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I do find it hard to believe a 4gb card would run out at 1080p.
It clearly says BETA on the image so it must be Catalyst
I thought everyone sent back their 970's once they realised they had been done over and bought 290X's
Never have a problem with my 290X at 1440P
oh you mean consoles have more than 4GB of ram available so devs are using it?
Sadly that isn't hard for me as I've experienced it, but it's not justifiable as there's no way games today should be passing 4 gb's at 1080p. ROTTR is the biggest AAA example where the highest texture settings takes usage over 4gb's at 1080p and make the game stutter. I was unable to play it without turning the textures down one using a Fury pro at 1080p. The games bench thread has no HBM cards in the results because the test requires us to use them maxed and when trying to do that I had long stutter pauses and missing textures as it ran.
that screenshot looks like HL2 quality graphics, yet needs 4gb to render? Okay....
Does anyone know how it runs on an R9 Fury at 1440p or 4k? Does it run out of vram, or does the HBM make a difference?
I would be surprised if it were not fine.. People will look on an overlay point fingers at the number and yell bottleneck without realizing that just because games sometimes will fill up all available memory doesn't mean that it is all needed at the same time. 1 word... caching
This.
I was playing tomb raider last night at 3440 x 1440 near max settings on a 980Ti and the vram usage was ~1.5GB, how people can believe 4GB isn't enough for 1080P is incredible.
Some games just use all the vram they can, which is not an issue and doesn't mean you need more vram...
Even if you were having performance issues and the vram was maxed out, does not mean the lack of vram is causing the performance issue(s), the game could simply be caching and the performance issue(s) could be caused by something else (poor optimisation, driver issue, corrupt game install ETC....). More in-depth testing needs to be done.
This.
I was playing tomb raider last night at 3440 x 1440 near max settings on a 980Ti and the vram usage was ~1.5GB, how people can believe 4GB isn't enough for 1080P is incredible.
Some games just use all the vram they can, which is not an issue and doesn't mean you need more vram...
Even if you were having performance issues and the vram was maxed out, does not mean the lack of vram is causing the performance issue(s), the game could simply be caching and the performance issue(s) could be caused by something else (poor optimisation, driver issue, corrupt game install ETC....). More in-depth testing needs to be done.
I was playing ROTTR @2160p on a Kingpin 980 Ti and the lack of memory was causing a drop in performance.