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V-Ram arguments, 4GB is not enough!

I would almost agree, but the numbers onscreen/(or in monitoring software) show what is being 'used' not what is 'needed', big difference. If a program/game decides to fill the extra memory a card has with textures, then it is using that memory, if on the other hand it wont play without stutter/framedrops unless it has those texture then it needs them. But you are quite right, these onscreen memory counters or other monitoring software generally count what is used rather what is needed.


This is still wrong, as I already said the numbers shown by OSD tools like Afterburner show what is being requested by the GPU in middleware, not what is being used. This is why what is being reported will differ when paired with a card with more memory. It's really not that difficult to understand, considering requesting more 'space' is less likely to result in any overhead. The number is basically a reading of the assumption that the system is using the memory allocated until told otherwise.

It doesn't tell you anything important. This is better determined by the performance of the game itself.
 
Kingpin 980 Ti v TX

My 980 Ti is slightly faster @1080p and 1440p but the TX wins @2160p.


If you have not got enough memory SLI becomes pointless, if you do have 12gb available then SLI gives good fps @2160p.




4 GPU

  1. Score 66.95, Min 23.06, GPU TitanX @1430/1952, CPU 5960X @4.0, Kaapstad Link DX11 364.51 Drivers

Min 23fps with 4 TX's? LOL
 
The simplest and most obvious thing to do is lower the odd setting. Drop AA slightly and you should be golden. Welcome to 2016 :p
 
The simplest and most obvious thing to do is lower the odd setting. Drop AA slightly and you should be golden. Welcome to 2016 :p

+1

Good advice if you actually want to play the game in question rather than argue about brand loyalty.:)

I remember 3 years ago when we were using our GK104 based cards that it was HD 7970 owners that would say 2gb is not enough as you can not play Skyrim with all the mods, how times have changed.:D
 
so someone should run that ROTTR bench again but with forced max settings in the nvidia panel (Texture Filtering Quality, Anisotropic filtering etc) on a 4gig nvidia card and see if there is any difference vs defaulted settings in the nvidia panel. Should put that debate to rest once and for all.
 
I remember 3 years ago when we were using our GK104 based cards that it was HD 7970 owners that would say 2gb is not enough as you can not play Skyrim with all the mods, how times have changed.:D

Only 3 pages long so I'd say it's for the better-since Nv have the lead on vram amounts otherwise it would have been 13 pages long with crap 'it's plenty/not enough' arguments.:p
 
humbug, could you tell your game/demo level to use two thirds of whatever ram is available, just by filling the ram with blank textures if you wanted too? And if you did what would all these memory monitoring programmes say? 3GB on a 4GB card, 8GB on a 12GB card?

That is all that is happening in a lot of these games,(not blank textures but other textures/game info) the programmes report how much memory has been filled(used) by what is running, it doesn't mean it is necessary, or needed, but it is what is being used.
 
I remember 3 years ago when we were using our GK104 based cards that it was HD 7970 owners that would say 2gb is not enough as you can not play Skyrim with all the mods, how times have changed.:D

Only 3 pages long so I'd say it's for the better-since Nv have the lead on vram amounts otherwise it would have been 13 pages long with crap 'it's plenty/not enough' arguments.:p

I was wrong 3 years ago when I argued that 2gb on a GK104 card was enough, this has become obvious now as the HD7970 is still going strong where as GK104 is very limited indeed.

I was wrong 3 years ago and won't make that mistake again.
 
humbug, could you tell your game/demo level to use two thirds of whatever ram is available, just by filling the ram with blank textures if you wanted too? And if you did what would all these memory monitoring programmes say? 3GB on a 4GB card, 8GB on a 12GB card?

That is all that is happening in a lot of these games,(not blank textures but other textures/game info) the programmes report how much memory has been filled(used) by what is running, it doesn't mean it is necessary, or needed, but it is what is being used.

A rough guide as to what is really needed seems to be about 2/3 of what is indicated.

In ROTTR for example @2160p it will indicate 10.5gb of memory in use but what is actually needed is about 7gb. I am basing this on the fact that a GTX 980 Ti is effected by the ROTTR bench @2160p but not enough to totally kill the performance.
 
humbug, could you tell your game/demo level to use two thirds of whatever ram is available, just by filling the ram with blank textures if you wanted too? And if you did what would all these memory monitoring programmes say? 3GB on a 4GB card, 8GB on a 12GB card?

That is all that is happening in a lot of these games,(not blank textures but other textures/game info) the programmes report how much memory has been filled(used) by what is running, it doesn't mean it is necessary, or needed, but it is what is being used.

I think people are taking this thread far too seriously.
 
The simplest and most obvious thing to do is lower the odd setting. Drop AA slightly and you should be golden. Welcome to 2016 :p
With the Fury and ROTTR all I need to do is change the texture setting from very high to high and it goes from a stuttery mess to a smooth consistent experience with good frame rates for virtually zero visual difference.
+1

Good advice if you actually want to play the game in question rather than argue about brand loyalty.:)

I remember 3 years ago when we were using our GK104 based cards that it was HD 7970 owners that would say 2gb is not enough as you can not play Skyrim with all the mods, how times have changed.:D
And that was followed by the 780 & ti's 3gb's not being enough while the 290's 4gb was :D
 
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I found the same. ROTR at 1440p max settings and the cut scenes would turn into a slideshow. Dropping down to high textures fixed it instantly. Clearly a VRAM issue.

Forget 4GB, 6GB is not enough!
 
I found the same. ROTR at 1440p max settings and the cut scenes would turn into a slideshow. Dropping down to high textures fixed it instantly. Clearly a VRAM issue.

Forget 4GB, 6GB is not enough!

Did it go over 6144mb? :eek:

Mine runs fine with a mix of high-ultra 1440p. Gets pretty high but doesn't go over 6gb.
 
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