what could GTA4 borrow from it's clones

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Chrisss said:
What are you talking about?

I think GTA3 and VC were great games.

You still haven't addressed the issue of what Rockstar have been doing different with each new release, or failing to accept that each game is a rehash of the last.

I've been giving reasons as to why I don't think there have been any good GTA games recently, while you come in here getting all defensive over your boyfriend San Andreas without actually addressing my points.
I really dont think that san andreas was a rehash of vice city, and if you read the thread title you will see that maybe I'm just getting frustrated at you trolling! If you really want answers to your questions then start a 'why do Rockstar just rehash GTA games' thread and we can discuss it in there.

Anyway, back on topic.
 
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Lol I wan't even trolling!

Someone said:

'It's more like 'what could the clones borrow from GTA4''

I replied, and then you and "andy" got all defensive about it.

And you still haven't answered my question.
 
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Chrisss said:
And you still haven't answered my question.
If you must:-

I took the following from Wikipedia as there really is far too much for me to type myself.

Wikipedia said:
New features
In total, there are nearly 200 types of vehicles in the game, compared to the approximately 85 in GTA III. New additions include bicycles, jet planes, lowriders, a jetpack, quadbikes, tractors, a train, a combine harvester, police motorcycles, a forklift, a street sweeper, a ride-on lawnmower and many others. In addition, players can swim and climb walls for the first time in the series. For greater firepower, players can also wield dual firearms or perform a drive-by shooting with multiple gang members. Also, due to the immense size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.


Running in Los Santos, PC version. The player's character initially has little money, fitness, or skills. These attributes improve as one progresses through the game.Rockstar has emphasized the personalization of the main character. Clothing, accessories, haircuts and tattoos are now available for purchase by CJ, and have more of an effect on non-player characters' reactions than the clothing in Vice City. CJ's level of respect among his fellow Grove Street gang members varies according to his appearance and actions, as do his relationships with his girlfriends. Players must also ensure CJ eats to stay healthy but also exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes. If CJ eats too much and does not exercise, he will grow fat and move slower. If he fails to eat at all, he will become less muscular and, eventually, will lose health.

San Andreas also tracks acquired skills in areas such as driving, firearms handling (when skills are high enough, double-wielding of certain weapons is possible), stamina, and lung capacity, which improve through use in the game, adding an RPG aspect to San Andreas. CJ may also learn three different styles of hand-to-hand combat at the gyms in each of the game's three cities. CJ can also speak with a number of pedestrians in the game, and Rockstar claims that he has a total of about 4200 lines of spoken dialogue.

The game's artificial intelligence was also improved. No longer can the player beat a pedestrian to death on a busy street in broad daylight and have bystanders not respond. While most pedestrians will flee or duck for cover, some armed civilians and enemy gang members will attack CJ, and friendly gang members will shoot at and pursue his opponents. This makes the foreign-turf invasions more difficult than one might expect. The area's occupants will resist, and will frequently draw weapons. Cops will now chase other rival gang members who are committing crimes, instead of just the player.

Other new features include:

Driving a modified sports car in San Fierro while deploying nitrous oxide to boost speed, PC version.Car modification: Most automobiles in the game can be modified and upgraded at various garages. Most car mods are strictly visual, adding aesthetic appeal to the vehicles, as opposed to those which improve the performance. Common modifications include nitrous oxide tanks, hydraulics, paintjobs, rims, body kits, and stereo system upgrades.
Gang wars: The goal is to gain as much territory within the city as possible in order to earn money. Battles with enemy gangs are prompted whenever the player (either alone or accompanied by fellow Grove Street Families members) ventures into enemy territory and kills 3-4 gang members. If the player survives multiple waves of enemies, the territory will be won and fellow gang members will begin wandering the streets of these areas. Occasionally, your territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas.

Robbery: Continuing the series' tradition of controversy, home invasion is included as a potential money-making activity. By stealing a robbery van, CJ is able to sneak into a residence at night, and cart off valuables or shake down the occupants.

Minigames: Numerous minigames are also available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and 'bouncing' vehicles with hydraulics), and video game machines that pay homage to classic arcade games. In addition, there are the aforementioned casino games and methods of gambling.

Multiplayer: A two-player cooperative mode has also been added for the PlayStation 2 and Xbox versions. Accessing this mode will launch a series of special objectives similar to 'Rampages' from previous Grand Theft Auto games. Two human players will be able to travel by car or on foot. Both players are required to remain on the same screen and within a reasonable proximity of one another.


Also

wikipedia said:
Awards
Grand Theft Auto: San Andreas has won several awards:

IGN's Best of 2004
PlayStation 2 Game of the Year
Best PlayStation 2 Action Game
Best Story for PlayStation 2
GameSpot's Best and Worst of 2004
Best PlayStation 2 Game
Best Action Adventure Game
Readers' Choice - Best PlayStation 2 Action Adventure Game
Readers' Choice - PlayStation 2 Game of the Year
Best Voice Acting
Funniest Game

2004 Spike TV Video Game Awards
Game of the Year
Best Performance by a Human (Male)
Best Action Game
Best Soundtrack
 
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Joebob said:
Yeah definately - it's almost like satnav rather than just pointing you in the direction you need to go.

Wheres the fun in that? :)

Chrisss said:
Not a lot really. It was just more-of-the-same with some obvious improvements and a new setting which made it worth playing. After that though it started to lose its appeal.

It's not as if Rockstar have been doing anything special with each new release, it's just same formula over and over...

So what exactly were you expecting from San Andreas, taking into consideration the hardware limitations of the PS2? Anything other than Saints Row's 'better radar'?
 
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Did you even read all of that before you posted it?

New vehicles and character custimisation are hardly enough to make a game significantly different from past titles.
 
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I think it was the sheer size of the map that made san andreas more than just a rehash. Having vast areas of countryside was something completely new to the series. I think having planes added a lot to the gameplay (or at least the fun factor for me). VC did have a plane but there wasn't really much you could do with it since there wasn't exactly much area to fly it over. Plus skydiving was good fun.

Also there was the whole changing your appearance / building up your stats that was new, although personally I thought that was a bit rubbish.
 
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Chrisss said:
Did you even read all of that before you posted it?

New vehicles and character custimisation are hardly enough to make a game significantly different from past titles.
Yes I read all of it thanks, obviousley you didnt though as there's much more to that list than just extra vehicles character customisation.

Like I have said before, if it's not your bag then fair enough, but I think you are in the minority. Doesn't the fact that it won all those awards tell you how much of a quality title people thought it was?

I really dont know what you were expecting from this game to make it more original or why you thought Rockstar would change it from a winning format into something different!

San Andreas was everything I thought it would be and more. The only thing which let it down imo was the soundtrack, although there were a few choice tracks in there and how do you top VC soundtrack? I think most people who played it couldn't beleive the sheer size of the map considering it was on the PS2 - I didn't think it could be done tbh.

Anyway, back on track to the original topic. I know Rockstar normally try things out in other games before putting them in GTA, you only need to look at State of Emergency, Midnight Club or Manhunt to see whats been included.
What games have rockstar released since San Andreas (including the City Stories games) which could be included in GTAIV?
 
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Chrisss said:
Did you even read all of that before you posted it?

New vehicles and character custimisation are hardly enough to make a game significantly different from past titles.

well what could they of done ?

do you moan about every FPS that comes out aswell just because the only difference is slightly better graphics and a new story ?

what games do you like because all i see you do on here is insult people or say things are bad

we didnt need them to change the game because it was already great, they added allot of new things and made the biggest map many people had ever seen on a game at the time , they also made it work flawlessly on a ps2 with 32mb ram or whatever it had.
 
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andy said:
well what could they of done ?

I don't know, anything as long as it made me feel like I was playing a different game to the last two.

And yes the size of the map was impressive, but it didn't add much to the gameplay. Most of the time it just meant longer to drive between missions.

GTA4 is probably the only game I can think of that I'm interested in this year, but if it simply going to be GTA3 with better graphics and the same old recycled missions then It'll be a dissapointment.
 
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I didn't think there was enough new in VC or San Andreas. Finished GTA3 and loved it, got about half way through VC, and barely played San Andreas. Maybe I'll give it another go sometime.

Part of the problem was the graphics quality not advancing so by the time of SA it looked decidedly dated compared to other new games at that time. I can understand the PS2 version looking like that, but the PC version could have looked a lot better. Hoping for big things from GTA4.
 
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Chrisss said:
I don't know, anything as long as it made me feel like I was playing a different game to the last two.

And yes the size of the map was impressive, but it didn't add much to the gameplay. Most of the time it just meant longer to drive between missions.
I guess it was just more of the same for your style of play. If all you do is follow the missions then I guess it's not much different. If you enjoy driving around and exploring it was a big leap in gameplay terms.
 
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Psyk said:
I guess it was just more of the same for your style of play. If all you do is follow the missions then I guess it's not much different. If you enjoy driving around and exploring it was a big leap in gameplay terms.
Yeah you're probably right, just sticking to the missions is gonna be a bit samey after a while but the good thing about these games is that you dont have to stick to the missions. I completed VC 100%, but I did need a strategy guide to do it and without the guide I wouldn't have even realised half the stuff was there to do... same with SA but I got no where near completing it even after about 200 hours play :)
 
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