Soldato
- Joined
- 19 Jun 2012
- Posts
- 5,473
So - further thoughts on the MP:
Pilot sentry guns are way OP! (Grumble grumble)
Lobby system needs tweaking as im finding map rotation quite limited. I seem to be playing the same 2-3 maps over and over.
I think the restrictions on loadouts, particularly for titans, will redce game appeal / longevity. At first i liked the restrictions but now I feel it is making the game feel a bit stale.
Weapon and upgrade perk unlocks are far too grindy. I also do not think there are enough of them. It is clear they have taken design cues from COD's pick 10 but why not include some of the other featured like recoil reduction, fast fire etc etc? I also do not like how fast switch has to be applied to both primary and secondary weapons for it to be properly effective. Dare I say it but I think BLOPS3 is better in terms of loadouts.
The damn menu system is annoying! I keep pushing up 1 too many times and end up highlighting a player in the list at the bottom and opening their profile! Lol
There are no real explanations for what all of the badges do that you earn at the end of the game. For example my MGL is G2.6 - what does that mean? I keep levelling it up but from what I can see unlocks stopped a while ago.
I think there should be a shooting range mode where you can try weapons before you 'buy' them. I earned enough creds through grinding to buy a new assault rifle only to discover the basic rifle is better (for me anyway). Oh well.
What isnthe deal with advocate awards? Some days I will get several, others none at all.
Overall i am enjoying this game but I actually think BLOPS3 is more polished and intuitive in some respects. But TF2 map design is a lot better in my opinion.
Pilot sentry guns are way OP! (Grumble grumble)
Lobby system needs tweaking as im finding map rotation quite limited. I seem to be playing the same 2-3 maps over and over.
I think the restrictions on loadouts, particularly for titans, will redce game appeal / longevity. At first i liked the restrictions but now I feel it is making the game feel a bit stale.
Weapon and upgrade perk unlocks are far too grindy. I also do not think there are enough of them. It is clear they have taken design cues from COD's pick 10 but why not include some of the other featured like recoil reduction, fast fire etc etc? I also do not like how fast switch has to be applied to both primary and secondary weapons for it to be properly effective. Dare I say it but I think BLOPS3 is better in terms of loadouts.
The damn menu system is annoying! I keep pushing up 1 too many times and end up highlighting a player in the list at the bottom and opening their profile! Lol

There are no real explanations for what all of the badges do that you earn at the end of the game. For example my MGL is G2.6 - what does that mean? I keep levelling it up but from what I can see unlocks stopped a while ago.
I think there should be a shooting range mode where you can try weapons before you 'buy' them. I earned enough creds through grinding to buy a new assault rifle only to discover the basic rifle is better (for me anyway). Oh well.
What isnthe deal with advocate awards? Some days I will get several, others none at all.
Overall i am enjoying this game but I actually think BLOPS3 is more polished and intuitive in some respects. But TF2 map design is a lot better in my opinion.