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Total War: Attila CPU Benchmarks

Its a hard chart to digest simply looking at the FX clocked at 5Ghz being beaten by low clocked i5's. Either the game is poorly catering for non intel CPU's (biased by design) or they have yet to optimise it for AMD users.

I know the FX line is not strong but this seems like they are not performing to their potential.

It's a similar story in the many CPU bound games. IPC is king afterall, clocking the FX's to 7Ghz won't help much.
 
Also, it's curious Th0nt thinks it must either be biased, or AMD haven't been optimised, rather than performing as they should in an FPU heavy game that looks to be heavy on 4 threads. It's obviously using later instruction sets too.
RTS is not a strong suite on AMD CPU's.

I'm not going to deny there might well be some optimisations they can make, after all this is the nature of releases rushed by Sega through the creative assembly these day. But this game was always going to highlight the FX weaknesses rather than their strengths. There are many who are claiming this is already a much smoother launch than RTW2
 
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Also, it's curious Th0nt thinks it must either be biased, or AMD haven't been optimised, rather than performing as they should in an FPU heavy game that looks to be heavy on 4 threads. It's obviously using later instruction sets too.
RTS is not a strong suite on AMD CPU's.

I'm not going to deny there might well be some optimisations they can make, after all this is the nature of releases rushed by Sega through the creative assembly these day. But this game was always going to highlight the FX weaknesses rather than their strengths. There are many who are claiming this is already a much smoother launch than RTW2

You may be right. The reason im not buying to much into this test myself is that last mess that was Rome 2. Remember how poor and buggy that was when it got out? So poor even Titans were having issues? It seems to be a bit of a theme with the Total War games.
 
You may be right. The reason im not buying to much into this test myself is that last mess that was Rome 2. Remember how poor and buggy that was when it got out? So poor even Titans were having issues? It seems to be a bit of a theme with the Total War games.

I think the problem is DX11 not being up to it. Mantle or DX12 would be far better.

Rome 2 was a mess (But even now, with it all patched up and sorted, there's still a difference AMD to Intel, that's just the nature of this type of game, the FX architecture just isn't up to it with DX11 in this type of game). Early chatter from Attila is it's a lot smoother. I like many haven't bought it due to the crap storm that was RTW 2 though.

I remember my 7970 was just all over when the game launched.
 
It's a bit crap that for CPU optimisation, thread count makes little difference, it doesn't look like it using more than 3 or 4 threads, the difference between a 4 thread 2500K and an 8 thread 2600K is practically nothing, same again with the 3570K vs the 3770K.

My guess is 3 threads, typical lazy CPU optimisation.

Its going to run like a bag of #### on any CPU with that level of threading ability and frame rates.
 
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Think it's more of API and ultimately the engine not being up to the task rather than laziness.RTS games all basically go down that route really at the moment, with perhaps the exception of the latest civ, although it's not really "real time" so yeah. I Dont think you can Just shout lazy at them
 
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