What is so special about Counter-Strike?

I havent played this for a while but used to put about 8 to 10 hours a day into it. I used to love the cheat comments when you got headshot after headshot. I never was any good with the quick scoping but I was deadly with the M4 and AK.

I would love a remake of this game, exactly as it is but better graphics. Would be amazing!

I loved the money system where you could save up and buy weapons and armour. I cant think of another FPS that came close to the addictiveness of this, not even COD games.
 
apart from the hitboxes css is pretty spot on...we still play it from time to time even though i dont find the teamplay quite on the same level as rtcw.....i used to love 45min beach especially with panzers disabled.
 
I haven't played any Counter Strike for ages. I had a look at Source a few months back for a minute and the graphics look awful these days. Needless to say it put me off firing up the original CS. :p

I loved it though, such an addictive game. I especially enjoyed playing the countless surf maps when they were popular. Anyone have a go of those? I became a surfing 'pro' after a while and pretty much mastered it.

Ah, the memories. :(
 
I remember what it is I like about CSS... It's a more relaxed fighting setup than most which goes nicely with the tension of only having one life and no way of healing.

A few seconds prep time to buy up then it's just you, them, how well you can aim your gun and how good your game knowledge is. Then there's the cooling off/raging period when you get killed before the next round.

No one can kill you with something you have no chance against say, mowing you down with a vehicle/bombing you/mines/unlockable higher powered equipment/other things which twist the play to being about game mechanisms instead of experience and practice.

Of course there's luck in CS/S but skilled play wins out in the longer run. It's down to you, not things hugely out of your control.
 
Frankly for the 2 years I played on and off, I still never found a more effective tactic than crazy non stop rush. Largely because so many people think its suicide they aren't ready for it. They are waiting for someone to stick his head out and pop back in, run through full speed and they'll still be shooting at the door where they think a normal player would be heading back too.

Very true - It's difficult to organise and get all the typical camper-types to agree to this, but when it happens and it works its truly amazing, get a couple of M249 SAW's in and everyone else mostly on assault rifles -
I've seen complete and utter destruction of 'normal' team tactics, by which point you change back to normal just as they all camp one spot :D (bridge in aztec, or tunnels in dust)
 
Very true - It's difficult to organise and get all the typical camper-types to agree to this, but when it happens and it works its truly amazing, get a couple of M249 SAW's in and everyone else mostly on assault rifles -
I've seen complete and utter destruction of 'normal' team tactics, by which point you change back to normal just as they all camp one spot :D (bridge in aztec, or tunnels in dust)

lol yeah I agree but im always a gressive player no matter the game :p
 
First played it in 1999 when I was a college, a mate introduced me to it damn him, played it for years, loved 1.5, lost a little enjoyment at 1.6 but it was still a great game, then CSS came out, never had the feel that CS had, as much as I tried to adjust to it, it just wasn't CS so pretty much quit then when most of my mates moved to CSS.

Also if you're decent, its just addictive when you get them aces in pcws, or some sick wallbangs and headshots from glock burst etc hehe, last man standing and 3v1 etc guarding a bomb plant, its just great fun when you have a good bunch of mates to play with, sadly its just not what it used to be.

I enjoyed COD but it just isn't CS, the community isn't the same, mIRC used to be great as well back in the day and worked well with CS, to keep in touch with people and organise wars in a couple of minutes to playing a scrim/pcw etc.

Here is a classic CS movie of frags from way back, for all those true CS fans! =]

Adrenaline 2

Part 1


Part 2

 
Last edited:
First played it in 1999 when I was a college, a mate introduced me to it damn him, played it for years, loved 1.5, lost a little enjoyment at 1.6 but it was still a great game, then CSS came out, never had the feel that CS had, as much as I tried to adjust to it, it just wasn't CS so pretty much quit then when most of my mates moved to CSS.

Also if you're decent, its just addictive when you get them aces in pcws, or some sick wallbangs and headshots from glock burst etc hehe, last man standing and 3v1 etc guarding a bomb plant, its just great fun when you have a good bunch of mates to play with, sadly its just not what it used to be.

I enjoyed COD but it just isn't CS, the community isn't the same, mIRC used to be great as well back in the day and worked well with CS, to keep in touch with people and organise wars in a couple of minutes to playing a scrim/pcw etc.

Here is a classic CS movie of frags from way back, for all those true CS fans! =]

Adrenaline 2

Part 1


Part 2



Leon will you shut up and stop posting links like that, im getting very nostalgic here!

I agree 100% with all your points, CSS wasnt a patch on 1.6 and for me wasnt worth playing.

You know i cant believe the amount of years i put into that game but i did have so much fun, playing in matches with the same other 4 people we pretty much knew each others game and what our roles were, we were endlessly thinking of new tactics and how to implement them (even during games).

Never was much of a fan of publics, only used to play on them just to warm up before a game or if people i knew were playing on them.

I do miss this game purely because no other game has been released since has come close to the smoothness of gameplay, balance of the guns and how each one handled.
 
I spent a long time playing this game like many of you I think back in the day starting with the first Betas and onwards.

Initially the joy was at the round based play and the necessity to complete the objectives and buy weaponry. Most games I played up until this point were very much instant re spawn and death match or capture the flag. The gritty realistic type guns but still with fast game play made for great shootouts, again most things before it were either deadly serious like Rainbow 6 or a bit arcady like TFC.

After you played a while and got good - everyone got good - at shooting and accuracy the focus changed. I found it was totally tactical, all about speed and timing of getting to A or B to plant the bomb or get in position to take out the enemy. Thats how I used to play and with my friends it was all about tactics. You practiced and knew where you could get to in a map from the spawn, where the enemies were likely to be and how you were going to get past and then you played it out. The game was hugely satisfying to me then and even now I don't think we have played something quite so tactically. We did learn the hard way, our first few matches we just got creamed by going in as a rush group before we sharpened up.

I still put it on now and again but it is not the same, team play and tactics are often missing and there are to many funny mods and add ons on a lot of servers that spoil the games purity.
 
It can be awkward trying to get into I admit. Try some Gungame maps if you havent done so already, they're more like CS for the insta-respawn generation ;)

Besides, when you're dead you have time to flick the kettle on (daytime) or open beer (evening)

What game offers more than that? :D

This, definitely. What else could explain all those gaming sessions until 4am (when the beers generally ran out) even when I had to be up the next morning. One occasion I remember the wait for the next round gave me time to drain the juice from a can of plum tomatoes and mix a round of large bloody marys after we'd finished the last beers.

Now how many online shooters can say THAT!

Ahhh... salad days.
 
Thing for me was

- It required practise to make perfect, you thought you had a good aim well that means jack in CSS, you've got to learn where head's pop out and have your crosshair aiming at the right level and aiming was key, everyone knows that being able to target a headshot is the thing you need to be able to do so everyone practises frantically.

I used to practise everyday aiming, I eventually got pretty good, joined a clan and got fairly high in league tables.

then I left and started WoW, now when I go back to FPS games I'm not bad but I'm terribly compared to what I used to be yet I'm not a kid anymore so the time to pracise and be competetive isn't as high as it once was.
 
Thing for me was

- It required practise to make perfect, you thought you had a good aim well that means jack in CSS, you've got to learn where head's pop out and have your crosshair aiming at the right level and aiming was key, everyone knows that being able to target a headshot is the thing you need to be able to do so everyone practises frantically.

I used to practise everyday aiming, I eventually got pretty good, joined a clan and got fairly high in league tables.

then I left and started WoW, now when I go back to FPS games I'm not bad but I'm terribly compared to what I used to be yet I'm not a kid anymore so the time to pracise and be competetive isn't as high as it once was.


css has the worse aiming out all all the cs games and a lot more newbie friendly ;p
 
Last edited:
got as far as winning very small amounts of money in css, played in the top flight for a while albeit years ago, quit in late 2007, gone back to it now and again over the years but as of playing it like a keen bean for years i firmly believe that anyone who wants to play it every night of the week (or many nights of the week) needs to get a life

I happily play in a team now with 5 other people, who play once a week maximum and as we've all played the game so long we do pretty well without ever needing to practice, currently in the ESL div 1, i think i'd give up completely if we got promoted to the ESL pro league (the league above us at the moment) as we're already playing against people who devote their lives to the damn thing which is bad enough for keenness

All in all cs and css are the most balanced team games ever, though they are utterly atrocious to play in public

Main problem i have with cs is it transformed gaming in general for me, since being really good at it years ago i don't like playing ANY fps in publics anymore, i dont enjoy single player games as much and find it hard to concerntrate on story games. Play it enjoy it, NEVER bother being good at it, its not worth it.

css has the worse aiming out all all the cs games and a lot more enwbie friendly ;p

1.6ers always say that, its only more "newbie friendly" amoung other crap players because it allows for crap players to get lucky kills on other crap players, a crap player against a good player will always lose. The problem is 1.6ers aren't willing to learn the change as it takes more than 10minutes of playing to get the hang of it, thus are always crap to begin with, get killed by pub players and moan then run back to 1.6 shouting about how bad css is
 
Last edited:
If you played since release, or near it, as I think 2007 was if I remember right, you would know thats not entirely true, Mrbios. The game had horrible, horrible reg and glitches when it first came out.. Thats why after a few competitions many, myself included, went back to 1.6.
 
I was utter cack at CSS when I first started. It's definitely a game where experience and skill are a huge plus. One day it just clicked, I mastered spraying and precision shots with tactical locations and can go 1 vs 4 (or sometimes even more) and win it for my team.

It's hideously frustrating at first as you'll just get stomped, but give it time. I don't think there's any other FPS game that feels as satisfying when you go on a headshot killing spree with an AK. Just get a good pair of headphones (you'll soon be branded a wallhacker on pubs as you'll hear people coming from a mile off) and watch replays of the pro players.
 
If you played since release, or near it, as I think 2007 was if I remember right, you would know thats not entirely true, Mrbios. The game had horrible, horrible reg and glitches when it first came out.. Thats why after a few competitions many, myself included, went back to 1.6.

Actually the game was fantastic when it first came out, then they disabled interpolate 0 / interp 0, back in those days it was brilliant and hitboxes were spot on, as soon as they stopped you being able to do that was when the whole "being shot round a corner" feeling came in to play, i've played both, albeit only one at a proper competitive level - 1.6 purely for laughs with real life mates, and have to say they are both widly different to the extent that many long time 1.6ers won't play it mainly because they won't give it the chance it needs for them to adjust.

To be honest though, it's an age old argument that will never be settled, it's best sorted when you treat them both as seperate games, come to terms with that fact that your effectivly liking the same thing, except there not :p - lets all just hate COD players together and dance around the camp fire. That said i think one reason i always prefered CSS to 1.6 was the ratio of idiots/likeable people

EDIT: just noticed ive still got a load of demos i once planned to make into a frag movie, never did quite get round to that, never used to record unless it was required by a league :(
 
Last edited:
I really don't get the just get used to where to shoot thing.

You see people(i decided to fire it up) who will just straff some weird angle and throw a few bullets out, and they WILL get kills and headshots because they spend ages just shooting these few spots and angles. Thing is, I don't get it, its not fun, its like work.

I flat out refuse to "learn" where to shoot, I'm a complete reaction player, I go around a corner and I'll be aiming down the corridoor and shoot when I see someone. I don't just go to a door and strafe a little and shoot a few bullets where I think a guy might be.

Likewise, its because people are so set in their ways and so not ready to react to a person in a new location that rushing is still by far the most effective tactic.

I'm really bad at it again though, taking a while to be get my reactions back as well as get used to people jumping out at you, the panic hold down full auto firing really doesn't help your aim :p

But as CT on the office, rushing right through garage into the first hossies with a shotty and killing a whole bunch of people is awesome. Thing is when they start seeing those red x's the t's get all panicked, come back and whoever went through the front has easy pickings.

The only problem with often being the most aggressive player on the server, is you spend a lot of time dead even if you've got a great k/d ratio and are one of the main reasons the team is winning.
 
Back
Top Bottom