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What happend to Bullet Physics.

The day an Engine is used within all platforms and uses each hardware to its full effect the better for everyone.. What will be interesting is a DirectX 12 game using the GPU to full effect and then seeing how Physx runs on the CPU and compare the performance between DX11 version..
 
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This shows some very impressive results you can get..

Blender - Bullet Physics HD
Some rigid body physics tests I made in Blender. Simulated using the blender bullet physics engine.
https://www.youtube.com/watch?v=PfezSJB21vk


You did well there Shankly. I didn't know you had those skills. Impressive :cool:

You see Trolls brains are not well adapted to understand this wasn't my work..

WOW!!! I read the write up and watched the vid. My mistake but no need for that. How very rude.

Pro-tip - Use quotes when quoting others and that saves any confusion.

Pro-Tip dont TROLL me and you wont get a reply like that Simple Green Man.

Now go and Jog on somewhere else because I have no time for you..

Carry on with the insults and I will report them. I genuinely thought you had made that and gave you credit. That is the problem when watching on my phone.


It wasn't your fault Greg, he posted something up saying that he had made it, if he wasn't clear that it wasn't his then his is at fault not you.


Anyway humbug posted up a video showing what messing around with bullet could achieve in an hour or so, he got slated for it by a few, but the point he was showing I thought was a good one in my opinion. As DM has said it is time and effort the developers seem not to have put into most physics simulations we see in currant games, which is a shame, as the physics API's are available with a few to choose from as well. Oh well maybe in a future title we might get something good.
 
^^ Yeah just saying AMD dropped the support they were putting behind implementing hardware GPU functionality for it - which despite ever increasing CPU cores and features is still considerably more powerful - even with rendering in the mix.
 
I am glad you took the time to show this humbug, Sometimes over exaggerated physics is a good thing in a game.

Thanks, and the same to others who appropriate it :)

I will update when i have something that 'looks more realistic' its going to take a bit of time.
 
I look forward to any more demos you care to do, its good to see stuff from the source rather than seeing lists of cherry picked benchmarks to show a point.
Keep up the good work.
 
Thanks, and the same to others who appropriate it :)

I will update when i have something that 'looks more realistic' its going to take a bit of time.

Yes post more, it is interesting and something i personally like in a game just sadly most devs dont seem to use it
 
I would imagine the reason why there is a lack of 'bullet physics' games is same reason that you can apply to Physx as these standalone physics engines don't do what the developers want so game devs go ahead and build their own or if they did want an off the shelve product they turn to Havok (or at least they did recently the list of games using it has sharply fallen away).

Bullet isn't dead as it does have one BIG feather in it's cap, GTA V uses it and will out shortly for the PC. :D

To be honest debates over physics engines is a bit 2010, who cares what engine the game uses, just play it and enjoy it.
 
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