Unreal Engine 3 evolution tech demo (gtx 580 tri sli)

The art direction might not be everyone's cup of tea, but tech-wise it's very impressive considering you'd be looking at around 5mins per frame in a traditional 3d rendering app for the same quality.

Bring on the games using this, CryEngine & Frostbite to their full potential.

Only downside is, as was mentioned earlier, the longer development times to get the best out of the tech.
 
Unless this engine downscalces back enought for consoles, i cant see us seeing anything running this engine till the next lot of consoles come out.

And lols to the fools thinking this looks like bioshock! rofl get a clue!
 
Interesting to see where they think things are going. For my mind it looks like the engine is far too optimised for the local area, I really don't like the DOF effect they have to use to cover the lack of detail in the distance - it's a heck of a lot better than nasty hacks like Bokeh, but is also precisely the reason I get a headache watching Avatar. Let me decide my own focal point dammit.

The art pipeline clearly got a magnitude more expensive too, not sure studios can cover that cost anymore.

Continue to idly wonder when we'll have the horsepower to ditch this whole rasterization system and just get on with some form of raytracing, continue to be surprised at the hacks that get bolted onto the rasterization pipeline.

Seems the hard work these days is in the database, not the display.
 
Stunning stuff imo.

I find it hilarious that people in this sub forum moan so much about things being downscaled due to consoles then, when they're offered what they want (something with some real technological clout), they just say 'meh'.

Totally and utterly impossible to please.

maybe some of us are old enough to remember all the other tech demos they hqave done over the years and you never get any game engines lookingn anything like it
 
Those really don't look like actual in-game shots. Looks shopped.

That's the whole point. The film industry has been using post processing for decades to define the final look of a film & games will do the same / are doing it atm.

Years ago effects like depth of field, colour grading, film grain, motion blur, etc... couldn't be done in realtime & it was left to apps like photoshop, after effects, fusion to apply the effect for publicity / marketing bullshots.

With some current & future gfx engines, 3rd party post processing won't be needed as it'll be done in the game engine itself.
 
Seems the hard work these days is in the database, not the display.

Interesting you should say that. On a similar I was reading an article the other day (which I can't find now :() talking about Moore's law vs advancements in algorithms.

The facts were pretty impressive, I don't remember the exact statistics, but something like over a 15-year period Moore's law delivered a 1000-fold increase but better improved algorithms made for a better than 40,000-fold increase in computing power.

Obviously it doesn't mean companies should drop trying to develop new faster hardware though. :p
 
Seriously why are people spitting their dummys out over this? It's all personal opinion. At the end of the day its not amazing, its a refinement on a current engine, but that in no way means it is like Bioshock graphically, because it simply is not.
 
Oh please :rolleyes:

Since when does everyone have 3 580's?

Nice standard platform that...

Just cos its running on 3 580's doesnt mean it requires it, and if the engine scales well like the article says then even running on one 580 and lowering some settings it'd still wipe the floor with anything thats possible on current consoles.
 
Looks quite impressive! People are forgetting art direction =/= technology. Technologically its pretty impressive. I personally am I fan of the neon look myself as well, but if people aren't thats fair enough.
 
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