joined
- 8 Jun 2018
- Posts
- 2,827
With DirectX 12 titles it's how AMD vs Nvidia approaches asynchronous compute.I really want to know what is going on in the backend for these games were AMD does better than expected like Assasins Creed, Forza and Godfall.
Nvidia approaches asynchronous compute with an emphasis on preemption/context swtiching. Uarch. and drivers are optimal for that. Although Radeon can do that as well they are suboptimal which means it basically slows down.
With Radeon they approach asynchronous compute through parallelism. They can completely saturate all the lanes and still perform exceptionally well. Something that Nvidia does suboptimal which means it basically slows down.
The more AMD controls the narrative with console ported games through the correct use of asynchronous compute the more we will see the 5700 XT competing with a 2080 - 3070.
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