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Transparency AA - now available for your GeForce 6 card!

Soldato
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as i was browsing the driver section on guru3d i came across this :
http://forums.guru3d.com/showthread.php?t=193280

all of the info is on there, but basically all you need is Forceware 91.45 with this modded inf http://my.opera.com/rejzor/homes/files/nv4_disp_FW9145.zip and a geforce 6 series card!

http://downloads.guru3d.com/download.php?det=1468
they have updated the driver set with the inf included, all geforce cards should be supported now :cool:

so there you have it, a geforce 7 series feature now available for your 6 series card. and from the looks of those screenshots it works too
 
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About time, ATI has had adaptive antialiasing on the X800 series for well over a year now. ;) When are they going to catch up and do HDR+AA? I like to switch brands once in a while. :(
 
Nice find will try this tonight on HL2+COD2.
so i just need to replace .inf with the modded one, anyone on here tried this?

Cheers

Ninja
 
Supersampling hurts performance even on the 7 series cards, I'd hate to try it on the 6 series! :eek: And the multisampling one is just a waste of time, imo it's either off or on Supersampling. ;)
 
http://www.xbitlabs.com/articles/video/display/g70-indepth_10.html

according to the above testing supersampled AA doesn;t have much of a performance impact on framerates. even on my 7600gt i have Gamma Correct AA enabled and Transparency AA set to super sample and game run fine for me at high rez with AA on.

another advantage of these 2 AA options is that at lower AA settings the gfx look better than they would at higher AA settings. e.g:

Battlefield 2 @ 1600x1200 2xAA Transparency SSAA + Gamma correct AA IS better than:
Battlefield 2 @ 1600x1200 4xAA no extras.

and in the first instance the framerates are better too.
 
i thaught that, although on css - de_dust2 i get better fps with 4xAA/gamma correct/supersampling than i do with 2xAA/gamma correct/supersampling :confused:
 
sunlitsix said:
i thaught that, although on css - de_dust2 i get better fps with 4xAA/gamma correct/supersampling than i do with 2xAA/gamma correct/supersampling :confused:
Could be because the Source engine is highly CPU limited, the only thing I can think of anyway. Upping the IQ generally takes the load off the CPU, and since source isn't a badly optimised engine like many out these days, will probably give you better FPS.
 
sunlitsix said:
any 6 series users tryed this out yet?

I did & tried COD2 and the fences did look better but i havn't got any pics to show the improvement, + FPS stayed about the same.
can one of you guys confirm what i need to set card to ie:
2xAA Transparency SSAA is that it?
I removed HL2 last week so i can't try it on that.......there must be some other nvidia 6 series users out there that have tried this?

Ninja
 
Tested with my 6800gs and it seems to do the business without any noticeable performance hit, although I don't look at things in game with a magnifying glass so it didn’t look much different to me until I decided to do a quick comparison, spot the difference! :p



sorry about the jpeg quality, I didn't keep that I mind until it was too late.
 
I can see the difference with 2x and it looks nice, especially considering there is zero performance hit there. The performance hit for 4x is way too big though. :(
 
Thanks for pointing that out, didn't notice the decrease in fps as the game seemed normal. I just had another play to see if the fps had dropped as I took the screen but it is right, so I thought I’d try it at 1024x768 instead of 1280x960 and it seems loads better. This time I didn't forget the jpeg quality and you can see a huge difference in the comparison pic :D



If you don't want to load the pic the results were:
(@1024x768 4xAA 4xAF)
TSAA off - 126fps
TSAA Supersampling - 97.4fps
 
Now that's more like it.
icon14.gif
 
FWIW the original screenshots may be exaggerating the difference in FPS. I am speculating that he is using vsync (75hz) with triplebuffering disabled, so that when the fps drops under 75, it goes all the way down to 37.5fps. In reality the difference might only be say from 80fps down to 70fps.
 
You figured it out :eek:!

I play with vsync on so I must have left it on during the original comparison so ignore the fps but the image comparisons might still be useful. This is what I came up with to compare the best quality settings (4xFSAA SSAA on) at different resolutions:

6800gsssaacomparisonth6.gif


Note: the fps were taken from the same position as in the comparisons but not zoomed in on the fence so as expected there is an fps drop, this shows what the fps would be like in normal game play.

Game Settings:
Model Detail - High
Texture Detail - High
Shader Detail - High
Water Detail - Reflect All
Shadow Detail - High
FSAA - 4x
FSAF - 4x
vsync - Disabled
HDR - Full

Also thanks to sunlitsix for posting this or I would never have found it, I love SSAA! :D
 
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That's much better, no performance hit at all.
icon14.gif
A friend of mine is using a 6600GT and finds himself limited to 2xAA when playing Half Life 2: Episode One in 1280x960, this might help him get some better IQ for no cost. :D
 
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