Vertical Sync & The 360

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13 Nov 2006
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Yo peeps,

Just purchased a 360 + dell 2007 wfp :)

Very impressed with GOW, however when i put dead rising on i noticed some rather nasty screen tearing in places. After doing some reading i thought i would try the composite lead i got with the console.

I must be doing something wrong, but when i plug the lead into my 2007wfp set to "TV" i get a picture (which is shocking) i go to change to 720p and switch the cable over to HDTV - but all i get is a black screen ?

Am i being daft...

Cheers.
 
noticed it with some titles - main ones being Dead rising and the demo of lost planet.

I personally can't stand it and never play a game without the vertsync on on my PC. THe vert sync problems were mentioned in one of the online reviews of Lost Planet so must really stand out.

A cheap way to keep the frame rate up if your ask me.
 
Funnily enough if you are getting tearing this is actually a 'good thing' in the sense that it means your framerate is running at a very similar level to your screen refresh - i.e. your console is churning out ~50fps
 
It means it's higher than your monitors/the 360s standard refresh rate. IIRC the 360 only output at 60hx max anyway so any framerate that's higher than the won't get displayed even if your CRT TV can handle 120+ hz.
 
Am ready to sell my 360 because of this issue.

Its pathetic they can release games with such ugly problems as vertical tearing.

Backwards step. by M$ and game producers.

My CRT is 100Hz, the 360 outputs 60hz to it, yet i get vertical tearing.

I mainly use my TFT (see sig) and the tearing is worse even though the hz should be matched at 60hz if am not mistaken.

What does it take to play a game without this happening?

Ridiculous imo.
 
If tearing is that bad, I'd say it may be your display not handling a 60Hz signal correctly..

I used to run VGA into a plasma, which exhibitied tearing so easily, I then found out that it was more the plasma's fault, it's panel runs natively at something like 56Hz, the incoming VGA is 60Hz, and this mismatch wasn't being handled correctly, so even though 'some' games may have genuinely had tearing, I saw it on all games, most of the time, which was so annoying!

When I used Component, I never noticed tearing once.. maybe because it was so prolific on VGA I was just not noticing the 'odd' tearing incident, I don't know..

On my smaller Tosh LCD, which I now use via VGA, I also don't notice any tearing, it's so infrequent, I just seem to be able to ignore it now..

Lucky me I guess..
 
I had loads of tearing on Saints Row but then when I turned on the vsync option in the game I now get frame rate issues....Grrr!
 
The tearing on Dead Rising is particularly bad, the other two main offenders are Saints Row and Splinter Cell.

I tried to get into Dead Rising yesterday, but the v-sync put me off.
 
Demon said:
If tearing is that bad, I'd say it may be your display not handling a 60Hz signal correctly..

I used to run VGA into a plasma, which exhibitied tearing so easily, I then found out that it was more the plasma's fault, it's panel runs natively at something like 56Hz, the incoming VGA is 60Hz, and this mismatch wasn't being handled correctly, so even though 'some' games may have genuinely had tearing, I saw it on all games, most of the time, which was so annoying!

When I used Component, I never noticed tearing once.. maybe because it was so prolific on VGA I was just not noticing the 'odd' tearing incident, I don't know..

On my smaller Tosh LCD, which I now use via VGA, I also don't notice any tearing, it's so infrequent, I just seem to be able to ignore it now..

Lucky me I guess..

Same here. I've never noticed tearing on my Tosh, both on Component and VGA.
 
InwardSinging said:
The tearing on Dead Rising is particularly bad, the other two main offenders are Saints Row and Splinter Cell.

I tried to get into Dead Rising yesterday, but the v-sync put me off.

Aye, Double Agent is terrible, and the Dead Rising demo i have is just unplayable, really put me off the game.

So basically have i sampled the worst or are more games as bad as this?
 
Kreeeee said:
A substantial hit on performance.

on SC:DA i'd take the performance hit, its annoying me that much.

Why can PC's sort this out and not a 360 which is supposed to be just as good as a top end spec PC?
 
It must be the display at fault here as with me and dead rising

Component conex = no tearing at all
VGA conex - loads of tearing to the extent of the game being unplayable
 
hmmm maybe I will give component a go rather than VGA and see if theres a noticable difference. If there is then the poor old Wii will be relegated down to scart but oh well it wont make a huge difference tbh.
 
Joebob said:
hmmm maybe I will give component a go rather than VGA and see if theres a noticable difference. If there is then the poor old Wii will be relegated down to scart but oh well it wont make a huge difference tbh.

Or get a switch box for your Component connection?
 
Just tried PES6 and there is even tearing there when the keeper takes a goalkick or you play a long ball.

So basically any movement with a 360 game and expect it to look rubbish.

Might as well load up minesweeper on to it, i wonder if it can handle that? Probably not. :rolleyes:
 
Andy298 said:
Or get a switch box for your Component connection?

I dont think it's worth it for the Wii... will just stick with scart if the component makes a difference with the 360.
 
dokko said:
Aye, Double Agent is terrible, and the Dead Rising demo i have is just unplayable, really put me off the game.

So basically have i sampled the worst or are more games as bad as this?

Nope it's in loads of games, Graw, Moto GP are bad too. Some worse than others but in nearly all i've played.
 
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