Warhammer 40,000: SPACE MARINE 2

DG: Here was our reasoningbefore Patch 4.0: When the game came out in September, the Ruthless difficultywin rate hovered around 60%. Weeks later, and with the changes introduced byPatch 3.0, we saw that the same win rate had jumped to over 80%, and we receiveda lot of feedback stating that the game had become too easy—even at its maximumdifficulty (at the time).

Except only 15% of the player base had completed a mission on Ruthless. So the hardest core players were finding Ruthless not that hard, shocker.

The patch notes look to be pretty good overall, but their reasoning for ******* it up so badly in the first place was just bonkers. It's like they took the Helldiver 2 playbook and ran it step by step and shock, people didn't like it. Hopefully they have fixed it quickly enough to retain players and attract some new ones. I know I didn't touch it since the update.
 
Started a coming up to 2 weeks ago and really enjoying the game, even after the crazy patch 4.0, however im looking forward to a little less crazy later today.

Bulwark 25 and Tactical 22 already.
 

GENERAL FIXES
Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart
Fixed a bug causing the Sniper perk "Targeted Shot" to not work after swapping weapons.
Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
Fixed a bug preventing players from muting the others in PvP.
Fixed several perks not triggering correctly from enemy kills.
Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.

TECH IMPROVEMENTS
Crash fixes and general stability improvements.
Fixed server disconnects with unstable user connection.
General connectivity improvements.

New gun addition and changes too
 
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