Tribes Ascend

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Ohhh I didn't know this game was so far along yet, I used to play the original Starsiege Tribes a lot, I had so many hours of fun with that game, loved it, I never played Tribes2 though.
 
New patch Today!

Tribes Closed Beta Version 0.1.759.0
SERVER DOWNTIME: The Tribes Servers are expected to be down for a number of hours on THURSDAY, FEBRUARY 9, 2012 while the patch is deployed. Watch the Server Status on the game loader for the latest availability information.

Major Highlights
-The Sentinel, Infiltrator, Technician and Raider classes have new suits/visual aesthetics. The Doombringer and Brute will receive their new outfits in an upcoming patch.
-XP prices of many weapons have been lowered. Those that purchased the weapons at the older XP prices will be refunded XP as if they had purchased at the new prices.
-The front-end menu has undergone a significant number of usability improvements and bug fixes. Some of the changes include:
Easier navigation to modify your class from the in-game class select screen.
Several improvements to the Friends list layout and usability.
Reduced clicks to join a quick match.
Hot-keys to access some menu items.
A number of additional bug fixes, cleanups and minor enhancements.
-Several maps have had adjustments for performance, playability and aesthetics. More is planned for future releases.
-Weapon/Balance Items
-Fixed a bug that prevented the Ultra Capacitor II Perk from being unlocked.
-Fixed a bug with the Sentinel’s Phase Rifle allowing users to fire faster than intended.
-Added minor damage falloff to projectile-based automatic and semi-automatic weapons. This affects Soldier’s Assault Rifle, Doombringer’s ChainGun, Sentinel’s Falcon, Pathfinder’s LAR, Infiltrator’s NJ4,Rhino, Infiltrator’s SN7, Technician’s TCN4, and Juggernaut’s X1LMG)
-Damage reduced by roughly 4% on Technician's Thumper.
-Reduced Falloff on Brute's Nova Colt, increasing its damage at range.
-Reduced Pathfinder's Light Assault Rifle clip upgrade from +4 to +3 size, to fit with it's 3-round-burst.
-Increased reload time on Juggernaut’s X1 LMG from 1.8s to 2.75s.
-Raider’s White Out Grenade no longer requires the player to be looking at the grenade for the affect to apply. Radius on the Whiteout Grenade has been substantially reduced (roughly 50%) to account for this, and is now more in line with other grenades. Note the Egocentric Perk makes the thrower immune to this effect.
-Brute’s Fractal Grenade is no longer effective against Armored Targets (Vehicles, Base Assets) or Generators. Reduced damage by roughly 9% on Brute’s Fractal Grenade.
-Changed the third skill unlock on Brute’s Fractal Grenade to be radius, per its status change away from being effective against Armored targets.
-Fixed an issue in which Brutes started with one extra Fractal Grenade already unlocked, without getting the upgrade.
-Fixed a bug so that mines will no longer give air mail accolade.
-Devices and mines are now properly protected by forcefields.
-Infiltrator’s Prism Mines are now harder to detect. The range in which you can see the beams has been drastically reduced making them a more viable trap around corners.
-Reduced the maximum damage caused by the “Clothes Line” upgrade of the Super Heavy Perk by roughly 23%, and raised the speed at which maximum damage is applied to 216kph.
-Changed Beowulf Passenger/Gunner position to be projectile based.
-Removed inaccuracy when throwing Grenades or other Belt items.
-Reduced the amount of camera shake on the Juggernaut’s MIRV Launcher.
Fixed an issue where Juggernaut’s MIRV launcher secondaries were giving too much knockback.
-Fix for Raider’s EMP Grenades causing energy drain on self, even with a fully upgraded Egocentric perk.
-Fix for turrets shooting dead people or attempting to aim at a point the player could never reach.
Additional Items

-Fixed a bug that prevented users from being notified when they received the First Win of the Day Bonus.
-Players should now receive XP at the end of a match even if they are offline when the match ends.
-Fixed an issue where if a player skied into certain objects (such as the back of a Deployable Inventory station) or over certain lips they could be propelled at a very fast velocity.
-Increased graphical performance on some rapid-fire weapons.
Added bass boost, vertical sync, and frame-rate smoothing to the settings menu.
-Improved performance at Class Modify screen at the main menu.
-Auto balance has been enabled for Team Deathmatch matches.
Re-enabled Screenshot button (F9).
-Fix for prism mine not properly destroying particle effect.
-Fixed laser targeter and repair tool effects lingering in 3P.
-Additional fixes for instant fire lock-on of Saber Launcher.
-Fixed players losing their hand model in 1P when they unzoomed after switching from 3P to 1P.
-Fixed an issue where certain NumPad keys were not bindable.
-Fixed an issue where call-in inventory stations were able to be placed on areas not allowed.
-Shrike particle effects have been pulled in favor of boosting the frame-rate with them on screen. They will return more optimized and better looking next patch.
-All weapons have been given a third person pass. A spectated player will now display the correct weapon model.
-Fixed a glitch where if two players were jetpacking and became “stuck” to each other, they would be propelled at an incredible speed.
-Fixed an issue where TDM Night Katabatic would crash in Roaming mode.
Known Issues
-First person hands do not match class models yet.
-Shrike can be hard control, especially when running at a high framerate. This is being actively worked on.
 
Also new beta codes if people want them.

V2A20-BEDDC-A0364-BB6B0-EB408

V2BBD-4D8D3-39934-657BB-0FD6F

V21C7-4C12E-3C994-7BDBD-E7485

V2708-5EEA9-AB2A4-27EAF-802C9

Enjoy!
 
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If any1 cam PM Me a Key that would be great, Sucks being at work and not being able to use a key given on the thread lol

You havnt set up your trust, so i cant pm you one sorry. There should be a key left for when you return anyway. If not when those 4 are gone i should get another set soon after.
 
So I've played this a bit now, and at first I loved it. However, having it level 6 I now get put with people at far higher levels than me instead of around the same level, and I just find I'm getting my ass handed to me all too often, and 90% of the time am on the losing team. I'm just finding it really frustrating, and clearly just need to practice more.

Still playing it and trying to get better, but I'm not doing so well D: (Though I usually end up on the upper half of my teams leaderboard at least)

Any tips for this game to improve?
 
Also new beta codes if people want them.

V2A20-BEDDC-A0364-BB6B0-EB408

V2BBD-4D8D3-39934-657BB-0FD6F

V21C7-4C12E-3C994-7BDBD-E7485

V2708-5EEA9-AB2A4-27EAF-802C9

Enjoy!

Just took the bottom key, thanks, patching now, first time ive had a look into this game but looks pretty good.
 
So I've played this a bit now, and at first I loved it. However, having it level 6 I now get put with people at far higher levels than me instead of around the same level, and I just find I'm getting my ass handed to me all too often, and 90% of the time am on the losing team. I'm just finding it really frustrating, and clearly just need to practice more.

Still playing it and trying to get better, but I'm not doing so well D: (Though I usually end up on the upper half of my teams leaderboard at least)

Any tips for this game to improve?

I found this too... went from being topish of the leaderboard to near the bottom. You get better with practice though as you said. Personally I find it depends what class and what game type you're playing as to tips to improve. Generally speaking though just learn to ski efficently and try not to stand still or do so as short a time as possible. Also roving around in a group rather than on your own significantly decreases your odds of being ganked and allows you to practice.
 
Thinks that's what's happened to me.

Loved it when I was first playing and doing well, now it just seems everyone I'm pitted against is ridiculously good.
 
Since the patch been switching between Soldier and Brute.

Generally with Soldier, if dueling you will want to be in the air as much as possible. I mainly rock the Spinfuser and Thumper when i play soldier. Pretty much I recommend using either of those and learn to shoot where you think they will land, can take a while but when you learn where to shoot you can take them down easily. Shooting at enemies in the air is pretty pointless and very rarely will you hit them so you might as well wait till they start heading down.

Generally with soldier you will find you have vastly more energy than another other class i think with armor upgrades its 140 ish. Can be 150 with the energy perk in slot 1. This gives you a massive staying in the air advantage which you should use. The perks I generally go for with soldier are Energy in slot 1 and maxed out survivalist in slot 2.

If you find yourself against someone with an automatic weapon outside, you really need to move around as much as possible flying straight up will leave you dead, i generally go up and try cirlcle them till they need to head down then shoot the ground below them. Unless they have a good aim you will do a lot more damage by shooting their feet than they will do with their automatic.

I've never actually played the brute but before this patch hes is pretty much used indoors as a fratal spamming maniac who runs for the gen. After this patch i am not sure, most likey the same indoor killing machine.

Tribes takes a lot of practice and what i say here is something that works for me, its not really laid out the best so apologies for that but hopefully it will help.
 
So I've played this a bit now, and at first I loved it. However, having it level 6 I now get put with people at far higher levels than me instead of around the same level, and I just find I'm getting my ass handed to me all too often, and 90% of the time am on the losing team. I'm just finding it really frustrating, and clearly just need to practice more.

Still playing it and trying to get better, but I'm not doing so well D: (Though I usually end up on the upper half of my teams leaderboard at least)

Any tips for this game to improve?

Generally speaking levels mean nothing, its shows how many hours you have sunk into the game. Im level 20 and sometimes get my ass handed to me easily by level 5's etc. They are however working on an actual player skill ranking mechanism so that it matches player skill, that will no doubt be patched into the game at some point before release.
 
Yeah I better just keep practising then. I alwats play CTF and usually as a soldier, pathfinder or infiltrator.

And like others said, I was also top of leaderboards till I got put with the more experienced people. It's tough going but oh well, I'll try stick with it.

Btw anyone else get a 850 odd mb update just now? servers are down too it seems :(
 
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TribesAscend_BE_Raider_SkinVariant.jpg


Raider looks pretty good
 
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