What racing/driving games?

Start by changing the default setup to anything other than the loose in PC2. Get used to racing on the one and only line in the game, then start throwing the car in on a loose setup.

What do you mean loose? It's set to "raw"?
 
I tried changing it to stable, then used a ford Mustang and pushing on accelerator caused the thing to spin out if I was pedal fully down.

Not sure if that's normal, I'm thinking in such car maybe ?
 
I tried changing it to stable, then used a ford Mustang and pushing on accelerator caused the thing to spin out if I was pedal fully down.

Not sure if that's normal, I'm thinking in such car maybe ?

If you're turning and accelerating at the same time, the Mustang *will" kick the rear out. Real Mustangs are prone to throttle oversteer too.
 
Do you use wheelcheck? It generated a spreadsheet, some guides suggest making charts from it but I'm unsure what the charts will help me with
 
If you're turning and accelerating at the same time, the Mustang *will" kick the rear out. Real Mustangs are prone to throttle oversteer too.


Only if you have an early Mustang with the crappy US spec Pirelli tyres on them.

The later post facelift 2018 on Mustangs with the Michelin PS4S have far less issues unless its driving in severe rain or on ice.
 
Only if you have an early Mustang with the crappy US spec Pirelli tyres on them.

The later post facelift 2018 on Mustangs with the Michelin PS4S have far less issues unless its driving in severe rain or on ice.

I have driven many (Not as many post 2018, but enough) and a good number of them were running RE71R's or Rival S 1.5's. Good tires. It has more to do with the missive amounts of power/torque relative to the rubber. The C7 Z06 Corvettes have a similar issue. I can almost never use full throttle in those...certainly not while turning the wheel. (I mean, I can, but the tires wont hold when I do) There's just too much asked of the contact patches.

I think the only reason Z06's haven't become the meme that Mustangs have become is just down to the average age of the owners. Some cars just have a lot more power than grip and the Mustang is one of those cars.
 
Been playing more project cars 2, think I prefer it over Asseto Corsa mainly because calibrating and setting the wheel up with it is much less painful and less issues

Hopefully it's set up as good as possible.

I've just started the career and the first cars think formula 3 or something even in them it's quite difficult, hopefully this is just a fact of racing, got no assists on, if you knock another car you can easily spin and I find when wheels are fully warmed it's still easy to skid, I'm drifting around some corners it seems and if I steer too harshly and then correct the opposite way the car will easily spin out.

I find breaking I'm easily locking wheels up as I get close to corner but I seem to find that breaking a bit early then shifting down a gear for some engine breaking seems to help.
 
If it's a "first" Formula car it may be the Formula Rookie. That is one of my favorite cars, but they *need* tuning/tweaking more than any other car I have encountered in PC2. The difference between "default loose" and a fully tweaked setup seems to be larger than any other car. I think most of it is in the gearing. The cars don't have much power and the gearing has a gazillion possibilities. Spacing out the gear ratios to be in the power-band when exiting critical corners will net you a lot of time.

I recommend going to time trial and trying out some of the setups from the top ten to find something you like. Then add enough fuel and make sure brake ducts and radiator are not closed off. I don't know off the top of my head if those are even options on this car, but if they are, most people close them off for a little better aero when looking for that single "magic lap".

Also, late braking is something we all instinctively do when trying to go fast. "Gas pedal good". "Brake pedal bad." The problem is that it's also high-risk, low reward. Try to make it a last-resort.

The Formula Rookie cars also have more pronounced longitudinal weight transfer with the motor sitting behind you and the rest of the car being so light.
 
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