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vsync/fps?

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31 Jan 2006
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339
Hi i have just installed my new Ati 4870 card and in the settings there is an option to force the monitor hz from 60-200hz
now i have a DGM 24" tft 60hz panel my friends says i should be able to run it the panel at 100hz and that my games will not lock at 60fps in game

so i enabled the force tft to 100hz ran the game but it is stil locked at 60fps
is there anyother setting or option where i can force it to run at 100hz or is this actually not possible to do at all?
i run my game at 1440x900 and someone said there is a option somewhere to
set the monitor to refresh at what hz you want to run and at diferent resolutions but i dont seem to be able to find this option on my card
i would like to use vsync but it seems to feel like i have some kind of lag in fps games with it on but i thought if i could buff the hz it would increase the fps ingame makeing it a better experience,
any help would be appreciated
 
i want to be able to run with vsync enabled and push the fps over 60fps
thats what im trying to discover is it possible to run with vsync on and have a higher fps with the tft hz increased or will the games always be locked at 60fps with vsync enabled
?
 
i want to be able to run with vsync enabled and push the fps over 60fps
thats what im trying to discover is it possible to run with vsync on and have a higher fps with the tft hz increased or will the games always be locked at 60fps with vsync enabled
?

Triple Buffering is what you want to enable to have v-sync on and not be locked at 60fps.
Install Rivatuner. Within the folder that Rivatuner is extracted to is a utility called D3DOverrider.
That will give you the option to enable triple buffering in both OpenGL and Direct X games

cheers
 
Triple Buffering is what you want to enable to have v-sync on and not be locked at 60fps.
Install Rivatuner. Within the folder that Rivatuner is extracted to is a utility called D3DOverrider.
That will give you the option to enable triple buffering in both OpenGL and Direct X games

cheers

wrong.


what game are you playing? if it is based on the unreal engine, you will need to edit some config files to run at 100fps.

what are you using to force 100hz?
 
vsync caps your frame rate at your monitors maximum frequency.

Most TFT's run at a maximum of 60hz, so your frame rate will cap at 60fps.

If your frame rate is still at 60fps, assuming the game isn't capping the fps, after whatever it is you are trying to force, then it obviously isn't working and your TFT is still outputting at 60hz.
 
I only started to notice tearing after I changed my CRT monitor to an LCD one...That's there one downfall.

So in some games I have to turn Vsync on, as tearing just gets annoying.
 
im running a DGM 24" tft its 60hz panel but in the ATI control panel i can set it to a max of 200hz
so i put it at 100hz,
the game im trying to run in vsync is TF2 at the max fps i can get with vsync on, i have seen the setting to manualy overide the hz of the panel which i did
but what im saying is its locking it at 60hz
for what reason im unsure as its not set at 60hz now?
is it the game?
is it my tft?
or do i need dif sware is all i want to know
 
Could be that the monitor can only handle 60hz (especially if connected via DVI rather than VGA), just because ati ccc lets you choose 200hz doesn't mean to say that your screen can handle it. Most TFTs can't go over 75hz.
 
If you bring up your panels OSD I'm it will still say 60Hz. 100/120Hz which is available on some LCD TV's is a bit of a gimmick/feature but it's processing done by the display to show more images per second, your source still outputs at the normal rate.
 
tf2 uses the same engine as css ? i aint sure myself but im guessing it does as i dont play it ever.

now i used to believe my monitor wouldnt go over 60 hz(226bw) but recently i found out it goes a lot higher.
there is a command u can use in css to change the refresh rate(cant remember it from the top of my head) then just enable v sync...that should change it for u

u may need to lower the resolution in your game though as it may not be capable at the monitors max resolution.

i tried 125fps at 1024*768 with a refresh rate of 125 in an opengl game and it worked fine. yet in windows it only shows as supporting 60hz. it did actually cut out the tearing so it wasnt just a glitch.
just remember u need to enter the command in the games console to change the refresh rate of the monitor,,,not in windows
 
60Hz on my CRT has a noticeable flicker, whereas i can't notice it when its set to 75Hz

thats to do with how they refresh. the crt scans down wheres as flat panel its the whole screen at once. 60Hz on a crt is evil and will cause headaches etc if your looking at white background or reading text a lot.
 
I wrote a guide on vsync, specifically triple buffer vsync, a few days ago:

http://forums.overclockers.co.uk/showthread.php?t=17894486


But, if your monitor is a 60Hz panel (like 95% of panels out there), you won't be able to set the refresh rate to 100Hz. If you're lucky it might hit 70Hz, but there are no guarantees.

thats not always the case...... they just rate the tft's as 60 to cover their backs.
they do go a fair bit higher......i had mine at 125 and it will probaby go higher in lower resolutions
 
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thats not always the case...... they just rate the tft's as 60 to cover their backs.
they do go a fair bit higher......i had mine at 125 and it will probaby go higher in lower resolutions

What panel? Was that in native res?

I've never come across one capable of more than 75Hz in native res.

Note that the higher the framerate the less the effect of tearing, even without vsync enabled. As the difference from one frame to the next reduces, so does the intensity of the 'tear' (caused by drawing different frame data mid-screen). Over 100fps the effect of tearing becomes noticably reduced anyway.
 
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