Warhammer: Vermintide 2

Soldato
Joined
17 Oct 2009
Posts
2,503
So apparently they're making a second game, which I didn't know about. I enjoyed the first, and as this says the new one has mod support it could be pretty interesting IMO.

 
I'm really enjoying this, I've been playing the flame wizard and I think I'm finally getting the hang of her especially since I swapped to a beam staff and the pyromancer route.
I was finding that my bolt staff was too ineffective (slow moving projectile meant my team mates were getting all the distance kills), and the flamethrower type staff was too close range, instead I'm using the beam as a mid distance sniper and flamethrower type weapon so I can start firing up the mobs before my team get into close combat then cool down a little whilst waving my bright red sword around.:)

We've done a few runs now where we've got one of the tomes and two grimoires.

That's what I used in the first game. If the mechanics are the same then you can also self destruct in a crowd of bad guys to clear a few. Though someone is gonna need to pick you up after! Also you used to be able to cooldown by holding R, but if it's past a certain point, halfway IIRC, you'd take damage.
 
My experience of the AI is that they snipe specials almost instantly. I've been testing out my big hammer on the training dummies and discovered that the power attack does less damage than a normal one, it also seems to not care about armour too much.
 
Yea, they're not generally 'smart', but like you said, the amount of times I've heard them call out a special and then they've killed them before they've even finished saying what they've spotted!
 
As someone who plays huntsman for a relaxed champion game, I find it hard to friendly fire tbh. This is not me bragging saying my aim is OMG1337, it's not great tbh, but I generally won't shoot if I think I'm remotely close to hitting someone. I try to thin far off hordes and I let melee fighters do what they need to. Don't feel like you have to shoot everything and let melee champs do some work, plus if there are some closer targets they'll generally go for them I've found so it helps to 'control' those players that play with a slayer mentality that they must hit all the things all the time.

BTW, my experience is elf players are the worst. :p After several days of derpy elves it's swayed my belief, from them strafing behind me while i'm stationary and then unloading arrows into my non moving head, to calling health and potions for them and them just ignoring everything. Or running far enough ahead so no-one can help them within 5 seconds if they get jumped and falling off the river crossings on halescourge...Yea it's been a bad few days
 
Yea it sounds like you play elf like I play Huntsman. Snipe specials, thin hordes, melee support allies if they start to get overrun.
 
Reading into playing Sienna more I've realised that I didn't realise there was a way to just vent overheat without just waiting for it to passively drop down. No wonder I've been struggling not knowing things like that!
You will take damage venting unless your bar is grey. I've not really played sienna in V2, I know my mate plays the second class and has a trait to do with grimoires letting him cool down very fast.

I've played mostly kruber mostly because one friend only plays elf, another only plays salt and the last was dwarf and then switched to mage. I played kruber because i avoided him in v1, switched to salt then had to switch back. It's annoying actually because switching to them now I miss the extra weapons and traits and i contribute far less as a level 2 dwarf/mage in champ than i do with my level 30 huntsman/footknight. Even if i find footknights ult confusing.
 
wow. getting kicked from the server right at the end of missions when you have won sucks. The netcode is a bit dodgy?


literally pushed the cart to the top of the troll base and got over the bridge. kicked :D

Might have been vote kicked? I've seen mention of this before on reddit and I think most people seemed to think it was just people being dicks

I'm all about the crowd control and elite squashing with kruber. Two handed hammer and handgun, plus the lvl20 skill where you get temp health from kills. You can just smash hordes all day, headsmash elites or beat armored dudes to pieces. Handgun means you can pop most elites at any range. Got a nice 33% curse resistance trinket too. Makes a huge difference with 2 grims

Curse resistance is awesome, and temp health does contribute to a nice power spike. I loved the hammer, nice satisfying thunk as you hit stuff and it is good against chaos warriors. I've switched to halberd because it attacks faster so better with hordes, it's third strike will hit down on a head so i murder elites (storm vermin) and while I've seen people say it's good against chaos warriors I can't seem to get the knack of killing them with it. Handgun is also very nice, I use it when I play foot knight otherwise it's the longbow - I love it. Wish i liked the blunderbuss, but considering it's a shotgun I never seemed to get much ammo back with it, and I was never very good with it.
 
Ah lost connection with steam is a different matter. Yea I've had that when it's late and steam does it's usual maintenance. Chasing a boss that's chasing a kerrilian, oh god, yea I've been there. Especially when it's out running us and it's the spawn of chaos and I'm trying desperately to get in range for a charge if it grabs. Actually lately it's mostly been chasing a boss chasing a Sieana, i assume the fire damage helps keep their attention.
 
After playing it a fair bit at release and getting burnt out on it, I recently got back into it and am enjoying it quite a bit. Wish I was better at the game as a whole, I'm not great at dodging. I've done a couple of legend games, but I suspect champion is my level cap unless I'm with people better than I am - which my friends are luckily! I've been attempting to level characters other than Kruber, as when we play I feel like I can only pick him because he's my only level 30, next highest is 12. Poking people in the face with a Rapier or a Spear is pretty fun :D
 
Yea I find Champion a challenge, it's doable but you can absolutely get screwed. One of the Legend runs I was on we had pretty much no trouble at all doing it, some of the Champions runs we got swamped by everything! We've been trying out the Twitch mode too, god that makes the game hard. Suddenly having loads of Ratling Gunners spawn and you're in a crossfire, not pretty. We've got a Shade who pretty much murders bosses and will one hit a Chaos Warrior using their ult and purple potions while also managing to keep hordes at bay by simply spamming attack with their dual daggers. I struggle to do that with Kruber using his Halberd, things always sneak past my swing and smack me in the face - his hammer does make a rather satisfying thud though......(hugs hammer)
 
BUMP!

So a couple of friends and I have been playing this again recently and have bought the Winds of Magic DLC. While I agree it's a bit expensive for what it is compared to the other DLCs, we're all enjoying it to be honest.

The general idea is that after you complete the Dark Omen map that comes with the DLC, Weaves are available to you. Weaves are a random map with a random modifier to the game and a random objective to complete the Weave.

Some examples

Modifiers
  • Armoured units are tougher but when killed shroud you in a metal mist doing damage to enemies near you
  • All enemies are invisible until they get close to you
  • Upon death enemies drop brambles that slow and hurt you
  • Lightning stikes occur around all players (happens occasionally, there's a circle to warn you and a time to get out of dodge, can also kill enemies)

Objectives

  • Blow up locations with barrels (harder than it sounds as enemies are more consistent than on the normal game)
  • Destroy Totems
  • Destroy Essence Shards
  • Carry Essence chunks to machines to destroy them
  • Stand at a fracture to destroy it
  • Kill things

In addition to this, the weapons and talents you bring into the Weave are completely independent of the normal game. You have 4 items that can be leveled with essence (what you get as a reward for doing Weaves, win or lose).
Melee weapon
Ranged Weapon (or second melee weapon depending on class)
Amulet
Cauldron

Leveling Weapons increases power of the weapon and unlocks slots on the weapon itself and inceases amount of 'blue coins' (see further on) to spend. There's about 12 'blue' stats slots and one orange Trait slot. All stats and traits cost something to add onto the weapon (i dunno what it's called, I'll call it blue coins). And the cost increases the more you place on, example level 1 is 10, level 2 is 20 etc. Some stats are more expensive and Traits are 100. You can add remove stats and traits when you want and you get a refund in blue coins, so you can play about however you want.

The amulet works the same, however it's based around the 3 character items you would normally have aswell as you class talents.

Leveling the Cauldron unlocks Weapon stats and Traits that can be used. E.g. attack speed on your weapons may only become available to use at a certain cauldron level or the Grenade Traits are available towards the higher end of the cauldron level.

The DLC also introduces Beastmen. They aren't bad, you have totem carriers that if they place down their totem it buffs all enemies in an area around it. There are archer units, I had I think 6-8 pinging arrows at me in a weave yesterday which was annoying. There are armoured ones which will bull charge you too. I think Beastmen might appear in normal mode if everyone has the DLC, but I won't swear to it. And each class also gets one more weapon.

All in all, we're enjoying the weaves. As I said, I think the full price is a bit much considering, I think ~£6.50 is what it should be - basically the same as the other DLC. Currently ~£7.50 on steam and it coinsides with the Free week of it (though you don't count as owning the DLC for the sake of the trial).
 
I have just almost finished my first run through of the game with Viktor and my bot friends in single player mode and it's been a lot of fun. And seriously, despite coming out a couple of years ago now... is this one of the best looking FPS games ever made? I have everything maxed out at 4k on a 65" OLED and it looks absolutely jaw-dropping, really stunning. :eek:

Ok yes, it's a bit of a button masher, but it does it so well, with the satifying and visceral combat and cool enemy types. It just feels like Warhammer in a way few games can hope to. There's a lot of variety in this game I'm looking forward to playing with the other characters and classes and doing some multiplayer.

I actually got Vermintide 1 cheap too so I can play through the story afterwards. :)

Slayer. Get to slayer. I didn't start with Bardin, a friend did. He got to slayer, then spent a fair amount of the time just laughing down the mic. I eventually got to slayer. I now spend a good chunk of the matches laughing (maniacally). By far the most fun class I've played. Not the most effective, but A+++ for fun. Just something about throwing yourself at the enemy spamming all the buttons and before you know it, you can jump at the enemy again :D
If you're playing solo, it's worth leveling the other classes because AFAIK the AI will take the characters how you equip/spec them.
 
So how do you play this new mode? I don't see anything new in the mission select screen and the new classes are saying that they're locked
Depending when you last played, AFAIK, there should be two 'new' classes. Grail Knight for Kruber and Steam Smith (?) or something for the Dwarf, both of which are DLC purchases. Not loaded up for a little while, so I don't know if they've added more for the update or since I last played.
 
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