Unreal Tournament 2007

nikebee said:
hasn't that been done already?
it was an add-on...
Yeah, an expansion for the original GTA I believe.

Still, it fits with the trend of the 3D GTAs. Each of them were named after (and slightly based on) a city from the original GTA (Liberty, Vice, San Andreas), and I guess it makes sense to have the next GTA based on the next 2D city they used. :)
 
hmmm, think of the scale though, i find it hard to believe it would be one city. i think we could see multiple cities from different countries, they need some MORE than justa state imo.

Say London, Tokyo, Chicago etc, all in one game, it would be HUGE! :)

we can only hope, main thing though, lets hope it has ragdoll
 
mysticsniper said:
More like an X2007 XT ;)
hehe good one :)


as far as a GTA: London goes, anyone think its strange that false names were given to the regular US style levels of GTA but it given a real name for GTA: London?


ironically, GTA III was set in Liberty City... and yet they released Liberty City Stories for the PSP, and now talks of a PS2 release.
Are the cities the same/different, the layout and map i mean?
I've played all in the series apart from Liberty City Stories as i dont own a PSP


strange how a thread about UT2007 can be derailed to talking about GTA lol :p
only in OcUK :)
 
nick_cfc said:
hmmm, think of the scale though, i find it hard to believe it would be one city. i think we could see multiple cities from different countries, they need some MORE than justa state imo.

Say London, Tokyo, Chicago etc, all in one game, it would be HUGE! :)

we can only hope, main thing though, lets hope it has ragdoll
Wow that would have to big to have cities that are practically on the other side of the world :p

I hope the next one is in the UK. I can imagine the story being bases on films like lock stock and snatch. That would be awesome.
 
nikebee said:
why must all the greatly anticipated games get delayed so much? :(

Because they are so anticipated it doesn't hurt the developer to delay it. After all, they get to make it better/great and you will still buy it.

It's win-win other than the wait.
 
Psyk said:
Wow that would have to big to have cities that are practically on the other side of the world :p

I hope the next one is in the UK. I can imagine the story being bases on films like lock stock and snatch. That would be awesome.


Well whatever the next GTA game is going to be, it will fantastic and graphically superb using the Unreal engine 3. I wouldn't be surprised if it turns out to be like World Of Warcraft, how cool would that be ;)
 
nikebee said:
ironically, GTA III was set in Liberty City... and yet they released Liberty City Stories for the PSP, and now talks of a PS2 release.
Are the cities the same/different, the layout and map i mean?
I've played all in the series apart from Liberty City Stories as i dont own a PSP
As far as I'm aware, having only really read up on LC Stories, and not having played it either, it's the same city layout, but with a new story that fits into the timeline somewhere. Thus, all the mission are different, and the cars/people/shops may be different to some extent (I'm not sure how much), but the islands themselves are still the same.

On the topic of it using the Unreal Engine though, I'm interested to see how they've managed it. The 3D GTA series has needed its own custom engine for all the games because of the way it dynamically loads everything (SA in particular has no loading screens, which I thought was a fantastic piece of programming, and deserved more recognition as a quality design idea), whereas most FPS engines work on the classic level-loading concept, where each section is loaded individually and completely. Unless the new Unreal Engine is different in that regards (which seems unlikely, being an online game), it must have taken one hell of a coding job to turn it into a suitable engine for a GTA game.
 
I don't really think they can expand on GTA anymore. Its going to be the same old chase this person in a car or shoot this mofo. Except set in london we are going to be bludgeoned constantly with cockney wideboy accents and references to cup-o-teas and bacon sarnies.
 
GTA on the unreal engine would be awesome I think, I can just picture the ragdoll physics and car physics now, how call would it be to run someone over and see them dent your car and go through the windscreen etc. It'd cool if they also made it so if you hit a tree the car would wrap round it just like in real life.

Doesn't the new unreal engine have a scaling feature, so the maps are basically streamed, like in Far Cry and San Andreas?
 
Is Far Cry streamed? From the massive loading times and the fact that it requires a fairly high-end (at the time anyway) PC to run on (hence a lot of RAM to work with), that it was just a normal segment-loading game, albeit with very large segments.
 
Weebull said:
Is Far Cry streamed? From the massive loading times and the fact that it requires a fairly high-end (at the time anyway) PC to run on (hence a lot of RAM to work with), that it was just a normal segment-loading game, albeit with very large segments.

It has dynamic LOD, just like the Unreal Engine. The whole level IS loaded, but as you get closer / further away the detail increases & decreases.
 
Weebull said:
On the topic of it using the Unreal Engine though, I'm interested to see how they've managed it. The 3D GTA series has needed its own custom engine for all the games because of the way it dynamically loads everything (SA in particular has no loading screens, which I thought was a fantastic piece of programming, and deserved more recognition as a quality design idea), whereas most FPS engines work on the classic level-loading concept, where each section is loaded individually and completely. Unless the new Unreal Engine is different in that regards (which seems unlikely, being an online game), it must have taken one hell of a coding job to turn it into a suitable engine for a GTA game.

Yes UE3 does have a new feature of being able to stream maps like GTA. UE3 has a vast amount of improvements over UE2 which makes it suitable for a larger vareity of games. Not that it's impossible for UE2 to dynamically load things like that, it's just not a feature that is built in. Lineage 2 is an MMORPG based on UE2.
 
GTA: Baghdad

Great game, you wouldnt have to plant the bombs you'd just have to steal the bombs the people were planting anyway and bomb some terrorist house :D

GTA: Baghadad aka GTA: Terror Hunt

Imagine... you could hijack a SCUD launcher truck.. or a car bomb so much damage and boom! :p

>| Raoh |<
 
Elston said:
Epic seem to always go on the 'when its done', they never announce release date too far ahead.

I think they learnt their lesson with UT2003 (think it was that one).... they really got burned on that by announcing the demo releases far to early, I think Mark 'publicity' Rein is much more careful about what he says now. Even back as far as the original Unreal they got in a lot of hotwater with bold predictions of when patches were coming out to improve d3d/ogl support and stuff like that.
 
Boogle said:
It has dynamic LOD, just like the Unreal Engine. The whole level IS loaded, but as you get closer / further away the detail increases & decreases.

A good example of where this is noticeable is the vegetation sprites, which you can notice get more and more detailed as you approach.

I still reckon Serious Sam is still yet to be bettered as far as LOD optimization goes though - Croteam did a simply outstanding job there.
 
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