And I just scored a 3080FE at cost, or at leat I think I did.
Do you forget AMD and Freesync, Nvidia got the drop but Freesync still won because of open standards and the fac tthe market was saturated with cheaper Freesync monitors. The vast majority of AAA games are most likely to be focused on next gen consoles and whatever version of RT they will use. So that can and will influence how next-gen games implement RT on PC. So the fact that the only game in town for RT has been Nvidia means nothing longer term. It's not always about being first, or even the best.
Lethargy ... a lack of energy and enthusiasm. I think that perfectly describes AMD's RT performance.
- Their first try, even though Nvidia are on their 2nd generation. Why didn't they get involved earlier? Yes, building silicon is expensive, but running silicon compilers is relatively cheap. Manufacturers know the performance before a design is fabricated. AMD knew that Nvidia would be increasing their performance.
- AMD may have been in financial trouble, but that is something that is often accompanied by a lack of energy and enthusiasm.
- Microsoft and Sony wanted cheap APUs that would be good enough for console gamers. That's what RDNA2 appears to be. Though Sony were smart enough to build in some additional features that are not part of RDNA2 found within PC cards.
- Games using RT so far are built on DXR or Vulkan. 3Dmark's Port Royal is built around DXR.
Do you forget AMD and Freesync, Nvidia got the drop but Freesync still won because of open standards and the fac tthe market was saturated with cheaper Freesync monitors. The vast majority of AAA games are most likely to be focused on next gen consoles and whatever version of RT they will use. So that can and will influence how next-gen games implement RT on PC. So the fact that the only game in town for RT has been Nvidia means nothing longer term. It's not always about being first, or even the best.