Whats the advantage playing at a high resolution?

If you want to see the difference between a game played at a high resolution vs. a low resolution, take a look at someone playing COD on a PC @ 1920x1200 vs. someone playing it on an Xbox/1080p TV. Jaggies everywhere! Mind you, the engine's nothing to get excited about anyway.
 
It's generally accepted that low settings in tournaments are the standard de facto configurations, and that those who turn them up are mugs who set themselves at a disadvantage. Low settings are the norm.

Yeh I know they do it, just seems like cheating to me... if you wanna be "pro" shouldn't it be played on full like the dev intended?

Surely it makes you less skilled by turning everything off and playing it Doom 1.

Surely there is more to being "pro" than aiming and killing, things like cover, and being blinded by the sun etc should come into being "pro"... i.e. you find the best position to make kills and use dark/bright areas of the map to your advantage, which you can't do when people turn all HDR, shadows off etc etc.

Maybe I am too spoilt by Arma 2...
 
Surely there is more to being "pro" than aiming and killing, things like cover, and being blinded by the sun etc should come into being "pro"... i.e. you find the best position to make kills and use dark/bright areas of the map to your advantage, which you can't do when people turn all HDR, shadows off etc etc.

I agree with this.

The trouble is of course you get people who can't run those settings rather than won't and then they'd have the advantage unless everyone else turned their settings down. It's sad really.
 
I agree with this.

The trouble is of course you get people who can't run those settings rather than won't and then they'd have the advantage unless everyone else turned their settings down. It's sad really.

I agree. It's essentially putting 'winning' above 'actually having fun'. Same kind of ballpark as using 'aim-bots' if you ask me ..
 
Maybe I am too spoilt by Arma 2...

You have yet to play a Russian in ArmA 2 then, they are notoriously bad at playing with every setting at low and having no bushes or shrubs. Often you hide behind them only to be shot by someone who don't see it in the first place. Used to happen all the time in OFP and ArmA 1 when I played competitively. :(
 
One thing I really hate are games that were designed in such a way that things like foliage will just disappear if you turn the settings low enough. That's just really poor design, and makes it really hard to remain competetive if you want to keep the eyecandy turned on. I know those sort of settings are there so crappy machines can run the game, but throw in some crappy looking sprite trees or something if you really must make the better looking ones vanish. Hell, I remember playing Counter-Strike with smoke turned to the lowest possible setting because it was slightly more see-through that way. And cranking up my monitor's brightness in Day of Defeat because certain maps were fairly dark and it was easier to spot the hiding snipers if you could actually see them.

In the end, the players that play for the competition of it will make use of every trick in the book.
 
I would argue that is cheating. The game was developed with all the eye candy and sounds etc, it should be played like that...

I don't think it is cheating as theres an option given to the user on how they prefer to play it..

If they're using a 3rd party app or modifying the binary then thats a different story!

and with lower resolution the cross hair/ Enemy Head is bigger on the screen
 
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Yeh I know they do it, just seems like cheating to me... if you wanna be "pro" shouldn't it be played on full like the dev intended?

Surely it makes you less skilled by turning everything off and playing it Doom 1.

Surely there is more to being "pro" than aiming and killing, things like cover, and being blinded by the sun etc should come into being "pro"... i.e. you find the best position to make kills and use dark/bright areas of the map to your advantage, which you can't do when people turn all HDR, shadows off etc etc.

Maybe I am too spoilt by Arma 2...

Only people with the top spec computers can play as pros then? Or do we make an exception for the people that can't afford it? But then they'd have an advantage....

It's not a cheat at all. It's available to everyone.

Obviously there's a lot more to playing at a high level than just aiming and killing. Tactics, knowing map layouts, respawn counters etc. Having the prettiest looking games does no-ones k/d any good though.
 
You could sort it out exactly the same as car racing.

Just have different 'classes'.

You got a bad PC? You have to play in the 'settings turned off' class.

You got better? You can choose to play in the 'medium settings' class.

Loads of sports that are 'equipment dependent' have different classes for competition.
 
People like this are so pathetic.

lol :D

why are people who do this a idiot ? you have just calculated there brain power on turning down a few settings really you are great :p trolltastic

anyways i used to do it and almost anyone who used to play high standard do .

its more competitive side of gaming not single player.

people are that trained practiced at certain things that a pinhead from across the map does make a difference . so everything is a big thing when in these situations. its all about what you can see how quick you can see it and obiously high fps helps.

60- vs 250 fps is worlds apart if you dont play like that then maybe you think not but it is a massive help.

you dont want slow down in a battle if smoke or whatever you need to be as fluid as possible. that breif second you get lag your shot thats the difference between round win or match sometimes.

also in certain engines you can fire quicker jump further higher run slightly quicker and other things depending on your fps. so yes its a big advantage and yes it is needed if you play with like people in leagues ladders or other competitivve online games of fps nature.

online fps high fps graphics last

single player everything on full

thats how i play .
 
You could sort it out exactly the same as car racing.

Just have different 'classes'.

You got a bad PC? You have to play in the 'settings turned off' class.

You got better? You can choose to play in the 'medium settings' class.

Loads of sports that are 'equipment dependent' have different classes for competition.

I like this idea.

Two more classes for CSS: Nvidia Graphics Card & ATI Graphics Card.

I am sick of having the Nvidia guys be able to see through all smoke.

I appear to be one of the few who managed to get reasonably high in the UK CSS scene (many moons ago now) who actually always plays with all eye candy on.
 
also in certain engines you can fire quicker jump further higher run slightly quicker and other things depending on your fps.

Sorry but in these games at what point does that not seem like a massively unfair advantage gained through basically glitching/exploiting?



I assume in the cod games then if you find a map bug that lets you shoot but not be hurt it's perfectly acceptable to use?
 
No real advantage; The reason pro gamers play on low settings / ultra low resolutions and where possible config'd to lower settings further is simply to maximize performance.

Forget all that nonsense about what you think the human eye can perceive, higher FPS is always better and whilst measuring 300fps looking at a wall is nice; where it counts is in an encounter where even the most heavily spec'd of PC can see it's FPS dip to what you may consider still fast but will impact your reactions / visual smoothness and ultimately your aim.

Sure there are engines with very direct implications of increasing FPS; some see increases in rate of fire, movement speed, jump height etc if you can get your FPS high enough... but all FPS games still share that need to aim and to do it smoothly and quickly and only setting up the game to be sure you maintain a 3 figure FPS even in thickest of skirmishes will make all the difference.
 
Sorry but in these games at what point does that not seem like a massively unfair advantage gained through basically glitching/exploiting?



I assume in the cod games then if you find a map bug that lets you shoot but not be hurt it's perfectly acceptable to use?

on a pub server maybe just fun loads of jumpspots see codjumpers for eg http://www.codjumper.com/

in a match only legal places which most people know which is legal or not anyway.glitching in a match in a unfair position would make you lose it or get the individual banned for league ladder maybe . everyone records a demo in these places anyway so your scuppered if your caught ;)
 
Some games exploits become part of the norm. e.g Strafe jumping in quake.

One of my finest gaming moments was strafe jumping backswards with the docs in a rtcw tournament - spraying bullets at pursuers as the seconds ran out! I get excited thinking about it :)

All games fps - well, the manly ones that don't involve camping and ironsights! - should have strafe jumping.
 
I just think that by turning all the settings off and running at crap resolutions, you may as well just play Doom and Quake 1.

Developers should lock settings down so that no one can gain an advantage, if consoles used keyboards and mice instead of joypads it would be winzor!

A closed system, pefecto!!
 
professional players are lame as hell, they call themselves professionals but all they are in my opinion is abusers. they abuse these things in games to gain an advantage over other players. don't see the point in playing a game if all you want to do is win and not enjoy the experience, thats just totally missing the point. thats one of the main reasons i dislike playing competative matches on starcraft II, everybody does the same bloody thing! :( nobody games for fun anymore, its all just got far too serious. :rolleyes:
 
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