I picked this up on a buying spree at GOG and started playing a few days ago. Yesterday, I finally managed partial success. Started with 3 people. 1 died from wounds incurred when raiders attacked our home at night. My scavver finally got some more bandages a couple of days later and came back in the morning to say "I've got bandages!"...and the other person had died during the night. Another person joined us about a week later...and died after being shot by thugs at a warehouse. He killed them, but died soon afterwards. But the other 2 survived until the ceasefire.
It's a bloody grim game. Random examples - in a school I found a letter from a child to their parents about a girl they knew being killed by a sniper. The letter wasn't delivered because the school was shelled. Anyone who might have delivered the letter died. In another building I heard someone complaining that someone had stolen their food. Went back a couple of days later and found that person's corpse where they'd starved to death on the floor. Unrelenting brutal grimness. Even the successful ending was grim, with one survivor failing to ever find his family after the war and the other finding his family but he and they were messed up with PTSD.
And that's part of why I'm finding it so difficult. I'm trying to not become a bandit.
The game has now had 2 DLCs and some other updates. There are quite a lot of random events and random locations. It also seems to be harder, based on your description of how it was, because scavenging daily will not allow you to gather enough stuff to easily get your production stations up and running. Even past day 40 I was finding it difficult to get enough stuff to keep things going to supply 2 people with food and water. Components were the biggest problem because everything uses them. Most of mine went on making water filters.
I found the most important turnaround point was being able to build one small animal trap per person and a vegetable garden. Get two raw food, use one piece to bait the trap, use the other with veg to cook meals, two at a time. Or maybe being able to board up the holes and reinforce the door. The raiders still came often, but after that with just one person on guard the raiders could be driven off with 1 gun and a couple of bullets.
It's a bloody grim game. Random examples - in a school I found a letter from a child to their parents about a girl they knew being killed by a sniper. The letter wasn't delivered because the school was shelled. Anyone who might have delivered the letter died. In another building I heard someone complaining that someone had stolen their food. Went back a couple of days later and found that person's corpse where they'd starved to death on the floor. Unrelenting brutal grimness. Even the successful ending was grim, with one survivor failing to ever find his family after the war and the other finding his family but he and they were messed up with PTSD.
[..] Really enjoyed playing. You either die a scavenger, or live long enough to see yourself become a bandit.
And that's part of why I'm finding it so difficult. I'm trying to not become a bandit.
I finished the game with everyone alive, content and a huge stockpile of supplies by only stealing from/killing bandits. All you have to do is to scavange daily, get your production buildings up asap and trade your crafted items for basic materials at the traders.
The game's good but after the 2nd or 3rd try it becomes straight forward and lacks variety. More random events, random locations and random people would be nice, maybe in an expansion or DLC. The game went into the green 2 days after release, it's a smashing hit, they can certainly afford to improve it.
The game has now had 2 DLCs and some other updates. There are quite a lot of random events and random locations. It also seems to be harder, based on your description of how it was, because scavenging daily will not allow you to gather enough stuff to easily get your production stations up and running. Even past day 40 I was finding it difficult to get enough stuff to keep things going to supply 2 people with food and water. Components were the biggest problem because everything uses them. Most of mine went on making water filters.
I found the most important turnaround point was being able to build one small animal trap per person and a vegetable garden. Get two raw food, use one piece to bait the trap, use the other with veg to cook meals, two at a time. Or maybe being able to board up the holes and reinforce the door. The raiders still came often, but after that with just one person on guard the raiders could be driven off with 1 gun and a couple of bullets.