Unreal Engine AA issues

Soldato
Joined
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I like many here bought Bioshock and expected stunning graphics, which it delivered to a certian extent, but lacked something which I personally consider should be standard these days - Antialiasing. Other than the bland and repetitive gameplay this totally put me off the game and made me think.

Why on such a new graphics engine are they omitting something as commonplace as AA and is the lack thereof going to stop me from wanting to purchase games built on the Unreal Engine. I personally am of the opinion that it will. When there are so many great games out there that look so much better I don't see the point in wasting my cash on a game that looks so dated. Does anyone else have an opinion on this or know something that I dont about future UE development?

My 2p.
 
AA or no AA, it was still a good game. And it still looks good.

I think it does work when using DX10 but not sure. To be honest, I did not try to get AA working on it, but did not really miss it on this game.

I hate to think that people would be put off playing a good game simply because of some graphical issue. Personally, I am more worried about gameplay and fun than simply worrying about the graphics - though I do like a pretty game :)
 
I believe you can force fsaa in bioshock via the game profiles section of newer nvidia drivers, see if you have any luck with that. Anti aliasing support makes or breaks lots of modern games for me, I can't understand why a few big titles (vanguard, stalker unless you disable the lighting options, most games using the u3 engine) have had issues with it of late.
 
I like many here bought Bioshock and expected stunning graphics, which it delivered to a certian extent, but lacked something which I personally consider should be standard these days - Antialiasing. Other than the bland and repetitive gameplay this totally put me off the game and made me think.

Why on such a new graphics engine are they omitting something as commonplace as AA and is the lack thereof going to stop me from wanting to purchase games built on the Unreal Engine. I personally am of the opinion that it will. When there are so many great games out there that look so much better I don't see the point in wasting my cash on a game that looks so dated. Does anyone else have an opinion on this or know something that I dont about future UE development?

My 2p.

Bioshock AA won't work in DX10 atm. I know it works in windows XP/DX9.

I wouldn't expect this to be the end of story tho, I'd say it will get sorted on a game by game basis. I agree, its unfortunate to see developers leaving such an important option on the long finger, so to speak.

It does work fine in the Jericho demo - that's an unreal engine 3 game.
 
Bioshock AA won't work in DX10 atm. I know it works in windows XP/DX9.

I wouldn't expect this to be the end of story tho, I'd say it will get sorted on a game by game basis. I agree, its unfortunate to see developers leaving such an important option on the long finger, so to speak.

It does work fine in the Jericho demo - that's an unreal engine 3 game.

That is good to hear. Like you say omitting such a fundamental visual function seems very odd to me. The visual difference between a game with AA and without is just so massive in some cases - BF2142 is one example - it makes a world of difference.
 
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It does work fine in the Jericho demo - that's an unreal engine 3 game.

You sure? Doesn't have the normal folder structure that all unreal games since the 1st one have had - no ini files , no system folder etc.

And looking on google seems to sugest its not UE3 . Also the fact the option is called "advanced smoothing" makes me wonder if its using shader based AA like STALKER.
 
I think it's laziness/cost-cutting if anything. I recently installed KOTOR and KOTOR2 again and was shocked to find they support 8x antialiasing, 16x anisotropic filtering, soft shadows and EAX3 audio right there on their options menus.

I'm lucky if the games I buy these days support even a third of that. :mad:
 
Gears Of War and Unreal Tournament 3 will both support anti-aliasing, but UT3 is definitely only doing it by using Dx10, not sure about Gears.
 
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