Unreal 3 Engine Appreciation Thread

Soldato
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11 May 2006
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Seriously, I've been playing MOH: Airborne, UT3 and Gears of War and I just think that they've done excellent job with the engine; looks awesome and runs as sweet as anything.

Especially applies for Gears of War. Some of these scenes had me scratching my head; how the hell is my crappy x1900xt doing this?! :p

Anyone else share my feelings?
 
Bioshock stands out for me graphically in terms of the engine...

Part of my reason for changing to an X1900XT from my 7900GTO (just in the last few weeks) was that I found that X1900/ X1950 cards do significantly better on the unreal3 engine games:

Bioshock
Unreal 3

and

COD4

and

Half Life series and TF2:)

I can play all the above on 1600x1200 mid-high settings with good fps
 
I personally think it's better than the engine used in crysis in terms of graphics and performance.

I think it's difficult to compare both engines (at least now anyway) because they seem to aim for very different things.

The Unreal 3 engine seems to prefer very bold, arty, atmospheric graphics (not too realistic) where as the Crysis engine seems to be built for very precise and realistic graphics.

Right now, with current hardware I think Epic made a better decision and hopefully with more titles (maybe a proper sequel to Ravenshield?) it should show more of what it's capable of.
 
[pedant]There's no such thing as the Unreal 3 Engine, it's the Unreal Engine 3.[/pedant]

Well I'm impressed with it so far. GoW and UT3 look great, and UT3 runs flawlessly on my machine with everything on full. Plus, like it's predecessors, it's very mod friendly.
 
It's the worst licensed engine on the market ! PCs are whatever, but consoles are seeing stupidly bad examples of it. Welcome to screen tearing, texture streaming issues, big fat bald space marines stereotype, plastic-looking graphics and generally shoddy work. Let's not forget the ****ed up field of view by default. Gears of War, Mass Effect, Bioshock, Undertow, UT3 and such are all victim to every single weak point of the engine. Sucky engine. If there's cliches about next gen being full of stupid and weird glitches, you can expect them to stem from UE3 games. What a crock.
 
It's the worst licensed engine on the market ! PCs are whatever, but consoles are seeing stupidly bad examples of it. Welcome to screen tearing, texture streaming issues, big fat bald space marines stereotype, plastic-looking graphics and generally shoddy work. Let's not forget the ****ed up field of view by default. Gears of War, Mass Effect, Bioshock, Undertow, UT3 and such are all victim to every single weak point of the engine. Sucky engine. If there's cliches about next gen being full of stupid and weird glitches, you can expect them to stem from UE3 games. What a crock.

I get what you mean, I've noticed UBER bad tearing on UE3 games on PC, thank god for Vsync.
 
It's the worst licensed engine on the market ! PCs are whatever, but consoles are seeing stupidly bad examples of it. Welcome to screen tearing, texture streaming issues, big fat bald space marines stereotype, plastic-looking graphics and generally shoddy work. Let's not forget the ****ed up field of view by default. Gears of War, Mass Effect, Bioshock, Undertow, UT3 and such are all victim to every single weak point of the engine. Sucky engine. If there's cliches about next gen being full of stupid and weird glitches, you can expect them to stem from UE3 games. What a crock.
Come on now, you can hardly blame the engine for that:p

I see what you mean about the plastic-looking graphics. I don't know how easy it is to modify that "look" in the engine. It might be that just happens to be the style that those games are going for, rather than something inherent in the engine. But I don't know.
 
Engine runs very poor on my rig so I certainly have no praise for it. I really like the game of UT3 but the performance issues are too much (you need a good, steady FPS on such a fast-paced game).
 
It's the worst licensed engine on the market ! PCs are whatever, but consoles are seeing stupidly bad examples of it. Welcome to screen tearing, texture streaming issues, big fat bald space marines stereotype, plastic-looking graphics and generally shoddy work. Let's not forget the ****ed up field of view by default. Gears of War, Mass Effect, Bioshock, Undertow, UT3 and such are all victim to every single weak point of the engine. Sucky engine. If there's cliches about next gen being full of stupid and weird glitches, you can expect them to stem from UE3 games. What a crock.

I don't have any of these glitches you speak of and the screen tearing is nothing abnormal (same with all games when not using vsync).

As for the style of graphics, well down to the artistic direction of the game developer, not the game engine. I think MoH: Airborne is a good example of how the engine could be used for more realistic graphics (even though Airborne was a bit pants).

I think its GoW that has impressed me most, really is jaw dropping in parts.
 
Oh yes, who could forget the retarded DX10 for AA requirement? Or the hoops people have to jump through to enable some primitive form of it?
 
It's the worst licensed engine on the market ! PCs are whatever, but consoles are seeing stupidly bad examples of it. Welcome to screen tearing, texture streaming issues, big fat bald space marines stereotype, plastic-looking graphics and generally shoddy work. Let's not forget the ****ed up field of view by default. Gears of War, Mass Effect, Bioshock, Undertow, UT3 and such are all victim to every single weak point of the engine. Sucky engine. If there's cliches about next gen being full of stupid and weird glitches, you can expect them to stem from UE3 games. What a crock.

Worst Engine.... lol :rolleyes:

Its the most accessible engine to use, its stable and there is great support from both epic and online communitys for anyone working in it.

Not had any screen tearing here, texture streaming issues? You on about at the start of a map load? Its meant to do that. Big fat bald space marines, how is that the engines fault, blame the developer. Plastic graphics, once again the devopers using loads of shaders.

What is wrong with the field of view? Are you too used to Half Life 2 which is the game most complained about for field of view, or maybe BF2 where it just can't cope with widescreen properly.

Bioshock, GoW? Shoddy? Are you playing the same games? I would have listed UT3 too, but it has a fair share of bugs, most of which not directly engine related, which you will no doubt complain about.



Shame they forgot AA, at the res I play there's clear aliasing.
Oh yes, who could forget the retarded DX10 for AA requirement? Or the hoops people have to jump through to enable some primitive form of it?

The game uses shader based AA. Which means without DX10 it cannot truly work at the same time as HDR. HDR was evidently the higher priority for Epic when they made the engine. People constantly complain that there is no gain of going to DX10, as soon as there is one, they complain further.

There is no pleasing some people :/
 
The kicker about moh airborne is ea used a version of the engine that was in development as they were building airborne on it. They just announced no mod tools will come for it as the version they have is unmoddable and would require a massive code rewrite to get it to be moddable.

Whatever happened that company taking a lawsuit out on epic due to the engine not working properly?
 
Last I heard, other UE3 licensees were being forced to give evidence in the case. If it turns out that no other devs had major complaints, the whole thing will probably fall through for Silicon Knights.
 
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