Trailing around the internet over the past few days I've been searching, even desperately at times for a new MMO that satisfies my tastes and want's from a MMO game.
I've been sorely dissapointed.
I've been playing Dungeons & Dragons online for quite some time, and for me its model of 'MMORPG' seems to still fit the closest. But its not got the same gleam and glint it once had, the updates have the lost there potential lustre, the enforcement of playing with the North American market instead of a EU-centric one and many, many other 'niggles' has started to really lessen the experience for me.
Experience. Fun. Key words that really epitomise WHY we play games on a computer in general. Any game or diversion really.... and when something no longer is an 'experience' or simply 'fun', we move on ....
So, after my fruitless search, I began to ponder - just what would I want in the IDEAL MMO game, or dare I say it, an MMORPG?
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/Begin Rant
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Most MMO's have lost the sincere effort of providing an RPG experience. In an MMO, there is no immersion or even NPC Character development, or heck even a real storyline for you to really get to grips with. Recent Single RPGs such as The Witcher and Dragon Age:Origins can and indeed show a proper RPG element - but they were designed that way. Classic titles such as Planescape: Torment, Balder's Gate 2 and even non-PC platform titles such as the Zelda series epitomise this story-telling, immersive aspect. I openly criticise the lack of RPG elements in supposed MMORPGs, after trialling and testing many different MMO games out there.
Grinding has to go. I appreciate the intentions of why developers put Grinding into a game - to give players a long term goal to work to, to create avenues by which a games lifespan may be increased - but I'm sick to the back teeth of this being a games major content. 99% of of the Far-east / Asian MMO designed games are mindless, boring grindfests.
Pidgeon-Holing - I am not a Warrior. Or a 'Mage'. Or a Sniper. This single role 'pidgeon-holing' of people does not create diversity, it creates a system by which everyone is type-cast. Everyone is condsider lesser or greater than the next, based purely on what the game is type-casting you to do. FFS, if I want to I want pick up a shotgun and a sniper rifle, no matter how 'well' I can use either. If I want to dedicate my time while I play a game to learn how to swing a sword and cast the odd cantrip, to learn how to build a cooking fire and mine for copper, then why the hell can I not?
WOW Derivatives - Oh, there are so many cookie cutter MMO's out there now. Auto-attack, press a skill hotkey every three seconds, wait until either your health runs out or there's do. Sound familiar? Go kill 20 white rabbits. Go kill 30 were-bears. Go kill ... a walking tree. YAWWWN! Innovation has stopped in MMO's as everyone is after a slice of the WOW pie. Its not even WOWs fault really. It does what it does really nicely. I'd actually like to see Blizzard make a statement along the lines of "Anyone else copying our game will get sued". Hell, in all honesty Blizzard stole a lot of ideas itself, but its become a victim of its own well-presented, well executed package that has global appeal.
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/End Rant
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So, I end my thread with the question in the title - What would you put in YOUR MMO game?
And some example questions you could try answering to help fire your imagination on this topic...
1. What features would you design into your game? List as many as you like..
2. How would you realistically achieve the ideas set out above in a game environment?
3. What features would you like to see disappear from current MMO's?
4. What's ideas or originality from a single player RPG experience would you like to see brought over into an MMO?
Time to put my money where my mouth is....
I've been sorely dissapointed.
I've been playing Dungeons & Dragons online for quite some time, and for me its model of 'MMORPG' seems to still fit the closest. But its not got the same gleam and glint it once had, the updates have the lost there potential lustre, the enforcement of playing with the North American market instead of a EU-centric one and many, many other 'niggles' has started to really lessen the experience for me.
Experience. Fun. Key words that really epitomise WHY we play games on a computer in general. Any game or diversion really.... and when something no longer is an 'experience' or simply 'fun', we move on ....
So, after my fruitless search, I began to ponder - just what would I want in the IDEAL MMO game, or dare I say it, an MMORPG?
----------------------------------
/Begin Rant
----------------------------------
Most MMO's have lost the sincere effort of providing an RPG experience. In an MMO, there is no immersion or even NPC Character development, or heck even a real storyline for you to really get to grips with. Recent Single RPGs such as The Witcher and Dragon Age:Origins can and indeed show a proper RPG element - but they were designed that way. Classic titles such as Planescape: Torment, Balder's Gate 2 and even non-PC platform titles such as the Zelda series epitomise this story-telling, immersive aspect. I openly criticise the lack of RPG elements in supposed MMORPGs, after trialling and testing many different MMO games out there.
Grinding has to go. I appreciate the intentions of why developers put Grinding into a game - to give players a long term goal to work to, to create avenues by which a games lifespan may be increased - but I'm sick to the back teeth of this being a games major content. 99% of of the Far-east / Asian MMO designed games are mindless, boring grindfests.
Pidgeon-Holing - I am not a Warrior. Or a 'Mage'. Or a Sniper. This single role 'pidgeon-holing' of people does not create diversity, it creates a system by which everyone is type-cast. Everyone is condsider lesser or greater than the next, based purely on what the game is type-casting you to do. FFS, if I want to I want pick up a shotgun and a sniper rifle, no matter how 'well' I can use either. If I want to dedicate my time while I play a game to learn how to swing a sword and cast the odd cantrip, to learn how to build a cooking fire and mine for copper, then why the hell can I not?
WOW Derivatives - Oh, there are so many cookie cutter MMO's out there now. Auto-attack, press a skill hotkey every three seconds, wait until either your health runs out or there's do. Sound familiar? Go kill 20 white rabbits. Go kill 30 were-bears. Go kill ... a walking tree. YAWWWN! Innovation has stopped in MMO's as everyone is after a slice of the WOW pie. Its not even WOWs fault really. It does what it does really nicely. I'd actually like to see Blizzard make a statement along the lines of "Anyone else copying our game will get sued". Hell, in all honesty Blizzard stole a lot of ideas itself, but its become a victim of its own well-presented, well executed package that has global appeal.
----------------------------------
/End Rant
----------------------------------
So, I end my thread with the question in the title - What would you put in YOUR MMO game?
And some example questions you could try answering to help fire your imagination on this topic...
1. What features would you design into your game? List as many as you like..
2. How would you realistically achieve the ideas set out above in a game environment?
3. What features would you like to see disappear from current MMO's?
4. What's ideas or originality from a single player RPG experience would you like to see brought over into an MMO?
Time to put my money where my mouth is....