UPDATE - Our first candidate build has gone into testing as of 12:46PM 11/04/09. What does that mean?
It means it will NOT come out today (much though we would all like it to ) - that's simply not enough time to test and ensure that this is a 'good' patch. I am also contacting some folks in the community with this build to help verify that their issues are, in fact, fixed. The earliest time this could come out would probably be later in the day tomorrow - and I can't PROMISE that, because something could go wrong. Maybe a bug isn't really fixed. Maybe it caused a ripple effect - so on and so forth. We're highly motivated to get this patch out to you as fast as humanly possible, and this is a good milestone in that process - I'll keep you posted on the status as we go along here.
Thank you all for waiting patiently - I know it seems like an eternity since release last tuesday for many of you, especially if you're experiencing problems keeping you from playing or enjoying the game. It's our utmost concern to get this into your hands, and we are doing NOTHING but working on this - it is our priority.
I want this to be a quick way for us to tell you what our current bug priorities are, where we're at with them, and how it's going. I'm hoping that this will make it easier for everyone to understand what's going on with bugs they experience without having to trawl one of the many threads -
We are assembling a patch plan - not all fixes may go out in the same patch, but the more we can lump together ( and the faster we can do it ), the better it will be. We have to patch across multiple partners, and each one has to have a slightly different patch-
We'll announce the status of the patch as soon as we've got a few more of these nailed down.
This list does not include every issue, but I will add more of them as I go. Trying to spend most of my time on fixing the bugs by priority -
here goes!
A) Missing saves - obviously this is a critical issue, but the circumstances of it seem pretty variable. We are under active investigation and trying to solve this as quickly as possible. We are gathering a few guinea pigs to take test builds to see if we can isolate and protect against this issue. ( Overwrite protection added, as well as save backups for last save - we don't consider this resolved yet, though - 11:46AM )
( OVERWRITE FOUND! WORKAROUND POSSIBLE! DO NOT press Enter to create your character - use the OK button. If you do not, there is the potential of using the wrong savefile name when entering the game, thus wiping a previous character. Fixed 9:49PM)
B) Long load times - We are actively investigating this now, and have some possible leads (UPDATE - FIXED - 2 fixes actually! ISAWHIM's fix, as well as several internal fixes to the way that resources are handled should really help this )
C) Poor ingame performance on certain machines, when there really shouldn't be - this may be related to B) - under investigation ( UPDATE - some improvement due to B's fix as well! )
D) Certain antivirus programs (Avira Antivir) incorrectly report that the Torchlight.exe file in the packages from Perfect World and Runic is infected with TR/Crypt.XPACK.Gen. We are in contact with the vendor to address this issue.
E) Needle arc XP issue - fixed
F) Stacking Shadow Armor effects - fixed
G) Vendor Dupe bug with always-available vendor items - reproduced, should be fixed today. (UPDATE! Fixed 12:32PM )
H) Startup issues on some hardware/resolution combinations. We think we know what this is, and are probably going to refactor some of the startup fullscreen code in an attempt to take care of it. We may gather a few guinea pigs to help us out. ( UPDATE - FIXED! 2:43AM! I AM GOING TO BED! )
I) Brink bug ( Brink doesn't follow you on subsequent plays, and fails to show up at cinematic ) Fixed
J) Store 'thief' bug - fixed
K) Right clicking in inventory casts certain spells - ( Fixed Oct 29th 3:00PM )
L) Console not activating on Steam builds - fixed
M) ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
N) Syl Bug : Fixed issue with Syl not being "skippable" during first boss fight. ( FIXED Oct. 29th 1:20pm )
0) DOT Deaths not dropping loot. ( FIXED Oct. 29th 1:20pm )
P) Quest items no longer allowed in stash ( Fixed Oct 29th 4:00PM )
Q) Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
R) Fixed texture/mesh/ replacement stuff for mods
S) You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore ) ( Oct 29th 11:46AM )
T) Some minion kills not providing Fame from champions ( most seem to work - perhaps an exception? ) - ( Pet minions were not awarding fame - fixed )
U) Fixed issue with loading Mods taking the game an excessive amount of time to start up. - FIXED Oct. 31
V) Pets inherit your spell masteries
W) Magic find takes the max value between you and your pet when pets or pet minions make a kill
X) Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants.
Y) Troll and Aloe Gel pets were possible to kill - fixed
Z) Tree Boss could be charmed - fixed
A1) Checkpoint Server issue - in investigation at Yummy
You have our great apologies if you are experiencing one of these issues ( or other issues not listed here yet ).
B1) Returning to town if you died by the Ember Colossus or Medea would make them dormant on return - fixed.
B2) weapon + shield doesn't count as 'dual wielding' ( 4:07 PM 11/03/09 )
B3) Shimmering Scale ( and 2 other socketables ) now work properly ( 4:07 PM 11/03/09 )
B4) Ember lance/ Ember Lightning balance changes.
B5) Aloe Gel provides better healing
B6) Equippables that provide bonuses to passive skills were not working properly ( FIXED 7:35PM 11/03/09 )
Possible Fixes that Might Make it into the patch:
A) Hardware skinning issue with Pets on the Main Menu - Fixed
B) Bad state when fighting the first henchmen attempting to save Syl - Fixed