Caporegime
It's the sheer number of units, probably.
This is the sort of game that could benefit immeasurably from Mantle or DX12.
Maybe not Attila (Because of appeal since RTW2) but overall agree.
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It's the sheer number of units, probably.
This is the sort of game that could benefit immeasurably from Mantle or DX12.
Its a hard chart to digest simply looking at the FX clocked at 5Ghz being beaten by low clocked i5's. Either the game is poorly catering for non intel CPU's (biased by design) or they have yet to optimise it for AMD users.
I know the FX line is not strong but this seems like they are not performing to their potential.
Lol,I am quite surprised the ancient FX6350 is keeping up with the latest Core i3 in the game.
Also, it's curious Th0nt thinks it must either be biased, or AMD haven't been optimised, rather than performing as they should in an FPU heavy game that looks to be heavy on 4 threads. It's obviously using later instruction sets too.
RTS is not a strong suite on AMD CPU's.
I'm not going to deny there might well be some optimisations they can make, after all this is the nature of releases rushed by Sega through the creative assembly these day. But this game was always going to highlight the FX weaknesses rather than their strengths. There are many who are claiming this is already a much smoother launch than RTW2
You may be right. The reason im not buying to much into this test myself is that last mess that was Rome 2. Remember how poor and buggy that was when it got out? So poor even Titans were having issues? It seems to be a bit of a theme with the Total War games.
Role on DX12Think it's more of API and ultimately the engine not being up to the task rather than laziness.RTS games all basically go down that route really at the moment, with perhaps the exception of the latest civ, although it's not really "real time" so yeah. I Dont think you can Just shout lazy at them
Role on DX12
When is it planned for release?