• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Titan Fall VRam usage....

Caporegime
Joined
17 Mar 2012
Posts
50,853
Location
ARC-L1, Stanton System
I know this has been gone over a couple of times, but the "how much VRam is enough" argument i think matters.
Its not about AMD vs Nvidia, both higher end now come with 4GB as standard.

The thing is, with a 4GB card i though i would have plenty for a long while at 1080P and 1440P, hmm... yeah!

Look at my VRam usage, 3623MB after about an hour playing, usually i start with about 3300MB... thats frighteningly close to 4GB, yes the game is maxed out on IQ settings, and yet my GPU hardly even notices the game, it just chews it up, half the time its down clocking to 800Mhz and only just registering on the GPU usage.

"you will run out of FPS before VRam" < i think not

 
Last edited:
I thought Titanfall uses VRAM for caching textures so it will use as much as you have. Thats my understanding of it anyway.
 
It's heavy on texture caching, the developers have been quoted as saying this. I've played Titanfall at 8K with DSR as I know Whyscotty has also and there is no crashing or prominent stuttering. Not a great example.

There are however a lot of scenarios where it wouldn't be enough in SLI at 1600p / 4K
 
I wonder if there will be 8GB 970/980s next month....

I was waiting for the release of 980, and it has turned out good, but I still feel like I should be waiting for something better, I'm not sure if that's 20/16nm cards, GM200, or an 8GB 980.

Rumour has it the Titan 2 or some GM200 card will be out by Feb/Mar, and I have a feeling we will see a dual chip 980 soon.
 
You know when you need more VRAM when the FPS start to buckle and becomes almost a slideshow.

With data caching in the VRAM, there's no telling how much the game NEEDS, it's just showing how much it's using, which we've been over time and time again.

EDIT: INB4LOCK as I don't have high hopes for this thread being civil.
 
As has been said many times there is a difference between using VRAM and needing VRAM. I have no issues in TitanFall on my 3GB 780.

Yes it uses a large percentage of the available VRAM but that does not mean it needs that much to prevent slowdown.

If the game NEEDS 3300MB or even 3623MB as the OP suggests how does it run beautifully on my 3GB card with no issue at all in extended play?:rolleyes:
 
As has been said many times there is a difference between using VRAM and needing VRAM. I have no issues in TitanFall on my 3GB 780.

Yes it uses a large percentage of the available VRAM but that does not mean it needs that much to prevent slowdown.

If the game NEEDS 3300MB or even 3623MB as the OP suggests how does it run beautifully on my 3GB card with no issue at all in extended play?:rolleyes:

Really, I can't play the game with the highest texture detail level without there being massive dips in FPS as the game is constantly using more than 3gb at full wack
 
Really, I can't play the game with the highest texture detail level without there being massive dips in FPS as the game is constantly using more than 3gb at full wack

I'll check if i've missed a setting tonight, but IIRC its maxed out. I maybe turned off something i don't like (motion blur for example if applicable) but otherwise its all max. Maybe other 780 owners can comment. Its certainly never tanked for me.

EDIT your at 1440, and i'm 1080 which probably makes the difference. Sounds like 3GB is fine for 1080, but not max setting at higher res.
 
Last edited:
You sure?

Could have sworn that both Xbore/PS4 can use more. :confused:

Yep, see below

They can. Its unified memory so can be used for anything. Killzone: Shadow fall on PS4 used approx 5gb and though only 3gb was for vram, that was a 1080p image with no AA.

They can't... PS4's operating system consumes 3Gb of RAM leaving 5Gb for actual game use.

Xbox Ones operating system consumes 3.5Gb of RAM leaving only 4.5Gb for actual game use.

When you factor in things like AI, physics, sound and all the general game data you're only really ever going to have 4Gb at most as the other stuff will easily take up 1Gb+

And that's another thing that never really gets talked about, PS4 actually has an extra 512Mb of RAM over Xbone, which in a console is a big advantage.

The operating systems on both machines also reserve 2 CPU cores so actual games can only use 6.
 
There was a discussion about this back when Titanfall released. The game uses flawed VRAM caching, which means it "looks" like it needs infinite amounts, but doesn't.

My GTX 670 2GB was always maxed out at 2GB, all details on full, full aliasing etc.. and constant 60fps. It's a ***ppy console port, that is why. Makes no difference.

Same happened with Sleeping Dogs. Maxed at 2GB all the time, but no stuttering. Of course, the FPS wasn't all perfect in that game anyway.

Console ports suck :P
 
It's new wave console slop, what did you expect? :D

They have up to 6gb at their disposal IIRC, so trust Nvidia to release a load of 4gb cards.
 
Back
Top Bottom