UT3 Capped At 60fps?

It's facepalm material that so many people believe and spread that 24/30/60 is some is some kind of biological limit.

THAT'S JUST WHAT FILM AND LATER TV HAPPENED TO SETTLE ON FOR THE SAKE OF A STANDARD!

FURTHERMORE, YOU CAN NEVER PUT A SINGLE NUMBER ON THE LIMIT BECAUSE IT DEPENDS ENTIRELY ON WHAT YOU'RE VIEWING AND HOW YOU'RE VIEWING IT!
 
Mate,

CS Source at 120fps and CS Source at 63 fps is no different using my eyes and i have excellent eye sight.

Thats my pet hate :mad:

i know what thats like, but then im not so picky, as long as its playable i don't give a damn about the framerate, and though your eyes can detect differences in very high framerates it usually not too noticable, most of the time you have to be intentionally looking for it, your eyes aren't digital, they are more analogue so there is no 'framerate' :p but 60+FPS isn't needed for games, well not all games. look at movies they only run at 21 (IIRC) frames/second, but they use clever methods of eliminating the time between frames. crysis is very much like that, 25 - 30FPS in crysis is perfectly acceptable, heck its not easy to tell the difference between framerates in crysis TBH. COD4 anything above 60FPS is perfectly fine IMO, RTS games also feel fine at much lower FPS as well.
 
or u can go into the mydocuments\mygames\UT3\UTGame\config folder and open the UTEngine.ini file.

Go down or search for [Engine.GameEngine]

and set for example 100fps like this (which is how i have mine set):

bSmoothFrameRate=True
MinSmoothedFrameRate=100.000000
MaxSmoothedFrameRate=100.000000.

The other thing u can do is set the network speed to LAN in your ingame settings rather than cable and this will unlock it - i cant remember if bSmoothFrameRate has to be true or false with that tho.

uncapping definetely makes a difference imo
 
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Since LCDs technically don't have a refresh rate at all, the 60Hz limit is due to the DVI signalling so the most the video card can actually send to the monitor is 60fps. You'll only be able to tell the difference if the game has some other framerate-dependent factors such as the input handling, which isn't an issue with UT3.
 
Unless you have a crt or a new 120hz samsung or viewsonic monitor.

Of course it's capped at 60 fps.. standard lcd's are capped at 60 hence the jerky movement. Which is why serious fps gamers are still using crt's.

The human eye can see the difference well over 500fps. We did numerous test at universtiy not 1 person including lecturers 70 years+ failed to notice the vast improvement high fps gives. It's a common myth that 30/60 is the most we can see. The higher the res + the larger the screen, the more fps you need to archive a smooth frame rate.

Correct.
30fps looks better on a 15" LCD than on a 30" LCD.
 
On 60hz LCDs, 60fps is the optimum since anything above that will be wasted and will actually look worse due to screen tearing. The only exception to this would be fps that is locked at a multiple of 60, e.g. 120fps, 180fps, etc.

I do the same my self depending on the game as i like 60 Vsync, but in some games there is too much lag, so i use the cap 60fps or 120fps option where available to lessen the tearing with Vsync off.
 
The human eye can see the difference well over 500fps. We did numerous test at universtiy not 1 person including lecturers 70 years+ failed to notice the vast improvement high fps gives. It's a common myth that 30/60 is the most we can see. The higher the res + the larger the screen, the more fps you need to archive a smooth frame rate.
Out of interest do you have an information on those tests, results and conditions etc...

The higher the res + the larger the screen, the more fps you need to archive a smooth frame rate.
I'm not sure what you mean by this, I assume you mean the actual draw rate of the screen rather than FPS? AKA you need a faster draw rate to achieve a certain FPS?
 
Well the larger the screen the larger the apparent movements will be, hence something that is moving across a 30" screen at 30fps will look less smooth than something moving across say a 17" screen at 30fps. In other words the difference betwen each frame will be more apparent on larger screens.

Obviously this also depends on how far you are from the screen.
 
Well the larger the screen the larger the apparent movements will be, hence something that is moving across a 30" screen at 30fps will look less smooth than something moving across say a 17" screen at 30fps. In other words the difference betwen each frame will be more apparent on larger screens.

Obviously this also depends on how far you are from the screen.
ok, I see what you mean now. :)
 
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