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V-Ram arguments, 4GB is not enough!

like tyler says the more vram a card has the more the game seems to use, maybe the game thinks his 970 is a 980ti or summat so its trying to use too much. I guess thats why they have test realeases :)
 
I do find it hard to believe a 4gb card would run out at 1080p.

Sadly that isn't hard for me as I've experienced it, but it's not justifiable as there's no way games today should be passing 4 gb's at 1080p. ROTTR is the biggest AAA example where the highest texture settings takes usage over 4gb's at 1080p and make the game stutter. I was unable to play it without turning the textures down one using a Fury pro at 1080p. The games bench thread has no HBM cards in the results because the test requires us to use them maxed and when trying to do that I had long stutter pauses and missing textures as it ran.
 
ROTTR was awful for me, no matter what I did, the game just ran like ****, was ok in closed of areas i.e. tombs but anything outside, mainly the geo. thermal and soviet installation area just ran like ****.
 
It clearly says BETA on the image so it must be Catalyst

I thought everyone sent back their 970's once they realised they had been done over and bought 290X's

Never have a problem with my 290X at 1440P

Nope, GTX970s working well here at 1440p. (Although I'm looking at upgrading soon).

If 4GB isn't enough for 1080p, then 16GB isn't enough for 4K. TBH though I think 4GB is enough for 1080p.
 
oh you mean consoles have more than 4GB of ram available so devs are using it?

PS4 has 8GB GDDR5 to be used for the system as sees fit. (around 750mb for all background services is used).

XBone has 8GB DDR3 to be used for the system as sees fit, and should be thrown to the fire, because is the ******* device that holds back PS4 and PC gaming.
Yes 18,000,000 XBones hold back, 36,000,000 PS4s and all the PCs
 
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Sadly that isn't hard for me as I've experienced it, but it's not justifiable as there's no way games today should be passing 4 gb's at 1080p. ROTTR is the biggest AAA example where the highest texture settings takes usage over 4gb's at 1080p and make the game stutter. I was unable to play it without turning the textures down one using a Fury pro at 1080p. The games bench thread has no HBM cards in the results because the test requires us to use them maxed and when trying to do that I had long stutter pauses and missing textures as it ran.

I haven't got the game but did read that ROTTR uses as much vram as is available. So even a 980ti will use 6gbs.
 
the best thing is the game hasnt been optimized for pc yet :p

look at the v sync issues hz issues.its a console port.
 
even last year it was barely enough for some games,like arkham knight maxed out @ 1080p almost reaches 4 gb...
Better go with 8 gb if you dont wanna upgrade in the upcoming year(s) .
 
Does anyone know how it runs on an R9 Fury at 1440p or 4k? Does it run out of vram, or does the HBM make a difference?

I would be surprised if it were not fine.. People will look on an overlay point fingers at the number and yell bottleneck without realizing that just because games sometimes will fill up all available memory doesn't mean that it is all needed at the same time. 1 word... caching
 
I would be surprised if it were not fine.. People will look on an overlay point fingers at the number and yell bottleneck without realizing that just because games sometimes will fill up all available memory doesn't mean that it is all needed at the same time. 1 word... caching

This.

I was playing tomb raider last night at 3440 x 1440 near max settings on a 980Ti and the vram usage was ~1.5GB, how people can believe 4GB isn't enough for 1080P is incredible.
Some games just use all the vram they can, which is not an issue and doesn't mean you need more vram...
Even if you were having performance issues and the vram was maxed out, does not mean the lack of vram is causing the performance issue(s), the game could simply be caching and the performance issue(s) could be caused by something else (poor optimisation, driver issue, corrupt game install ETC....). More in-depth testing needs to be done.
 
This.

I was playing tomb raider last night at 3440 x 1440 near max settings on a 980Ti and the vram usage was ~1.5GB, how people can believe 4GB isn't enough for 1080P is incredible.
Some games just use all the vram they can, which is not an issue and doesn't mean you need more vram...
Even if you were having performance issues and the vram was maxed out, does not mean the lack of vram is causing the performance issue(s), the game could simply be caching and the performance issue(s) could be caused by something else (poor optimisation, driver issue, corrupt game install ETC....). More in-depth testing needs to be done.

Well said. People just jump on the bandwagon not understanding caching and just go by anecdotal reports.
 
This.

I was playing tomb raider last night at 3440 x 1440 near max settings on a 980Ti and the vram usage was ~1.5GB, how people can believe 4GB isn't enough for 1080P is incredible.
Some games just use all the vram they can, which is not an issue and doesn't mean you need more vram...
Even if you were having performance issues and the vram was maxed out, does not mean the lack of vram is causing the performance issue(s), the game could simply be caching and the performance issue(s) could be caused by something else (poor optimisation, driver issue, corrupt game install ETC....). More in-depth testing needs to be done.

I was playing ROTTR @2160p on a Kingpin 980 Ti and the lack of memory was causing a drop in performance.
 
I was playing ROTTR @2160p on a Kingpin 980 Ti and the lack of memory was causing a drop in performance.

Well the thread is about 4gb being enough for 1080p, your talking about 4K and a 6gb card, 4k is 4x1080p so it wouldn't really be that surprising if 6gb wasn't enough in some games at 4K, just like 1.5gb probably wouldn't be enough in some games at 1080p.
Anyway you haven't actually provided any evidence that lack of vram was causing your issue, your just saying it was.
 
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