Shhh, they are still watching black and white TVs with a coat hanger sticking out the back.
That's probably cool now though right? like old record players, typewriters and overly complicated beards.

Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Shhh, they are still watching black and white TVs with a coat hanger sticking out the back.
I intended to play Cyberpunk 2077 way before RT/DLSS support was announced, so feel free to assume as much as you want!
Believe what you want. We have literally decades of experience of consoles being the lead platform, and what that means for PC gamers
I'm sure all of that will change because you watched 1 YT video about Spiderman.
Where does that leave the 3090 ?
I'm reading your words off the screen.
You're calling game enjoyment on a graphics setting as if it's a piece of garbage without it.
Must be fun being a game dev trying to crowbar some kind of ray tracing into the game knowing unreasonable amounts of coverage will be about just that.
So a tacked on feature like i said orginally. Of everything you've listed and that i am aware of, cyberpunk is the only game i can think of that might have a "next gen/proper" implementation of RT (no i don't count minecraft) and not just a tacked on feature but we just don't know.
It is also a huge game that has been in development for a very long time. So it may very well be a tacked on feature that is heavily overused at launch to make Ampere look good before it is scaled back a few months later. Only time will tell.
And you think that every single game dev on every single engine just has to move a few sliders to add RT into their game?You don't have a clue. The video proves you don't. The video covers the tweaks they have to make just to get RT to work and still stay within the frame. These same treaks can be changed to take advantage of better hardware. Anyone who can get whats is going on in the video, will work out I am right.
Believe what you want. We have literally decades of experience of consoles being the lead platform, and what that means for PC gamers
I'm sure all of that will change because you watched 1 YT video about Spiderman.
And you think that every single game dev on every single engine just has to move a few sliders to add RT into their game?
Please. You've watched one YT video and now think every game engine is the same, that devs just move a slider left or right and RT magically appears in their game.![]()
And you think that every single game dev on every single engine just has to move a few sliders to add RT into their game?
Please. You've watched one YT video and now think every game engine is the same, that devs just move a slider left or right and RT magically appears in their game.![]()
We're starting to see an increasing number of new games launch which are bottle-necked by the GPU before they get anywhere near a 10GB vRAM budget, this is good evidence for why this notion of vRAM being a limit in the future probably won't be true. When we start to see more benchmarks for the 6800XT and even the 6900XT we're going to start seeing examples of where the GPU is providing frames at <30fps but not past a 10Gb vRAM budget. And that's before we even really put RT performance to go use, that's just in rasterization.
As i said, i'm currently watching through some reviews. In 4k they are comparable in games like metro last light, ghost recon wildlands, f1 2020, borderlands 3, farcry 5. Some they win by a few fps, some they lose by a few fps.
I'm reading your words off the screen.
You're calling game enjoyment on a graphics setting as if it's a piece of garbage without it.
Must be fun being a game dev trying to crowbar some kind of ray tracing into the game knowing unreasonable amounts of coverage will be about just that.
'lol'
so you comment before even reading or watching reviews
'lol
typical
You know whyI don't see many people talking about power consumption, but how about the power difference between the 6800 XT and the 3080?
Average Gaming Power Consumption
I suggest RT on consoles is going to be extremely minimal. Like shadows only or a couple of puddles.They're the lead platform, but there's often times easy ways to scale up the graphics for the PC to deliver better performance that cost zero development time. It doesn't cost the developers anything to add a screen resolution drop down in the game menu, or an FOV slider, or a view distance slider. The same is true for RT effects. Once you've done say a reflection effect via RT like in spiderman you can tweak the resolution at which that effect runs at and it's just 1 value in the settings you're changing, it doesn't incur any additional overhead to development. It means as long as console games have basic RT features the PC will get them but have a slider that allows us to turn it up a notch to look better.