Changelog
v0.02 (build 2865) - April 23rd, 2015
Early Access patch #1
Technical
* Added some optimizations
* Fixed crash issues when using RESUME GAME
* Fixed crash issues right after loading screen
* Fixed crash in "Amusement Park" level
* Fixed few other rare crash issues
Rendering
* Fixed some graphical popping (unfortunately doesn't fix the major flickering issues)
Gameplay
* Tweaked player walljump logic
* Tweaked Thief bow shooting logic
* Tweaked Wizard levitation logic
Levels
* Added more gameplay items into "Amusement Park" level
* Fixed lots of gameplay issues in all levels
Cinematics
* Tweaked and polished various in-game cutscenes (animations etc.)
Audio
* Added lots of new audio effects to various levels and gameplay elements
GUI
* Fixed cursor in configure controls menu
* Tweaked character info HUD fade out logic
Online multiplayer
* Added text chat support (key bind: T)
* Added work around to missing audio (Voice Chat is disabled by default) (please delete file: %appdata%/Trine3/options.txt)
* Fixed some Thief grappling hook net sync issues
* Fixed some AI net sync issues
* Fixed some Wall buster boss net sync issues
Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.
NOTE: Currently 32bit windows have trouble running the game (not enough memory). Also 32bit game executable might be unstable.