pathetically easy after an hour which led to absolutely no tension because you were all but invincible, let alone the fact that if you did die it didn't matter in any way at all. Boring and linear, story wasn't actually good, ending boring, end boss truly and utterly the most pathetic end game boss in the existance of all gaming. the same bad guys start to finish which were boring, stupid and bland. Big brothers that after killing the first two you could kill ludicrously easily with any weapon because your character becomes exponentially stronger from start to, 30 minutes into the game while the enemies don't get stronger at all. Quite a large variation in possible fighting styles and what weapons you want to use, but there was no NEED to use anything at all but a freezing wrench, infact you could only use the wrench with strength and freezing and kill everything easily. They made good weapons and some good plasmids but forgot about any incentive for using them. More, damn, I forget what its called, the stuff you get out of the kids or as presents to buy upgrades with. Maybe using plasmids could give you some of that, more inventive kills gave you some and you couldn't buy EVERYTHING easily without doing so. UNfortunately you could buy everything easily, being good or bad in the game made zero difference, killing with a wrench and not switching weapons was easier and quicker than seeing a patch of water and thinking electrocuting a guy walking over it would be cool and switching to the right plasmid.
The utter lack of tension from the game being so pathetically easy played into the, "get through as quickly as possible because you're bored" vibe to the game rather than spending time being creative with destruction or wasting time switching weapons.
There were billions of standard things they could do to shake gameplay up, limited ammo, scaled damage from enemies, enemies with more weapon variation as you progress through the game, more enemies. Limited choice of plasmids, need to obtain money/the forgotten name other stuff via alternative methods. They just skipped all the basics that force choices, difficulty and creativity in games, and went the dull easy, easier, so easy it was boring mode. It was just a very poor game, it could have been great. Bad/good choices needed to, DO SOMETHING to the game, and all the options for varying gameplay HAD to be included, with that in the game it might have been fantastic, without it, it was dull as anythign I've played in the last decade.
Simple gameplay, simple puzzels, everything completely done before.
Its actually not great graphics at all, very low res textures all over the place but that I don't care about, its about design and it was well made though samey. I really don't mind if a game isn't graphically fantastic as long as the design is good, even if a game has fantastic graphics the design must be good. But call it what it is, good design, not great graphics. WIthout the opening sequence starting above water level with the flames and sinking plane no one would say it was graphically fantastic, it was the only fancy , multiple effects part of the game really. Its underwater and so mostly it was just blue outside, there weren't actually many water effects throughout the game and few water + reflection parts for the same reason. If you cut out the first 12 seconds of the game then graphically its nothing special, calling a game fantastic graphically, based on the opening 12 seconds looking pretty is fairly short sighted.