Soldato
- Joined
- 5 Sep 2011
- Posts
- 12,881
- Location
- Surrey
I would almost agree, but the numbers onscreen/(or in monitoring software) show what is being 'used' not what is 'needed', big difference. If a program/game decides to fill the extra memory a card has with textures, then it is using that memory, if on the other hand it wont play without stutter/framedrops unless it has those texture then it needs them. But you are quite right, these onscreen memory counters or other monitoring software generally count what is used rather what is needed.
This is still wrong, as I already said the numbers shown by OSD tools like Afterburner show what is being requested by the GPU in middleware, not what is being used. This is why what is being reported will differ when paired with a card with more memory. It's really not that difficult to understand, considering requesting more 'space' is less likely to result in any overhead. The number is basically a reading of the assumption that the system is using the memory allocated until told otherwise.
It doesn't tell you anything important. This is better determined by the performance of the game itself.