I got a good laugh at the amount of insecure responses that fail to acknowledge or understand what we are actually seeing in games with ray tracing. And how ineffective it is, for me, to be a actual selling point to consider. For example, CB2077...the buggiest game of 2020 that's been blacklisted, rebuked, meme'd and refunded...has been championed as the pinnacle of gaming "ampere". And you can only do that with Ampere 3090 at best and 3080 at worst. However, if the framerates are to your satisfaction you can enable DLSS. It might blur the image but allow you to enable RT with a slight performance boost. The images below show you the game with and without RT. To the Left is without RT. To the right with RT (some images may show slightly blurred do to DLSS).
Vocally, some post the delusion that the entire game looks completely different with RT on. If you took their word for it and not look at the game yourself you would think it's true. Yet, it's the biggest lie one can tell in order to promote Ampere. The biggest difference you will see with RT on in this game is a performance penalty. Nothing more, nothing less.
Is it worth it to me to invest in Ampere when this is what I get in return? No, it is not. I cannot invest in that api as I already know that real RT is far better then this as exampled in this post:
https://www.overclockers.co.uk/foru...-event-thread.18904106/page-465#post-34373304
Because, I have not found any reasonable counter as to why I should consider it. Other then if I don't align my opinion to favor nvidia I'm a AMD fanboy who only talks negative about it. A badge of honor I wear
proudly. As that's the only answer I can get from cheerleaders when presented with information like this which they cannot counter.
First, RT as whole in games offers poor IQ improvements over it's rasterized counter part. It is not a standard in which someone who buys a midrange gpu can enjoy without the performance penalty or blurring of DLSS to increase performance.
Second, it's not true ray tracing as the game is still rasterized. The IQ will remain rasterized with only a few elements of RT put into the game which, to me, is only a few drops in the bucket. Games will never be fully RT'd.
Third, all it does it help decrease development time implementing lighting, shadows, reflections, ambient occlusion, global illumination, etc. Depending on how it's tweaked to improve overall performance. And which the developer will use in the game. As all of the tricks of rt are not always implemented in a game do to the performance penalty. But like I stated before, it doesn't change the fact that its still a rasterized game.Once developers find a why to use it with a minimal performance penalty I can see it being used at the cost of absolutely no IQ improvements...oh wait...Dirt 5, etc...
However, since we are in the RDNA 2 thread. One has to decide if this is worth it to you or not. For me, it is not. I rather pay a cheaper price, if and when it becomes available, for better next gen level of rasterized performance. If some games include RT so be it. However, buying that game that offers RT won't be a selling point to me. My interest is in the game itself.
Merry Christmas!!!