What do you think of supreme commander?

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I bought this game on launch day and i have to say i am not that inpressed is seems so slow to the like of warhammer dc, and graphically it noting special.

But my biggest critism of it is that there is to much happing at once you you flicking backwards and fowards building new tanks then you ordering you tanks to attack the enemy, then someone attacking your base and then the next minute your ships are being attacked, and that with out menthing the air war.so after just one Game you feel warr out :o

But it has got some good point like you can order cordinated attacks and the vast scale of the units and the maps. But apart from them few thing i would not recoomend it to a friend.
 
I love the game. Just that it takes some time to get into, as it is at its best when the size and scale of everything is shown off.

If you think the game is slow, then (if enabled) speed it up to +4 or so and its quite quick.

Graphically it isn't anything amazing, but you try it on high detail settings, with 300+ units on a dual screen setup, and it doesn't half get impressive.
 
I think its all down to tactics and play style. As for the speed of events I find having a decent level of intel/patrols out gives you a much better early warning system. A few sacrificial scouts and your bases need never come under attack. As for the number and variety of attacks, you are the 'supreme commander.' You control the air, land, sea and strategic level war. Shape up or ship out? :p To be fair I can see who it gets panicy, especially coming from something like Coh/DC, but you'll quickly adjust to the new rate of events. To a seasoned TA player (And to a certain extent Act of War) its not a new style of play, just on a MUCH grander scale.

Personally I find micro games like DC/CoH loose their appeal very quickly once the novelty has worn off. The whole idea of micro/build orders/map specific tactics really turns me off. From my experiences of Supcom so far micro is never going to be a problem. :D I was playing on the 81km island map (haven't had a chance to play much yet so names aren't too good) and had 4 3 battleship based battlegroups out ruling the oceans, whole wings or aircraft and outer airbases flitting around and multiple fatboys manufacturing their own little armies massing for attacks. Fantastic level of scale.

I don't really have a problem with the graphics either. The nukes could look a bit better (try looking horistonally at ground zero, not as pretty as above) and I'm a little dissapointed that naval wrecks don't sit on the sea bed like TA, but other than that I think it looks quite pretty. It's not designed to give the same style of detail as something like Coh, the individual units might not be so attractive, and the effects might not be quite so intricate, but you can' t watch a ground army of 100 seige bots and 30 T3 mobile arty slamming into a shield wall at medium zoom without going 'Oooooh.' :D

As above, dual screen is incredible.
 
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I'm loving the game, virtually the same core principles as TA but taken to a more immense scale.

My only problem right now is that I'm basically limited to 1v1 games due to the CPU requirements, but even then I can still have epic matches.

The feeling I'm getting is that this game is way ahead of its time and only when quad core CPUs are the norm and the 3rd party modding community starts to grow will its awesomeness be fully released; much like how the original TA was when it first came out.
 
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I too have to say i'm loving it, only really played as the Cybran as yet so there are the two other tech trees to explore - the UEF i've seen and they are pretty good when it comes to long range bombardment!

Not tried the Aoen's yet but might do when I play again in a bit :cool:

Not even touched the campaign but i'll be sure to give it a go at some point!
 
I've had a good laugh at my mate, who's been chomping at the bit to get hold of this game.

He's gone out & blown £30 odd on it and its already un-installed!

I may loan his copy and see if its really as bad as he thinks it is, akas, I hate RTS games so will probably hate it regardless!

That said, I loved TA! why don't they do a 2007 version of that?
 
R124/LA420 said:
That said, I loved TA! why don't they do a 2007 version of that?

It basically is! It's TA with improvements. (This is a die-hard TA player talking here..)

I really like it :) The only problem is my pc cant cope with more than 4-play skirmish :( Its gets really laggy really fast. The missions also dont seem amazing, but thats no change from TA! The fun's in the skirmishes :)
 
ill install this game when i come back from scotland next week and post some screenie :D

not played it yet.

ags
 
agnes said:
ill install this game when i come back from scotland next week and post some screenie :D

not played it yet.

ags

Please do tell us how it runs as I've heard SupCom supports quad core CPUs which would probably make epic 4v4 matches possible.

Imho, the key to the game is to always 'go over the top' and always be unrestrained with what you want to do, think BIG. :D
 
Sup Com is very good imo , best strat since CoH :P though 4 player for me is a no no , fps drops like a mofo quite unplayable at times.
 
Caustic said:
Graphically it isn't anything amazing, but you try it on high detail settings, with 300+ units on a dual screen setup, and it doesn't half get impressive.

Sorry for the mild hijack but what happens on each screen? can you set all the UI buttons to one screen and watch the fun on the second, or is the battle spread across 2 screens? can you watch different parts of the battlefield on each screen?

Cheers!
 
smiley said:
I bought this game on launch day and i have to say i am not that inpressed is seems so slow to the like of warhammer dc, and graphically it noting special.

But my biggest critism of it is that there is to much happing at once you you flicking backwards and fowards building new tanks then you ordering you tanks to attack the enemy, then someone attacking your base and then the next minute your ships are being attacked, and that with out menthing the air war.so after just one Game you feel warr out :o

Theres your problem there mate. You're comparing it to games like DC, which to be honest, as far as strategy goes, are VERY small scale. (Tau - 20 vehicle/pop cap anyone?). Im not saying theres anything wrong with stuff like Dawn of War, I quite enjoy it, but in the scale of proper strategy games, they're very very limited, quick, and small (probably to appeal to a larger audience). Small scale games by virtue are quite quick as theres so little to do, Supreme Commander is a much larger more intricate game, and would generally appeal more to people who enjoy the patience, planning and large scale of some of the older strategy games.

On the issue of getting units to build, you do know you can set a queue of certain units to repeat, so you set them to amass somewhere and go grab them now and then?
 
Sweetloaf said:
Sorry for the mild hijack but what happens on each screen? can you set all the UI buttons to one screen and watch the fun on the second, or is the battle spread across 2 screens? can you watch different parts of the battlefield on each screen?

Cheers!

From a screenshot i saw somewhere (can recal where now) the UI stays on the main screen and the 2nd monitor is just the battlefield :cool:

And given you can split the screen then you could have the 2nd monitor showing a battle while your main one has your base or what have you :)
 
Loving the game - The amount of depth is overwhelming at the moment but I think this one is going to last. The sense of scale is unmatched if you ask me. In the size of the maps and the units. My cousin rolled out an Aeon Collosus yesterday for the first time and OMG! the thing was immense! It was not like 'is that thing powerful'? IT IS A GIANT ROBOT!!!! Of course it is - you don't need to look at the hit points to know it is powerful - IT IS A GIANT ROBOT!!!

On the dual screen question, the above poster is right. On one screen (your main one) to control the game and retain the UI. On the other there is no UI but you just move your mouse cursor onto it and you can zoom in and out at will like you can on your main. Basically I keep the second screen zoomed out to keep an eye on the entire battle field at all times and I use it to direct units around without zooming out on my main screen.

I don't think a second screen is 'essential', but it does enhance the experience and allows you to see what is going on straight away at a glance.

For example, when playing coop with my cousin, I would tell him that some of his army/ base is being attacked before he knew about it as he was busy else where.

however at the end of the day the geek points having a second monitor gets you are invaluable.
 
I think this is the first game I have played that has dual screen support. It really does rock. I am using an 8800 GTS and it runs smooth as silk @ 1680x1050 on both screens.

I wonder if something like an X1800XT would run the game so well? or is the game more CPU intensive?
 
Alexrose1uk said:
On the issue of getting units to build, you do know you can set a queue of certain units to repeat, so you set them to amass somewhere and go grab them now and then?

Hold down shift and you will see a blue light/line coming out of your factory pointing to an area on the groung - grab where it lands on the ground and drag it to where you want the units to mass.
 
I didn't like the beta multiplayer, but that was probably due to playing vs idiots. But gave the demo a go and liked it.
Loving the full game, having hours of fun on the single player.
Nothing quite like have a fleet of ships bombarding a base, while wave after wave of bombers fly in. And a few hundred tanks attacking from the other side :)
 
My copy is due to arrive Monday and after playing the demo i'm absolutely ******* loving it! :D

The scale is immense... the resource system so finely honed in an "almost scientific" kind of way that this game demands attention, and demands practise. The learning curve was steep-ish (few games to get grips on things) but after that i'm improving rapidly. The graphics are perfect for the game, detailed enough for the sheer scale of the game, but not too much that my rig chugs to a halt.

Unit variety is quality, and the same goes for buildings. Having a base equipped with full shielding is a beautiful thing to behold. I can see this game taking large chunks of my workday evenings... simply beautiful. No doubt patches will tune the game even more. Shame there is no deformable terrain though, that would have been the icing on the cake.

Bring on the mods... star wars anyone? *ejaculates*
 
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