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UWP VSYNC Fix Coming in May: Overlay & Modding to Be Eventually Allowed

Caporegime
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We will be enabling the ability to disable VSYNC and adding support for GSYNC/FreeSync in May. DirectX 12 added support for new mGPU scenarios which work today for both Windows32 and UWP games. We’re committed to ensure that we meet or exceed the performance expectations of full screen games as well as adding additional requested features, including support for overlays, modding and more.

http://wccftech.com/uwp-vsync-fix-coming-overlay-modding-eventually-allowed/
 
Once the V-Sync/G-Sync issue as well as Fullscreen and overlays has been sorted then and only then will I buy Gears of War and Quantum Break.
 
Am I right in saying this may encourage better support for SLI in DX12, or is that still wishful thinking given that the Devs will still have all the work to do to make it happen?
 
Microsoft talking a big game as per usual. Maybe one day, some day, one of their actual products will be as good as the PR campaign for it.
 
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