Valheim

How many bosses have you killed? The game for me is about the crafting, you unlock more things as you get further in, but you need to be taking the bosses down. It gets more interesting the further in you get imo.
 
just the one. i just am not feeling it so much as ark really inspired me constantly, especially at the beginning the feeling of danger and amazement at these huge dinos was far more fun. then getting them to work for you etc.

valheim seems like a game that would be great in big groups, but all starting same time.
 
I know what you mean. I've only played as part of a group and we've beaten all the bosses so far so now its just resource harvesting which is getting monotonous. We only play it once a fortnight if that now.

I tried playing it on my own with a new character but it didn't hold its appeal.
 
So anyone else played Valheim since the Hearth & Stone update?

I started a new world and so far I've not actually noticed any changes. UI is the same as it was with maybe a few food related tweaks. No armour slots which was a very useful mod to add. I only glanced at the road map update and saw a few items added to the trees plus a food + weapon re-jig.

If the stone building is as bad as it was before then I guess I'll be waiting for further updates in the future.
 
The devs of this really missed the anvil on this one. Strike while the iron is hot as they say. Valheim was massive when it came onto the scene, literally every gamer I know in RL was playing it, it was huge. It could have easily become a contender for game of the year...BUT....they had to build on that momentum and they simply didnt. Instead half a year later they've released an update which is more cosmetic than functional and I fear that Valheims "time" has now passed. If they had been on the ball I really do think it would have been in with a shot for game of the year awards whereas now I dont think it will even be a nominee.
 
The devs of this really missed the anvil on this one. Strike while the iron is hot as they say. Valheim was massive when it came onto the scene, literally every gamer I know in RL was playing it, it was huge. It could have easily become a contender for game of the year...BUT....they had to build on that momentum and they simply didnt. Instead half a year later they've released an update which is more cosmetic than functional and I fear that Valheims "time" has now passed. If they had been on the ball I really do think it would have been in with a shot for game of the year awards whereas now I dont think it will even be a nominee.

This.
 
The devs of this really missed the anvil on this one. Strike while the iron is hot as they say. Valheim was massive when it came onto the scene, literally every gamer I know in RL was playing it, it was huge. It could have easily become a contender for game of the year...BUT....they had to build on that momentum and they simply didnt. Instead half a year later they've released an update which is more cosmetic than functional and I fear that Valheims "time" has now passed. If they had been on the ball I really do think it would have been in with a shot for game of the year awards whereas now I dont think it will even be a nominee.
I don't plan on playing it now for a year or two, until some significant progress has been made...
 
Honestly I found it super boring from the get go. Only sticking with it due to streaming it, and even then I gave up fast.

It certainly had a refreshing feel to it, but wasn't enough to make me want to come back and spend my waking hours playing it as games like ark did.
 
I like the idea of survival/crafting games, but for some reason I tend to find them really tedious once I actually get started with one. I think Subnautica was the only one that really gripped me from start to finish.

Valheim was much more engaging for me than most, and I did put over 50 hours into it, but my desire to keep going faded pretty markedly at that point, and I wasn't even really near the end of the old content. It will take something pretty interesting in terms of updates to bring me back to it, I think. I was hoping the H&H update might be it, but it seems not. I'd been keeping it installed for this update, but like others here I might uninstall it now and keep an eye out for news in another six to twelve months.
 
Maybe when they'e spent all the cash they made on day 1 they'll pull a finger out.

Lets se if Icarus can make a better go of it.
 
They've listened to the 'feedback' ala complaints and will tweak or have tweaked by now all the daft food bonuses they wrecked. Tempted to retry again but mods surpass anything they've so far done so I'm not so sure.
 
The devs of this really missed the anvil on this one. Strike while the iron is hot as they say. Valheim was massive when it came onto the scene, literally every gamer I know in RL was playing it, it was huge. It could have easily become a contender for game of the year...BUT....they had to build on that momentum and they simply didnt. Instead half a year later they've released an update which is more cosmetic than functional and I fear that Valheims "time" has now passed. If they had been on the ball I really do think it would have been in with a shot for game of the year awards whereas now I dont think it will even be a nominee.

No surprise when the entire team makes up single digits.
 
tbf i think the popularity of the game caught them offguard! Among Us seems to have suffered the same fate. There is a good game there but i think that ship has now sailed.

Personally i just got fed up of the grind to plant/cook variations of food/ etc, and the controls to plant food consistently were overly tetchy, towards the end i was spending more time tending to crops / grinding / choping wood from afar etc than going out and enjoying the game and it got to the point i just didn't want to do that, that was with the mod to allow ore to traverse portals, it would have been far more short lived without. the mechanics just didn't balance well for me. (tbf i was never a huge grindfest fan)

oh and *** that wind always being against you!
 
The devs of this really missed the anvil on this one. Strike while the iron is hot as they say. Valheim was massive when it came onto the scene, literally every gamer I know in RL was playing it, it was huge. It could have easily become a contender for game of the year...BUT....they had to build on that momentum and they simply didnt. Instead half a year later they've released an update which is more cosmetic than functional and I fear that Valheims "time" has now passed. If they had been on the ball I really do think it would have been in with a shot for game of the year awards whereas now I dont think it will even be a nominee.

nail on head. The devs decided to buy a horse instead of expanding their company, big lack of ambition on their part
 
Don't see how they can justify 6 months of work with the patches released. Seems like they have been dining out on their initial success.
 
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