For me a really great game has to:
- have a well written, engrossing storyline
- have enjoyable gameplay that doesn't get tedious or frustrating
- be challenging but not near-impossible
- have plenty of things to do in preferably a semi-linear fashion (ie a main story which branches off in different directions depending on your choices, with other smaller stories/quests as well)
- have good character development
- have an immersive atmosphere - well thought out music/sound, good art direction and level/world design, having decent graphics helps but not essential to be cutting-edge
- keep immersion breaking features or gimmicks to a strict minimum (no, I don't want to collect flags or diamond cases or anything else.)
- have a well written, engrossing storyline
- have enjoyable gameplay that doesn't get tedious or frustrating
- be challenging but not near-impossible
- have plenty of things to do in preferably a semi-linear fashion (ie a main story which branches off in different directions depending on your choices, with other smaller stories/quests as well)
- have good character development
- have an immersive atmosphere - well thought out music/sound, good art direction and level/world design, having decent graphics helps but not essential to be cutting-edge
- keep immersion breaking features or gimmicks to a strict minimum (no, I don't want to collect flags or diamond cases or anything else.)
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