Wasteland ARMA II Mos : Server Details

I kept the in game watch on my screen. The lag happens every time it plays catch up. So at 7pm in game time, the seconds tick as normal for 2 mins and then the server lags and it changes from 7:02 > 7:05. Then 7:05 it ticks as normal until 7:07 in which it lags to catchup, the time then changes to 7:10 etc etc.
 
I kept the in game watch on my screen. The lag happens every time it plays catch up. So at 7pm in game time, the seconds tick as normal for 2 mins and then the server lags and it changes from 7:02 > 7:05. Then 7:05 it ticks as normal until 7:07 in which it lags to catchup, the time then changes to 7:10 etc etc.


So if a 24hour cycle was possible it may solve said lag.
 
I have been trying to sort this issue out guys..

I am waiting back to hear from my provider, see what they say.. Concerning config of dedicated server!

If I am not happy I have another provider lined up who will do the same server with good specs for less! Based in Manchester!
Will keep it up to date in here as usual!
 
Been pretty quiet past couple of nights!!!

Anyway..

Update on progress..

Which will be final release by myself, unless I can fix the stuttering effect!

When you spawn, you are now told where you have spawned by the text bottom right, except on first spawn.. I did make it wait until my fnc_location was loaded in, but it was still buggy!

That is if you choose to have a random spawn!

You may also choose to spawn at one of the major cities, randomly up to 300 mtrs away from the chosen spawn point!

Which will stop any camping of the random spawn points!

Only thing I have to do before I release is to have a black screen, so you don't see yourself in debug land before you are moved to the chosen spawn position..

Easiest thing turns out to be the hardest :)
 
Quickly popped on this morning...

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Missions stopped working after 5 or 6 in 4 hours, Scotty said.

Also, independants can't get in vehicle's together :(
 
Nice view:D I have also encountered independents cannot get into vehicles.

You can trick you way in if you both enter at the same time, I believe it has something to do will killing AI but don't quote me.
 
Nice view:D I have also encountered independents cannot get into vehicles.

You can trick you way in if you both enter at the same time, I believe it has something to do will killing AI but don't quote me.

Weren't a bad sun rise at Solnichniy this morn :) Get there at 4am and stay until 5/530am :) haha

Yea there was the bug about killing AI but even when both players hadn't even encountered AI you can't get in to a vehicle.

Even tried tricking the game by doing as you said...still no company in my heli :(
 
Quickly popped on this morning...

Missions stopped working after 5 or 6 in 4 hours, Scotty said.

Also, independants can't get in vehicle's together :(

Nothing I can do about the indies guys, as far as I know!

I did see in the rpt file, that around 2.30am a mission bugged out, which is mission 6. The base mission..

Bugged out spawning the AI, it's an ARMA thing, could have been any mission as every mission has been spawned in many times now!
 
The base mission was the last one that Scotty said was working.

He couldn't get the mission to complete and then it popped off the map.
 
We had one of the base missions freak out on us when the AI despawned, it happens. You can't have it 100% all the time.

Rebooted to fix the missions. 11:00
 
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We had one of the base missions freak out on us when the AI despawned, it happens. You can't have it 100% all the time.

Never asked for it 100% all the time, just reporting bugs that I have come across back to the guy who makes the mission file :)
 
Could probably remove it from the cycle if it continues to carry on like that!

Or change the spawn thing to a base without AI, if that is what is causing the problem, which it seems it is!

So close to next release!

Thanks everyone! :)

I'm also sure I have tracked down the jumping time problem, it is time acceleration, which unbeknown to me is maybe built into the mission!! Mental!

Never heard of the command before within a mission, so asking tonic if he has added it!
 
Going well mate!!

Got rid of the time shift every two minutes... I have increased it to at minimum once every 30 minutes, the function that skiptime uses is for people joining while game in progress.. So at the very least some people might be half an hour time wise!!

Got the location in text working for spawns, so no need to look at map!

Cannot get the black screen working, so might just spawn people into a forest or debug land and then let them move to where they want to!
 
Everything is working mate!!

Really determined to not allow you to see where you are when choosing spawn locations!

Just sat through half an hour of game time, and it was still half an hour of game time on watch! :)
 
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