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Volta max 25% increase?

After playing some Shadow of War and The Evil Within 2 at 1440p/60Hz on a 1080Ti with everything maxed I realise that there is very little reason to look forward to Volta. Graphics are being held back so much now, not just with consoles, but also by low end PCs. Both games have 1060 class cards as recommended. Both games (IMO) could benefit greatly by having Ultra modes that do make use of Ultra cards but that is not going to happen since so few own such cards.

I feel for the first time that the 1080Ti is so far above the average PC/console that it's going to last well beyond the next gen.

True. Same applies to CPUs at res 2560x1440 and higher. Anyone with a good 1600X @ 4Ghz and a B350, can weather the next few years with the GTX1080Ti at 2560x1440.
(used 1600X as example due to low cost of the platform with B350 board, where you see 1600X above, any 6c/12t from 4930K onwards will do).

Maybe we will see better graphics and perf on PC when more and more games are ported straight from XBoneX to PC as DX12 exclusives.
And aren't botched jobs like the ROTR which is using the Xbox360 codebase on PC, with gameworks strapped on it.
 
Even at 4k though the 1080Ti is so far above the norm. The benches we see the results of are maxed and show it drop below 60FPS at times. But at 4k there is no reason to max AA.
 
Even at 4k though the 1080Ti is so far above the norm. The benches we see the results of are maxed and show it drop below 60FPS at times. But at 4k there is no reason to max AA.

With my LG I find I just need to lock games at 75Hz or it all goes a bit crap, the Ti is more than capable atm. Hell, games even look great at Medium settings nowadays so I won't mind dropping a few details in the future to maintain fps :cool:
 
With my LG I find I just need to lock games at 75Hz or it all goes a bit crap, the Ti is more than capable atm. Hell, games even look great at Medium settings nowadays so I won't mind dropping a few details in the future to maintain fps :cool:

Actually I do not see a 1080Ti with a gsync monitor, with ultra settings and low AA, struggling at 2560x1440 or 3440x1440 for several years. Especially if is overclocked.
Maybe if more DX12 exclusive games come out, there is going to be an issue, because Pascal is notorious of it's poor perf.
(my 1080Ti loses 30% fps on DX12 over DX11 games).
 
Is Volta another DX11 card and will it support Freesync and asyncrounus compute. The only 3 questions that matter.

DX11 maybe... but I expect it to catch Vega in DX12 feature support. Freesync nope. Async if part of the DX12 spec then yes.

My question is will it include a HBCC like Vega?
 
If Volta is still Dx11 (although its rumoured to be a 12), then you can forget about any Dx12 games for a good while longer yet, as we just won't get any until Nvidia do a 12, which is just like whats happening now, we get the odd Dx11er, thats been patched to 12 laters, as the devs just won't touch 12 at the minute, as only AMD can do it well, and they hardly have a share of the market on the PC, no good them wasting their time doing Dx12 when only a few people can make use of it, like what happened to Vulkan at the start, when that was only AMD, devs just wouldn't touch it, and neither would Nvidia, even though one guy on his own could do it in a couple of hrs, so AMD had to get rid of it, and now its not tied to them, and Nvidia have now jumped on board, the games are a coming, Vulkans the talk of the town now.
 
If Volta is still Dx11 (although its rumoured to be a 12), then you can forget about any Dx12 games for a good while longer yet, as we just won't get any until Nvidia do a 12, which is just like whats happening now, we get the odd Dx11er, thats been patched to 12 laters, as the devs just won't touch 12 at the minute, as only AMD can do it well, and they hardly have a share of the market on the PC, no good them wasting their time doing Dx12 when only a few people can make use of it, like what happened to Vulkan at the start, when that was only AMD, devs just wouldn't touch it, and neither would Nvidia, even though one guy on his own could do it in a couple of hrs, so AMD had to get rid of it, and now its not tied to them, and Nvidia have now jumped on board, the games are a coming, Vulkans the talk of the town now.

First up that's way too much text from you. But the Dev's would touch it :p

Microsoft have to drive DX12 hard because that's the main selling point for Windows and for Nvidia to stay relevant they have to keep pushing forward. DX11 needs to die. It's been a lead weight for far too long and we've seen what the API's offer.

Volta needs to be the best DX12/ Vulcan card Nvidia can produce.
 
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Now with consoles being 4K wil the majority of games be better for P.C’s in general, dunno if that’s how devs will develop stuff now? I just feel we don’t get to see games flourish on our systems due to the games being catered to the mass console market?

Is that how it works?
 
GTA 6 is realistically eta 2020 I was reading and thats probably how it'll go generally. The new xbox thing is november I think, its not a great leap forward but best hope its a good foothold for the future

Volta could be a sideways not a fast forward in development. So I hope that means vulkan and dx12 type things, more capacity for parallel events in games. Volta will be a compute biased card like Vega basically is I think so it'll have the power but they'll need some finesse to make it fit into a games workload.
People say they could release it now but it would be half done oversized cumbersome perhaps. I reckon its summer 2018 for actual in hands release not sooner because fixing the fine detail might be the most important factor
 
The PS5 will be probably be out before summer and by that time every dev and his dog will be use to working with low level API's and AMD hardware.

Meanwhile back on the PC people will be running ancient DX11 GPU's at 1080p.
 
If Volta is still Dx11 (although its rumoured to be a 12), then you can forget about any Dx12 games for a good while longer yet, as we just won't get any until Nvidia do a 12, which is just like whats happening now, we get the odd Dx11er, thats been patched to 12 laters, as the devs just won't touch 12 at the minute, as only AMD can do it well, and they hardly have a share of the market on the PC, no good them wasting their time doing Dx12 when only a few people can make use of it, like what happened to Vulkan at the start, when that was only AMD, devs just wouldn't touch it, and neither would Nvidia, even though one guy on his own could do it in a couple of hrs, so AMD had to get rid of it, and now its not tied to them, and Nvidia have now jumped on board, the games are a coming, Vulkans the talk of the town now.

Hard text to keep up but well..

MS is pushing for DX12 exclusives with the XBX that would work straight on both platforms via their store. And this is happening now.

So fully optimised GCN games out of the box and no more Xbox360 codebases with Gameworks strapped on them, like ROTR and few others.(Forza, Middle Earth)

And if Volta is still DX11 card, the further they will alienate AMD CPU owners (and Intel owners on HEDT platform), because of the very high CPU overheads DX12 has on NV cards via their completely unoptimised drivers on those platforms.

The PS5 will be probably be out before summer and by that time every dev and his dog will be use to working with low level API's and AMD hardware.

Meanwhile back on the PC people will be running ancient DX11 GPU's at 1080p.

Yeah. Consoles overtaking us, and PCs are stuck in the mood of Nvidia when they plan to move forward.
 
First up that's way too much text from you. But the Dev's would touch it :p

Microsoft have to drive DX12 hard because that's the main selling point for Windows and for Nvidia to stay relevant they have to keep pushing forward. DX11 needs to die. It's been a lead weight for far too long and we've seen what the API's offer.

Volta needs to be the best DX12/ Vulcan card Nvidia can produce.

Hard text to keep up but well..

MS is pushing for DX12 exclusives with the XBX that would work straight on both platforms via their store. And this is happening now.

So fully optimised GCN games out of the box and no more Xbox360 codebases with Gameworks strapped on them, like ROTR and few others.(Forza, Middle Earth)

And if Volta is still DX11 card, the further they will alienate AMD CPU owners (and Intel owners on HEDT platform), because of the very high CPU overheads DX12 has on NV cards via their completely unoptimised drivers on those platforms.

Keep telling yourselves that :p
 
There is a chance AMD gpus can be competitive on perform again but its all down to how well their CPUs do. It's basically a chain reaction from Bulldozer that wrecked their budget and yea now Nvidia have almost got a monopoly going on. Shame really because I wont be pc gaming much longer if the prices get much higher.
 
Is mining the only reason why GPU's are currently overpriced? Or is there something else too it, like memory chip shortage/prices, mobile devices stealing available stock for silicon etc....?

The mining thing seems to have calmed down a bit in the media.
 
After playing some Shadow of War and The Evil Within 2 at 1440p/60Hz on a 1080Ti with everything maxed I realise that there is very little reason to look forward to Volta. Graphics are being held back so much now, not just with consoles, but also by low end PCs. Both games have 1060 class cards as recommended. Both games (IMO) could benefit greatly by having Ultra modes that do make use of Ultra cards but that is not going to happen since so few own such cards.

I feel for the first time that the 1080Ti is so far above the average PC/console that it's going to last well beyond the next gen.
Consoles don't hold PCs back at all. Also, yes of course a 1080 Ti is significantly ahead of the average graphics card. The average graphics card will be a low to low mid card.
 
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