What makes a game a competitive game?

Map design is huge, mape have to be well-balanced. Eye candy is great but you need less in the areas where most fighting will happen.
 
And why should I use them? I tend to skip a lot of punctuation online purely because its a pain in the arse to keep adding manually and I dont type my replies into Microsoft Word first like some people do!

You might however want to look up how to spell 'impartial' :P





and yes, I know it was a typo!

Who the hell would bother typing their relpies into Word first? :eek:
 
Not sure what you mean by Spawn Luck?

In some games this isn't an issue, so depending on what games you play you may not have seen it in action (especially in games with mirrored bases and no respawns). Basically there are two areas of spawn luck:

1) Initial spawn location. In some games (especially traditional deathmatch games where you spawn with a weak weapon), it is possible to gain the upper hand right from the start if you (or your team) spawn near the best items on the map (for example, the most powerful weapons and powerups). Effectively you get a headstart.... in QW there is even a coined phrase for this "fullstart".

2) In 1on1 matches, sometimes a player can get a string of easy frags because his opponent respawns right in front of him multiple times, allowing him to make the kill before the other guy has time to grab some decent gear.
 
I'm with Phal on this actually.
The biggest competitive game ever, CS1.6, even had an element of luck in it: Recoil.
It could be controlled to an extent, but even if you pulled a deagle out and aimed straight for the head, a kill was purely dependent on whether the server did the maths in your favour or not.

Too much 'luck' in a competitive game is bad, but I think the crit mechanic in TF2 doesn't really detract from the competitiveness of the game at all. Sure, that noob clan may get a lucky round or two up on you, but it still won't beat down a team that communicates, gels well and knows some good tactics. If anything, it'll get you all wound up and make you want to beat down on the noob clan even more ;)

As to what makes a competitive game: I think any game that gives a multiplayer option and just makes you think about how you can beat your opponent. Any game that favours strategy and tactics over flick-of-the-mouse aim.
 
the best games start of the same way

the first day you play, you die, yet you never see who killed you or their location..

slowly you see more and more until you kill others and they are in the original position you are...

there is no argument to that.. but games are becomming more gay now anyway, i mean you would have to be extremely luck to find a game where i would not have positive ratio from the first 3 matches ever.. ie COD4, in the first game i had like 125kills 18 deaths, thats not even fun, playing with 5 year olds who cant do anything?
 
The skilled player lost because of pure chance. This has happened to me time after time
That should tell you something.

i'd take 5 misses and 1 headshot over

5 hits and no headshot.


Skill in an online game is knowing all the factors involved that affect your Skill adversely but you still win.
 
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