Soldato
Oddly enough I got around to giving it an hour tonight.
One thing it doesn't do is explain itself, thankfully there was a guy on my team showing me the ropes, reloading ect..
Movement wasn't an issue, I was good with rec room, this is no different. I think you're right about counterstrike, it really has that raw game type all the early halflife mods had. It does have that same connecting feel that the simplistic tactical shooters have, and everybody I've played with was really in to it.
A few improvements on what we have, when you dive down for mags, or anything from the chest, things need to be more clearly defined, perhaps not everything mounted in one area.
The main one for me was balance on the weapon, pistol was fine, but with a riffle, having to balance the back end in floating air while looking down the sight was a real problem.
I'm not sure how you address that beyond having a physical object pushing against you.
I agree though, certainly the next level... just a ways to go, his roadmap looks promising, and you have to believe that eyes are on this with somebody thinking we can make a money truck full doing the game type x10 better.
One notch from being awesome.
get yourself down to Screwfix and build a stock out of 40mm Floplast compression fittings and tubing (about £10)