New patch Today!
Tribes Closed Beta Version 0.1.759.0
SERVER DOWNTIME: The Tribes Servers are expected to be down for a number of hours on THURSDAY, FEBRUARY 9, 2012 while the patch is deployed. Watch the Server Status on the game loader for the latest availability information.
Major Highlights
-The Sentinel, Infiltrator, Technician and Raider classes have new suits/visual aesthetics. The Doombringer and Brute will receive their new outfits in an upcoming patch.
-XP prices of many weapons have been lowered. Those that purchased the weapons at the older XP prices will be refunded XP as if they had purchased at the new prices.
-The front-end menu has undergone a significant number of usability improvements and bug fixes. Some of the changes include:
Easier navigation to modify your class from the in-game class select screen.
Several improvements to the Friends list layout and usability.
Reduced clicks to join a quick match.
Hot-keys to access some menu items.
A number of additional bug fixes, cleanups and minor enhancements.
-Several maps have had adjustments for performance, playability and aesthetics. More is planned for future releases.
-Weapon/Balance Items
-Fixed a bug that prevented the Ultra Capacitor II Perk from being unlocked.
-Fixed a bug with the Sentinel’s Phase Rifle allowing users to fire faster than intended.
-Added minor damage falloff to projectile-based automatic and semi-automatic weapons. This affects Soldier’s Assault Rifle, Doombringer’s ChainGun, Sentinel’s Falcon, Pathfinder’s LAR, Infiltrator’s NJ4,Rhino, Infiltrator’s SN7, Technician’s TCN4, and Juggernaut’s X1LMG)
-Damage reduced by roughly 4% on Technician's Thumper.
-Reduced Falloff on Brute's Nova Colt, increasing its damage at range.
-Reduced Pathfinder's Light Assault Rifle clip upgrade from +4 to +3 size, to fit with it's 3-round-burst.
-Increased reload time on Juggernaut’s X1 LMG from 1.8s to 2.75s.
-Raider’s White Out Grenade no longer requires the player to be looking at the grenade for the affect to apply. Radius on the Whiteout Grenade has been substantially reduced (roughly 50%) to account for this, and is now more in line with other grenades. Note the Egocentric Perk makes the thrower immune to this effect.
-Brute’s Fractal Grenade is no longer effective against Armored Targets (Vehicles, Base Assets) or Generators. Reduced damage by roughly 9% on Brute’s Fractal Grenade.
-Changed the third skill unlock on Brute’s Fractal Grenade to be radius, per its status change away from being effective against Armored targets.
-Fixed an issue in which Brutes started with one extra Fractal Grenade already unlocked, without getting the upgrade.
-Fixed a bug so that mines will no longer give air mail accolade.
-Devices and mines are now properly protected by forcefields.
-Infiltrator’s Prism Mines are now harder to detect. The range in which you can see the beams has been drastically reduced making them a more viable trap around corners.
-Reduced the maximum damage caused by the “Clothes Line” upgrade of the Super Heavy Perk by roughly 23%, and raised the speed at which maximum damage is applied to 216kph.
-Changed Beowulf Passenger/Gunner position to be projectile based.
-Removed inaccuracy when throwing Grenades or other Belt items.
-Reduced the amount of camera shake on the Juggernaut’s MIRV Launcher.
Fixed an issue where Juggernaut’s MIRV launcher secondaries were giving too much knockback.
-Fix for Raider’s EMP Grenades causing energy drain on self, even with a fully upgraded Egocentric perk.
-Fix for turrets shooting dead people or attempting to aim at a point the player could never reach.
Additional Items
-Fixed a bug that prevented users from being notified when they received the First Win of the Day Bonus.
-Players should now receive XP at the end of a match even if they are offline when the match ends.
-Fixed an issue where if a player skied into certain objects (such as the back of a Deployable Inventory station) or over certain lips they could be propelled at a very fast velocity.
-Increased graphical performance on some rapid-fire weapons.
Added bass boost, vertical sync, and frame-rate smoothing to the settings menu.
-Improved performance at Class Modify screen at the main menu.
-Auto balance has been enabled for Team Deathmatch matches.
Re-enabled Screenshot button (F9).
-Fix for prism mine not properly destroying particle effect.
-Fixed laser targeter and repair tool effects lingering in 3P.
-Additional fixes for instant fire lock-on of Saber Launcher.
-Fixed players losing their hand model in 1P when they unzoomed after switching from 3P to 1P.
-Fixed an issue where certain NumPad keys were not bindable.
-Fixed an issue where call-in inventory stations were able to be placed on areas not allowed.
-Shrike particle effects have been pulled in favor of boosting the frame-rate with them on screen. They will return more optimized and better looking next patch.
-All weapons have been given a third person pass. A spectated player will now display the correct weapon model.
-Fixed a glitch where if two players were jetpacking and became “stuck” to each other, they would be propelled at an incredible speed.
-Fixed an issue where TDM Night Katabatic would crash in Roaming mode.
Known Issues
-First person hands do not match class models yet.
-Shrike can be hard control, especially when running at a high framerate. This is being actively worked on.