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- 30 Aug 2005
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- 830
The easy way to see how poorly Crysis is coded is to open the console and watch all the error messages that get reported 

but how do you know weither it could be coded better? just annoys me when people presume it could have been coded better on limited hardware?
If we are going to speculate without any knowledge then id say ARMA was "horrendously coded" i mean just look at the state of that game
aren't the new flight sim games really tough when you turn everything up?
unless you are a games dev and has looked through the code HOW WOULD YOU EVEN KNOW? slightly irritates me when people make comments like,
If we are going to speculate without any knowledge then id say ARMA was "horrendously coded" i mean just look at the state of that game
Crysis
Age of Conan
I've got an 8800gt and Q6600. Tried the Crysis Demo and thought graphics were poor with this card!
but how do you know weither it could be coded better? just annoys me when people presume it could have been coded better on limited hardware?
Despite having stopped patch support for the original Crysis (PC), Yerli said these optimizations could eventually make their to the first game. "That will take a long time, because the fixes are fairly profound," he noted. "We are still in the process of the steps, but first we want to conclude Warhead."
Because it runs hofficially yet looks hardly any better than the likes of CoD4.
They practically admitted they screwed up on crysis in one of the interviews for crysis: warhead, they were talking about the engine needing substantial fixes and that the fixes may find their way to the original game.
Doesn't take too much to read between the lines there they just stopped short of admitting it.
http://www.shacknews.com/onearticle.x/53217
Agreed, it's leagues above COD 4
Really? Can't see it myself. I certainly don't think Crysis anywhere near warrants it's stupid requirements.