Soldato
Only if BitLocker drive encryption is enabled which it isn't by default. Also it won't take long for boot loaders to provide Vista/BitLocker support anyway...AtreuS said:Someone mentioned having a dual boot system. Im sure i read somewhere that MS are going to make it VERY hard to get vista to dual boot with another OS for "security" reasons. Anyone else hear about this?
What is there to say? You was speaking complete and utter bull**** which I pointed out was false so that no casual passerby would believe it.Ex-RoNiN said:Please your highness, descend from your royal clouds and enlighten us
Just to clarify... on Vista you can still download pirate MP3s, you can still use Torrents, you can still use USENET, you can still use FTPs, you can still play copied DVDs, you can still play DivX, you can still use cracked software/games, you can still do all the legally questionable things that you could do on XP. The only additional protection of this form in Vista is with HD-DVD/Blu-ray. If you don't have a HDCP graphics card and monitor then you aren't going to get full fidelity video. But that's not Microsoft's fault... every other OS (OSX Leopard for instance) that supports HD will be the same. Also consumer electronics (HD DVD players) have the same limitation...
It is. Microsoft has added a compatibility layer to supports all the way back to DX7. There's a small ~5-10% performance hit but that will be optimised out in no time by Nvidia and ATI's driver development teams. Certainly with DX9 there will be almost no hit at all - indeed optimisations in other areas of Vista will negate the hit entirely.Nieldo said:DX10 will not be backwards compatable
Backward compatibility is still there.TLJester1 said:This worries me.
Will it add more time to development?
Or will developers just make the game DX10 and just canabalise it to fit in DX9? (and be rubbishly coded due to this)
How well will DX10 cards work in XP/DX9 machines?
DX10 is actually easier to develop with than DX9.
The first few DX10 games will not be much more than DX9 games but using the DX10 API. Crysis for instance. Well maybe that is stretching the truth a bit, but essentially Crysis will not even be scratching the surface. It will take years for game developers to begin taking advantage of the real power behind DX10.
Luckily a lot of the performance gains from DX10 are free - i.e. no cost to development time. DX10 has very tight integration with the Vista kernel (in XP, DirectX is very much 'tacked on' as it were). This was mostly done because of the performance needed for the Windows desktop (which, at the lowest level, is now rendered entirely by DX) but also traverses down to user mode applications such as games.
DX10 cards will support DX9/XP flawlessly.
Last edited: