What's the worst game you have ever bought ?

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Definately Guild wars nightfall, after getting addicted and quitting wow gave this a try. What a Pos game! PVP didn't have a score board which sealed it for me - i mean how lame is it that you can't tell who killed who, who did the most damadge etc?
 
suikoden1&2 for the psx, they are awful Jrpg console type games (You know, child rpgs) It made ff7 seem playable! Although to be fair I didnt buy them my friend left them here for like 8 years so i sold them on ebay and some muppet paid £135 for them :/

Lately itsorange box from steam. If there was ever a case of "we made 1 good game 10 years ago buy this" Its valve and ep2+ those filler games
 
Crashday

Followed by Dreamfall (which i thaught was a rpg-adventure game but turned out to be some futureistic crap in cape town africa with a weird story :S)
 
Sim Earth.

That game was amazing for its time!! I remember spending loads of time on the Mars simulation, trying to get it terraformed. The self regulation thingie was turned off for Mars, so it was really easy to completely destroy the ecosphere if you weren't careful.

Taught me loads when I was a young 'un, that did :)
 
That game was amazing for its time!! I remember spending loads of time on the Mars simulation, trying to get it terraformed. The self regulation thingie was turned off for Mars, so it was really easy to completely destroy the ecosphere if you weren't careful.

Taught me loads when I was a young 'un, that did :)

It was BORING :D

After the awesomeness of SimCity it was a total letdown :(
 
invunerable with 3-4 artifacts 2 hours into the game, easy as pie from there,
Hi Drunken. I'm playing Stalker for the second time at the moment and I think you're wrong about that, you're definitely not invulnerable with any 3-4 artifacts or 2 hours into the game. Or ever in the game come to think about it. I don't die a lot, but it does happen and I recall it happening a fair bit near the end of the game.

Both games are semi challenging for a hour or two then its 4-10 hours or running about with a care in the world almost completely invunerable and no punishment for dying .
That's not true, when you're up against 6-8 opponents (or 15+ animals!) it is challenging. Also I find you have plenty of cares in what seems like the most free-roaming game I've played. What do you mean about no punishment for dying? When you die you go back to your last save which could be literally miles of walking back.

Also a lack of, well, change, lack of increase in difficulty which is really one of the main staples of FPS play, more and harder bad guys slightly offset but more and better weapons and more ammo for better weapons the further into the game you get. Bio and Stalker completely ignored that part.

The enemies improved from the bandits to the army guys to those ones with the exoskeleton armour etc. And the weapons definitely improve all the way from rubbish to lethal. I'm only about half-way now and they've improved dramatically so far and I haven't even gotten the sniper rifles yet. Also there's better ammo like armour piercing ammo for pretty much every weapon As for change, I was hounded by a huge pack of dogs and mutant rats that was definitely not there first time I played, loads of new stashes to name a couple.

Also the best battles in Stalker are the scripted ones , even the first farmhouse but mainly the car junk yard, where they actually track you down and search, spread out, get you in crossfire. The rest of the game you suddenly can shoot from range and most of the unscripted "natural" AI simply had them run to the nearest thing to hide behind and run from one end of it to the other. Complete tosh..

Best battles I've had in Stalker are the ones that never even happened the first time I played the game. Second time round, loads of things keep happeneing that never happened first time around. I think you may have missed out on a lot of the game.

I hate that people seem to link linear gameplay and scripted events, sure you can have both together, many games do, and many games do it brilliantly. At the end of the day AI will never be "fantastic" it might get merely good, while a scripted event can bypass 90% of the bad AI as a real human with a brain that can use real tactics can fight you..
Totally agree.

THats essentially what happened in that stalker junkyard fight, you're playing against a human opponent moving his units where he wants in an inteligent way to kill you, which is basically missing in unscripted attacks..
I thought it was alright, but prefered plenty of other battles to the junkyard one. Did you finish the game after this fight?

Both games have all the best content in the first hour or two and then complete boredom with that feeling of finishing for the sake of finishing rather than really wanting to.

When patching the game I realised I had the US (not international) version 'cos I bought it in Asia. Is there any chance that you got a different game because it honestly sounds completely and utterly different to the one I'm playing. The facts are so different, I don't even know where to start. The international version counldn't actually have different content could it?
 
Definately Guild wars nightfall, after getting addicted and quitting wow gave this a try. What a Pos game! PVP didn't have a score board which sealed it for me - i mean how lame is it that you can't tell who killed who, who did the most damadge etc?

What a rubbish reason for not liking a game.
 
What the...!

Sim Tower was great! I had the demo :( Oh how i wanted to full game. Oh how i wanted pocket money to buy it with :(
Gah @ Sim Tower, such a hard game. I only once ever got the cathedral on the 100th floor.

Too hard to start balancing all the changes if you've got 100 floors of condo's and then suddenly people start flooding out..
 
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