Wasteland ARMA II Mos : Server Details

Thats the thing with Arma you have to communicate well as its not the typical casual game.. we usually try and move around in an order.. sounds silly at first but saves a lot of friendly fire happening. Formations people, formations! Doesn't happen as much here in Wasteland.. more convoys but in DayZ we usually had an order. Just remember whos infront of you and whos behind and whos in your car and you're golden. Everyone does this and its not as complicated as it sounds, you only need to remember 2 people at most (front and back)

If you're rolling with a big group, you need to decide where to move and who's going where and then sit it out.. if someone moves they have to announce it or they get dropped.
 
Thats the thing with Arma you have to communicate well as its not the typical casual game.. we usually try and move around in an order.. sounds silly at first but saves a lot of friendly fire happening. Formations people, formations! Doesn't happen as much here in Wasteland.. more convoys but in DayZ we usually had an order. Just remember whos infront of you and whos behind and whos in your car and you're golden. Everyone does this and its not as complicated as it sounds, you only need to remember 2 people at most (front and back)

If you're rolling with a big group, you need to decide where to move and who's going where and then sit it out.. if someone moves they have to announce it or they get dropped.

No, what I'm saying is, Clim from opfor, me and melbo from blufor, all sat by each other. We all looked like we were from 3 totally separate teams, there's tags, it's just weird. Two people from the same team cannot visually ID each other because one class in the team looks like a takistani rebel and the other looks like german spec ops, see what I mean?
Hell, the only reason we all met up is because Clim (opfor) suggested it, because he looked like blufor.

You keep talking about how ARMA is not a casual game and this and that, I know. I play it, I like it for this reason, there's thinking involved. It's great!
I just suggest we stick to 3 skins that look different from each other, at least enough to PID.

It's not exactly something that is going to bring the server down or anything, but it is going to get people killed. Believe it.

Also, Marker, don't burn yourself out over this mission file, you've very obviously been wracking your brains and getting stressed to **** over demands being made and bugs and server issues and all sorts of crap, and people appreciate it. You only have to read this thread and look at the server popularity to know that man, good job.
 
Wall of Text! ;).

I agree, it would be better.

Yeah MarkeR as has been suggested chill with the mission files and come take your frustration out on some unexpecting players! You've done a brilliant job getting the server busier and better, enjoy it a bit more and don't burn yourself out.
 
Ok guys.. suggestions noted..

Weekend is mine anyway.

What I need from people are suggestions of skins that can be used for guerilla, blufor and opfor.

If it helps identify even more then.obviously its a good thing.

Easiest way to do this is to go into the editor and place one of each type and make them playable.

This woukst allow you to see each skin.

Or head over to armaholic and see if the skins are there.

Remember we need medics and engineers also.
 
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Just a little update!

Put 5 choppers in, which will each spawn on one of 7 random locations around the map!

We have, 3 little birds, 1 standr huey and 1 insurgent camo huey!
 
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