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Unigine OpenGL/Direct3D9 Benchmark

Tom|Nbk said:
:confused:

Just ran it at my native res not a million miles behind that GTX ;)

1680x1050 4xAA 16xAF

58.5

1680mj4.jpg

Except we are using opengl atm and your using dx9, lol
 
OK, I put HDR on and shaders on HIGH, just like what the nvidia cards default to, I got 2fps less, Oh dear :D ;)

73.4

 
Tom|Nbk said:
OK, I put HDR on and shaders on HIGH, just like what the nvidia cards default to, I got 2fps less, Oh dear :D ;)

73.4

:confused: pictures showing medium shaders and hdr off :o
 
Do you think this is more cpu and ram dependant ?

reason i ask is it crashed earlier and my pc ran out of virtual memory (i have 20gb aside for virtual memory) and i had to reboot, all i had done was change my resolution lol.

Plus i see people with 2900xt 512's with higher scores on e6700's.....
 
eracer2006 said:
im champion :D

afraid not :D

both in opengl, will run direct3d later as i cant be assed to watch it again

Heres the score without dof or motion blur (seems to double 2900xt scores here :confused: ):

uengine.jpg




Here is the score with it all maxed (forgot to take prnt screen of program so here is print screen of url):

uengine2.jpg
 
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Doesn't work (currently) with SLI :( (well it kicks in but doesn't give any performance difference over a single card) and haven't found a way to tweak it to work with it yet either... (think its coz it seems to be running a lot of feature in software on the 7 series cards wtf)
 
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