DG: Here was our reasoningbefore Patch 4.0: When the game came out in September, the Ruthless difficultywin rate hovered around 60%. Weeks later, and with the changes introduced byPatch 3.0, we saw that the same win rate had jumped to over 80%, and we receiveda lot of feedback stating that the game had become too easy—even at its maximumdifficulty (at the time).
Except only 15% of the player base had completed a mission on Ruthless. So the hardest core players were finding Ruthless not that hard, shocker.
The patch notes look to be pretty good overall, but their reasoning for ******* it up so badly in the first place was just bonkers. It's like they took the Helldiver 2 playbook and ran it step by step and shock, people didn't like it. Hopefully they have fixed it quickly enough to retain players and attract some new ones. I know I didn't touch it since the update.