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Unigine DirectX11 benchmark

That's a good looking benchmark! It's the sort of thing that gets me wanting to upgrade to a DX11 card just so I can see it running in real time on my machine.
 
Unigine
Heaven Demo v1.0
FPS: 38.8
Scores: 977

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system: Windows 7 (build 7600) 64bit
CPU model: AMD Phenom(tm) 9850 Quad-Core Processor
CPU flags: 2500MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: ATI Radeon HD 4800 Series 8.661.0.0 1024Mb

Settings
Render: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled

Unigine Corp. © 2005-2009
 
1920x1200 Tessellation ON.

80485431.png
 
hmmm..

I have downloaded the latest GPU and OS drivers but I can't do this test demo in Directx 11 ??

Can anyone tell me how to get D11 working? I thought it was because I was using Vista but that doesn't seem to be a problem for other people??

Anyways:

Unigine
Heaven Demo v1.0
FPS:
56.7
Scores:
1427
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release Oct 22 2009
Operating system:
Windows Vista (build 6002, Service Pack 2) 64bit
CPU model:
AMD Phenom(tm) II X4 955 Processor
CPU flags:
3808MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model:
ATI Radeon HD 5800 Series 8.01.01.961 1024Mb
Settings
Render:
direct3d10
Mode:
1280x720 8xAA fullscreen
Shaders:
high
Textures:
high
Filter:
trilinear
Anisotropy:
16x
Occlusion:
enabled
Refraction:
enabled
Volumetric:
enabled
Unigine Corp. © 2005-2009
 
I found it confusing, so i've got no clue if this is tessellation on or off. I think it's on... tried it in OpenGL and it looked a lot better (than DX9).

bench.png
 
This is a cool way to see the differences between DX versions. I ran a benchmark for DX9 and DX10 and got 17.4 FPS (DX9) and 9.4 FPS (DX10) and there was no visual difference between the two :eek:

Pretty low FPS for both but the 8800gt isn't really designed for 2048x1152 w/ 4x AA :p Can't wait to get a 5850.

I guess this is designed to show off DX11's features rather than DX10 vs DX9 though.
 
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